Some drivers can disable the FS unit if there is nothing in the shader code
that writes to an output (i.e. color, depth, etc). Right now, mesa has
a function to check for atomic buffers and the i965 driver also checks for
images. Refactor this logic into a generic function that we can use for
any source of side effects in a fragment shader. Suggested by Jason.
v2:
- Use '_Shader', as suggested by Tapani, to fix the following CTS test:
ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
dw1 |= GEN7_WM_KILL_ENABLE;
}
- if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx)) {
- dw1 |= GEN7_WM_DISPATCH_ENABLE;
- }
-
/* _NEW_BUFFERS | _NEW_COLOR */
if (brw_color_buffer_write_enabled(brw) || writes_depth ||
- prog_data->base.nr_image_params ||
+ _mesa_active_fragment_shader_has_side_effects(&brw->ctx) ||
dw1 & GEN7_WM_KILL_ENABLE) {
dw1 |= GEN7_WM_DISPATCH_ENABLE;
}
*
* BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
*/
- if ((_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx) ||
- prog_data->base.nr_image_params) &&
+ if (_mesa_active_fragment_shader_has_side_effects(&brw->ctx) &&
!brw_color_buffer_write_enabled(brw))
dw1 |= GEN8_PSX_SHADER_HAS_UAV;
DEBUG_INCOMPLETE_FBO = (1 << 3)
};
+/**
+ * Checks if the active fragment shader program can have side effects due
+ * to use of things like atomic buffers or images
+ */
static inline bool
-_mesa_active_fragment_shader_has_atomic_ops(const struct gl_context *ctx)
+_mesa_active_fragment_shader_has_side_effects(const struct gl_context *ctx)
{
- return ctx->Shader._CurrentFragmentProgram != NULL &&
- ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->NumAtomicBuffers > 0;
+ const struct gl_shader *sh;
+
+ if (!ctx->_Shader->_CurrentFragmentProgram)
+ return false;
+
+ sh = ctx->_Shader->_CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
+ return sh->NumAtomicBuffers > 0 || sh->NumImages > 0;
}
#ifdef __cplusplus