EXT(ARB_texture_gather, true, false, ARB_texture_gather),
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
- EXT(AMD_shader_trinary_minmax, true, false, dummy_false),
+ EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
};
#undef EXT
{ "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 },
{ "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
+ { "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 },
{ "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },