/* maybe move to fd5_program? */
static void
-cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v)
+cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v,
+ const struct pipe_grid_info *info)
{
+ const unsigned *local_size = info->block;
const struct ir3_info *i = &v->info;
enum a3xx_threadsize thrsz;
- /* note: blob uses local_size_x/y/z threshold to choose threadsize: */
- thrsz = FOUR_QUADS;
+ /* maybe the limit should be 1024.. basically if we can't have full
+ * occupancy, use TWO_QUAD mode to reduce divergence penalty.
+ */
+ if ((local_size[0] * local_size[1] * local_size[2]) < 512) {
+ thrsz = TWO_QUADS;
+ } else {
+ thrsz = FOUR_QUADS;
+ }
OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
OUT_RING(ring, 0x00000000); /* SP_SP_CNTL */
v = ir3_shader_variant(so->shader, key, &ctx->debug);
if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG)
- cs_program_emit(ring, v);
+ cs_program_emit(ring, v, info);
fd5_emit_cs_state(ctx, ring, v);
ir3_emit_cs_consts(v, ring, ctx, info);