glsl/nir: iterate the system values list when adding varyings
authorTimothy Arceri <tarceri@itsqueeze.com>
Thu, 5 Dec 2019 04:01:14 +0000 (15:01 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 5 Dec 2019 22:04:31 +0000 (22:04 +0000)
Iterate the system values list when adding varyings to the program
resource list in the NIR linker. This is needed to avoid CTS
regressions when using the NIR to build the GLSL resource list in
an upcoming series. Presumably it also fixes a bug with the current
ARB_gl_spirv support.

Fixes: ffdb44d3a0a2 ("nir/linker: Add inputs/outputs to the program resource list")
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
src/compiler/glsl/gl_nir_linker.c

index 8b5ff28a3996a1dcfe8b1cc011700daeb2a92358..671e29b63642ca71cd7251c5438bdfce46dbf943 100644 (file)
  */
 
 static bool
-add_interface_variables(const struct gl_context *cts,
-                        struct gl_shader_program *prog,
-                        struct set *resource_set,
-                        unsigned stage, GLenum programInterface)
+add_vars_from_list(const struct gl_context *ctx,
+                   struct gl_shader_program *prog, struct set *resource_set,
+                   const struct exec_list *var_list, unsigned stage,
+                   GLenum programInterface)
 {
-   const struct exec_list *var_list = NULL;
-
-   struct gl_linked_shader *sh = prog->_LinkedShaders[stage];
-   if (!sh)
-      return true;
-
-   nir_shader *nir = sh->Program->nir;
-   assert(nir);
-
-   switch (programInterface) {
-   case GL_PROGRAM_INPUT:
-      var_list = &nir->inputs;
-      break;
-   case GL_PROGRAM_OUTPUT:
-      var_list = &nir->outputs;
-      break;
-   default:
-      assert("!Should not get here");
-      break;
-   }
-
    nir_foreach_variable(var, var_list) {
       if (var->data.how_declared == nir_var_hidden)
          continue;
@@ -108,6 +87,38 @@ add_interface_variables(const struct gl_context *cts,
    return true;
 }
 
+static bool
+add_interface_variables(const struct gl_context *ctx,
+                        struct gl_shader_program *prog,
+                        struct set *resource_set,
+                        unsigned stage, GLenum programInterface)
+{
+   struct gl_linked_shader *sh = prog->_LinkedShaders[stage];
+   if (!sh)
+      return true;
+
+   nir_shader *nir = sh->Program->nir;
+   assert(nir);
+
+   switch (programInterface) {
+   case GL_PROGRAM_INPUT: {
+      bool result = add_vars_from_list(ctx, prog, resource_set,
+                                       &nir->inputs, stage, programInterface);
+      result &= add_vars_from_list(ctx, prog, resource_set, &nir->system_values,
+                                   stage, programInterface);
+      return result;
+   }
+   case GL_PROGRAM_OUTPUT:
+      return add_vars_from_list(ctx, prog, resource_set, &nir->outputs, stage,
+                                programInterface);
+   default:
+      assert("!Should not get here");
+      break;
+   }
+
+   return false;
+}
+
 /* TODO: as we keep adding features, this method is becoming more and more
  * similar to its GLSL counterpart at linker.cpp. Eventually it would be good
  * to check if they could be refactored, and reduce code duplication somehow