#define PIPE_TEX_FACE_NEG_Z 5
#define PIPE_TEX_FACE_MAX 6
+#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
+#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
+#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
+#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
+#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
+
/**
* Surfaces, textures, etc. (others may be added)
*/
};
-#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
-#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
-#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
-#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
-#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
-
/**
* Texture object.
*/