st/dri: Fix last depth bits logic
authorJakob Bornecrantz <jakob@vmware.com>
Sat, 27 Jun 2009 17:55:37 +0000 (19:55 +0200)
committerJakob Bornecrantz <jakob@vmware.com>
Sat, 27 Jun 2009 17:55:37 +0000 (19:55 +0200)
src/gallium/state_trackers/dri/dri_screen.c

index e1e9b507a6d7f81dcb42930d780be9bc0c6f0b56..98bf68ccba7f120fc1c32ac5ccbb77c2f3bfaed3 100644 (file)
@@ -117,14 +117,14 @@ dri_fill_in_modes(struct dri_screen *screen,
                                     PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0)) {
       depth_bits_array[depth_buffer_factor] = 24;
       stencil_bits_array[depth_buffer_factor++] = 8;
-      screen->sd_depth_bits_last = FALSE;
+      screen->sd_depth_bits_last = TRUE;
    } else if (p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24S8_UNORM,
                                            PIPE_TEXTURE_2D,
                                            PIPE_TEXTURE_USAGE_DEPTH_STENCIL,
                                            0)) {
       depth_bits_array[depth_buffer_factor] = 24;
       stencil_bits_array[depth_buffer_factor++] = 8;
-      screen->sd_depth_bits_last = TRUE;
+      screen->sd_depth_bits_last = FALSE;
    }
 
    msaa_samples_array[0] = 0;