}
static void
-brw_update_texture_surface(struct gl_context *ctx,
- unsigned unit,
- uint32_t *surf_offset,
- bool for_gather,
- uint32_t plane)
+gen4_update_texture_surface(struct gl_context *ctx,
+ unsigned unit,
+ uint32_t *surf_offset,
+ bool for_gather,
+ uint32_t plane)
{
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
* usable for further buffers when doing ARB_draw_buffer support.
*/
static uint32_t
-brw_update_renderbuffer_surface(struct brw_context *brw,
- struct gl_renderbuffer *rb,
- bool layered, unsigned unit,
- uint32_t surf_index)
+gen4_update_renderbuffer_surface(struct brw_context *brw,
+ struct gl_renderbuffer *rb,
+ bool layered, unsigned unit,
+ uint32_t surf_index)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
void
gen4_init_vtable_surface_functions(struct brw_context *brw)
{
- brw->vtbl.update_texture_surface = brw_update_texture_surface;
- brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
+ brw->vtbl.update_texture_surface = gen4_update_texture_surface;
+ brw->vtbl.update_renderbuffer_surface = gen4_update_renderbuffer_surface;
brw->vtbl.emit_null_surface_state = brw_emit_null_surface_state;
brw->vtbl.emit_buffer_surface_state = gen4_emit_buffer_surface_state;
}