def _override_for_api(self, ent):
if ent.xml_data is None:
raise Exception('ES2 API printer requires XML input')
- ent.hidden = ent.name not in \
- ent.xml_data.entry_points_for_api_version('es1')
+ ent.hidden = (ent.name not in \
+ ent.xml_data.entry_points_for_api_version('es1')) \
+ or ent.hidden
ent.handcode = False
def _get_c_header(self):
def _override_for_api(self, ent):
if ent.xml_data is None:
raise Exception('ES2 API printer requires XML input')
- ent.hidden = ent.name not in \
- ent.xml_data.entry_points_for_api_version('es2')
+ ent.hidden = (ent.name not in \
+ ent.xml_data.entry_points_for_api_version('es2')) \
+ or ent.hidden
# This is hella ugly. The same-named function in desktop OpenGL is
# hidden, but it needs to be exposed by libGLESv2 for OpenGL ES 3.0.