#include "r300_texture.h"
+/* XXX maths need to go to util */
+
static int minify(int i)
{
return MAX2(1, i >> 1);
static void r300_setup_texture_state(struct r300_texture* tex,
unsigned width,
unsigned height,
- unsigned pitch)
+ unsigned pitch,
+ unsigned levels)
{
struct r300_texture_state* state = &tex->state;
state->format0 = R300_TX_WIDTH((width - 1) & 0x7ff) |
- R300_TX_HEIGHT((height - 1) & 0x7ff) | R300_TX_PITCH_EN;
+ R300_TX_HEIGHT((height - 1) & 0x7ff) |
+ R300_TX_NUM_LEVELS(levels) |
+ R300_TX_PITCH_EN;
/* XXX */
state->format1 = r300_translate_texformat(tex->tex.format);
state->format2 = pitch - 1;
- /* XXX
+ /* Assume (somewhat foolishly) that oversized textures will
+ * not be permitted by the state tracker. */
if (width > 2048) {
- state->pitch |= R300_TXWIDTH_11;
+ state->format2 |= R500_TXWIDTH_BIT11;
}
if (height > 2048) {
- state->pitch |= R300_TXHEIGHT_11;
- } */
+ state->format2 |= R500_TXHEIGHT_BIT11;
+ }
}
static void r300_setup_miptree(struct r300_texture* tex)
tex->offset[i] = (tex->size + 63) & ~63;
tex->size = tex->offset[i] + size;
+ /* Save stride of first level to the texture. */
if (i == 0) {
tex->stride = stride;
}
r300_setup_miptree(tex);
- /* XXX */
- r300_setup_texture_state(tex, tex->tex.width[0], tex->tex.height[0],
- tex->tex.width[0]);
+ r300_setup_texture_state(tex, template->width[0], template->height[0],
+ template->width[0], template->last_level);
tex->buffer = screen->buffer_create(screen, 64,
PIPE_BUFFER_USAGE_PIXEL,
{
struct r300_texture* tex;
+ /* XXX we should start doing mips now... */
if (base->target != PIPE_TEXTURE_2D ||
base->last_level != 0 ||
base->depth[0] != 1) {
tex->stride = *stride;
+ /* XXX */
r300_setup_texture_state(tex, tex->tex.width[0], tex->tex.height[0],
- tex->stride);
+ tex->stride, 0);
pipe_buffer_reference(&tex->buffer, buffer);