glsl: Expose IR builder support for arbitrary swizzling.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 3 Sep 2013 23:55:37 +0000 (16:55 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 9 Sep 2013 18:52:22 +0000 (11:52 -0700)
IR builder already offers a lot of swizzling functions, such as
swizzle_xxxx, swizzle_z, or swizzle_for_size.

The swizzle_xxxx style is convenient if you statically know which
components you want.  swizzle_for_size is great if you want to select
the first few components.  However, if you want to select components
based on, say, a loop counter, none of those are sufficient.

IR builder actually already had support for arbitrary swizzling, but
didn't expose it.  This patch exposes that API.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/glsl/ir_builder.h

index 6d32d7a68b9021a361b902acc24b9087f99831d5..091cf400b4a0bbaf623c769641ae7af4a0a59644 100644 (file)
@@ -171,6 +171,7 @@ ir_expression *u2i(operand a);
 ir_expression *b2i(operand a);
 ir_expression *i2b(operand a);
 
+ir_swizzle *swizzle(operand a, int swizzle, int components);
 /**
  * Swizzle away later components, but preserve the ordering.
  */