{
struct panfrost_context *ctx = pan_context(pctx);
- /* Flush when switching framebuffers, but not if the framebuffer
- * state is being restored by u_blitter
- */
-
- struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
- bool is_scanout = panfrost_batch_is_scanout(batch);
- bool has_draws = batch->last_job.gpu;
-
- /* Bail out early when the current and new states are the same. */
- if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb))
- return;
-
- /* The wallpaper logic sets a new FB state before doing the blit and
- * restore the old one when it's done. Those FB states are reported to
- * be different because the surface they are pointing to are different,
- * but those surfaces actually point to the same cbufs/zbufs. In that
- * case we definitely don't want new FB descs to be emitted/attached
- * since the job is expected to be flushed just after the blit is done,
- * so let's just copy the new state and return here.
- */
- if (ctx->wallpaper_batch) {
- util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
- return;
- }
-
- if (!is_scanout || has_draws)
- panfrost_flush_all_batches(ctx, true);
- else
- assert(!ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer &&
- !ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
-
- /* Invalidate the FBO job cache since we've just been assigned a new
- * FB state.
- */
- ctx->batch = NULL;
-
+ panfrost_hint_afbc(pan_screen(pctx->screen), fb);
util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
-
- /* Given that we're rendering, we'd love to have compression */
- struct panfrost_screen *screen = pan_screen(ctx->base.screen);
-
- panfrost_hint_afbc(screen, &ctx->pipe_framebuffer);
- for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
- ctx->payloads[i].postfix.framebuffer = 0;
+ ctx->batch = NULL;
+ panfrost_invalidate_frame(ctx);
}
static void *