#include "context.h"
#include "glformats.h"
+#include "enums.h"
+
+enum {
+ ZERO = 4,
+ ONE = 5
+};
+
+enum {
+ IDX_LUMINANCE = 0,
+ IDX_ALPHA,
+ IDX_INTENSITY,
+ IDX_LUMINANCE_ALPHA,
+ IDX_RGB,
+ IDX_RGBA,
+ IDX_RED,
+ IDX_GREEN,
+ IDX_BLUE,
+ IDX_BGR,
+ IDX_BGRA,
+ IDX_ABGR,
+ IDX_RG,
+ MAX_IDX
+};
+
+#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
+#define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
+#define MAP3(x,y,z) MAP4(x, y, z, ZERO)
+#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
+
+static const struct {
+ GLubyte format_idx;
+ GLubyte to_rgba[6];
+ GLubyte from_rgba[6];
+} mappings[MAX_IDX] =
+{
+ {
+ IDX_LUMINANCE,
+ MAP4(0,0,0,ONE),
+ MAP1(0)
+ },
+
+ {
+ IDX_ALPHA,
+ MAP4(ZERO, ZERO, ZERO, 0),
+ MAP1(3)
+ },
+
+ {
+ IDX_INTENSITY,
+ MAP4(0, 0, 0, 0),
+ MAP1(0),
+ },
+
+ {
+ IDX_LUMINANCE_ALPHA,
+ MAP4(0,0,0,1),
+ MAP2(0,3)
+ },
+
+ {
+ IDX_RGB,
+ MAP4(0,1,2,ONE),
+ MAP3(0,1,2)
+ },
+
+ {
+ IDX_RGBA,
+ MAP4(0,1,2,3),
+ MAP4(0,1,2,3),
+ },
+
+ {
+ IDX_RED,
+ MAP4(0, ZERO, ZERO, ONE),
+ MAP1(0),
+ },
+
+ {
+ IDX_GREEN,
+ MAP4(ZERO, 0, ZERO, ONE),
+ MAP1(1),
+ },
+
+ {
+ IDX_BLUE,
+ MAP4(ZERO, ZERO, 0, ONE),
+ MAP1(2),
+ },
+
+ {
+ IDX_BGR,
+ MAP4(2,1,0,ONE),
+ MAP3(2,1,0)
+ },
+
+ {
+ IDX_BGRA,
+ MAP4(2,1,0,3),
+ MAP4(2,1,0,3)
+ },
+
+ {
+ IDX_ABGR,
+ MAP4(3,2,1,0),
+ MAP4(3,2,1,0)
+ },
+
+ {
+ IDX_RG,
+ MAP4(0, 1, ZERO, ONE),
+ MAP2(0, 1)
+ },
+};
+
+/**
+ * Convert a GL image format enum to an IDX_* value (see above).
+ */
+static int
+get_map_idx(GLenum value)
+{
+ switch (value) {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ return IDX_LUMINANCE;
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER:
+ return IDX_ALPHA;
+ case GL_INTENSITY:
+ return IDX_INTENSITY;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ return IDX_LUMINANCE_ALPHA;
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ return IDX_RGB;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ return IDX_RGBA;
+ case GL_RED:
+ case GL_RED_INTEGER:
+ return IDX_RED;
+ case GL_GREEN:
+ return IDX_GREEN;
+ case GL_BLUE:
+ return IDX_BLUE;
+ case GL_BGR:
+ case GL_BGR_INTEGER:
+ return IDX_BGR;
+ case GL_BGRA:
+ case GL_BGRA_INTEGER:
+ return IDX_BGRA;
+ case GL_ABGR_EXT:
+ return IDX_ABGR;
+ case GL_RG:
+ case GL_RG_INTEGER:
+ return IDX_RG;
+ default:
+ _mesa_problem(NULL, "Unexpected inFormat %s",
+ _mesa_lookup_enum_by_nr(value));
+ return 0;
+ }
+}
+/**
+ * When promoting texture formats (see below) we need to compute the
+ * mapping of dest components back to source components.
+ * This function does that.
+ * \param inFormat the incoming format of the texture
+ * \param outFormat the final texture format
+ * \return map[6] a full 6-component map
+ */
+void
+_mesa_compute_component_mapping(GLenum inFormat, GLenum outFormat, GLubyte *map)
+{
+ const int inFmt = get_map_idx(inFormat);
+ const int outFmt = get_map_idx(outFormat);
+ const GLubyte *in2rgba = mappings[inFmt].to_rgba;
+ const GLubyte *rgba2out = mappings[outFmt].from_rgba;
+ int i;
+
+ for (i = 0; i < 4; i++)
+ map[i] = in2rgba[rgba2out[i]];
+
+ map[ZERO] = ZERO;
+ map[ONE] = ONE;
+
+#if 0
+ printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
+ inFormat, _mesa_lookup_enum_by_nr(inFormat),
+ outFormat, _mesa_lookup_enum_by_nr(outFormat),
+ map[0],
+ map[1],
+ map[2],
+ map[3],
+ map[4],
+ map[5]);
+#endif
+}
/**
* \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-enum {
- IDX_LUMINANCE = 0,
- IDX_ALPHA,
- IDX_INTENSITY,
- IDX_LUMINANCE_ALPHA,
- IDX_RGB,
- IDX_RGBA,
- IDX_RED,
- IDX_GREEN,
- IDX_BLUE,
- IDX_BGR,
- IDX_BGRA,
- IDX_ABGR,
- IDX_RG,
- MAX_IDX
-};
-
-#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
-#define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
-#define MAP3(x,y,z) MAP4(x, y, z, ZERO)
-#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
-
-
-static const struct {
- GLubyte format_idx;
- GLubyte to_rgba[6];
- GLubyte from_rgba[6];
-} mappings[MAX_IDX] =
-{
- {
- IDX_LUMINANCE,
- MAP4(0,0,0,ONE),
- MAP1(0)
- },
-
- {
- IDX_ALPHA,
- MAP4(ZERO, ZERO, ZERO, 0),
- MAP1(3)
- },
-
- {
- IDX_INTENSITY,
- MAP4(0, 0, 0, 0),
- MAP1(0),
- },
-
- {
- IDX_LUMINANCE_ALPHA,
- MAP4(0,0,0,1),
- MAP2(0,3)
- },
-
- {
- IDX_RGB,
- MAP4(0,1,2,ONE),
- MAP3(0,1,2)
- },
-
- {
- IDX_RGBA,
- MAP4(0,1,2,3),
- MAP4(0,1,2,3),
- },
-
- {
- IDX_RED,
- MAP4(0, ZERO, ZERO, ONE),
- MAP1(0),
- },
-
- {
- IDX_GREEN,
- MAP4(ZERO, 0, ZERO, ONE),
- MAP1(1),
- },
-
- {
- IDX_BLUE,
- MAP4(ZERO, ZERO, 0, ONE),
- MAP1(2),
- },
-
- {
- IDX_BGR,
- MAP4(2,1,0,ONE),
- MAP3(2,1,0)
- },
-
- {
- IDX_BGRA,
- MAP4(2,1,0,3),
- MAP4(2,1,0,3)
- },
-
- {
- IDX_ABGR,
- MAP4(3,2,1,0),
- MAP4(3,2,1,0)
- },
-
- {
- IDX_RG,
- MAP4(0, 1, ZERO, ONE),
- MAP2(0, 1)
- },
-};
-
-
-
-/**
- * Convert a GL image format enum to an IDX_* value (see above).
- */
-static int
-get_map_idx(GLenum value)
-{
- switch (value) {
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- return IDX_LUMINANCE;
- case GL_ALPHA:
- case GL_ALPHA_INTEGER:
- return IDX_ALPHA;
- case GL_INTENSITY:
- return IDX_INTENSITY;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- return IDX_LUMINANCE_ALPHA;
- case GL_RGB:
- case GL_RGB_INTEGER:
- return IDX_RGB;
- case GL_RGBA:
- case GL_RGBA_INTEGER:
- return IDX_RGBA;
- case GL_RED:
- case GL_RED_INTEGER:
- return IDX_RED;
- case GL_GREEN:
- return IDX_GREEN;
- case GL_BLUE:
- return IDX_BLUE;
- case GL_BGR:
- case GL_BGR_INTEGER:
- return IDX_BGR;
- case GL_BGRA:
- case GL_BGRA_INTEGER:
- return IDX_BGRA;
- case GL_ABGR_EXT:
- return IDX_ABGR;
- case GL_RG:
- case GL_RG_INTEGER:
- return IDX_RG;
- default:
- _mesa_problem(NULL, "Unexpected inFormat %s",
- _mesa_lookup_enum_by_nr(value));
- return 0;
- }
-}
-
-
-/**
- * When promoting texture formats (see below) we need to compute the
- * mapping of dest components back to source components.
- * This function does that.
- * \param inFormat the incoming format of the texture
- * \param outFormat the final texture format
- * \return map[6] a full 6-component map
- */
-static void
-compute_component_mapping(GLenum inFormat, GLenum outFormat,
- GLubyte *map)
-{
- const int inFmt = get_map_idx(inFormat);
- const int outFmt = get_map_idx(outFormat);
- const GLubyte *in2rgba = mappings[inFmt].to_rgba;
- const GLubyte *rgba2out = mappings[outFmt].from_rgba;
- int i;
-
- for (i = 0; i < 4; i++)
- map[i] = in2rgba[rgba2out[i]];
-
- map[ZERO] = ZERO;
- map[ONE] = ONE;
-
-#if 0
- printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
- inFormat, _mesa_lookup_enum_by_nr(inFormat),
- outFormat, _mesa_lookup_enum_by_nr(outFormat),
- map[0],
- map[1],
- map[2],
- map[3],
- map[4],
- map[5]);
-#endif
-}
-
-
/**
* Make a temporary (color) texture image with GLfloat components.
* Apply all needed pixel unpacking and pixel transfer operations.
return NULL;
}
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+ _mesa_compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
return NULL;
}
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+ _mesa_compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
return NULL;
}
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+ _mesa_compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
}
swap = need_swap ? map_3210 : map_identity;
- compute_component_mapping(srcFormat, baseInternalFormat, base2src);
- compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
+ _mesa_compute_component_mapping(srcFormat, baseInternalFormat, base2src);
+ _mesa_compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
invert_swizzle(dst2rgba, rgba2dst);
for (i = 0; i < 4; i++) {
need_convert = false;
if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) {
- compute_component_mapping(GL_RGBA, baseInternalFormat, base2rgba);
- compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
+ _mesa_compute_component_mapping(GL_RGBA, baseInternalFormat, base2rgba);
+ _mesa_compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
for (i = 0; i < 4; ++i) {
map[i] = base2rgba[rgba2base[i]];
if (map[i] != i)
}
invert_swizzle(dst2rgba, rgba2dst);
- compute_component_mapping(GL_RGBA, baseInternalFormat, base2rgba);
- compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
+ _mesa_compute_component_mapping(GL_RGBA, baseInternalFormat, base2rgba);
+ _mesa_compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
for (i = 0; i < 4; ++i) {
if (dst2rgba[i] == MESA_FORMAT_SWIZZLE_NONE)