}
+/**
+ * Return default texture usage bitmask for the given texture format.
+ */
+static GLuint
+default_usage(enum pipe_format fmt)
+{
+ GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
+ if (pf_is_depth_stencil(fmt))
+ usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
+ else
+ usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ return usage;
+}
+
+
/**
* Allocate a pipe_texture object for the given st_texture_object using
* the given st_texture_image to guess the mipmap size/levels.
GLuint width = stImage->base.Width2; /* size w/out border */
GLuint height = stImage->base.Height2;
GLuint depth = stImage->base.Depth2;
- GLuint i, comp_byte = 0;
+ GLuint i, comp_byte = 0, usage;
enum pipe_format fmt;
DBG("%s\n", __FUNCTION__);
comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat);
fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
+
+ usage = default_usage(fmt);
+
stObj->pt = st_texture_create(st,
gl_target_to_pipe(stObj->base.Target),
fmt,
height,
depth,
comp_byte,
- ( (pf_is_depth_stencil(fmt) ?
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
- PIPE_TEXTURE_USAGE_RENDER_TARGET) |
- PIPE_TEXTURE_USAGE_SAMPLER ));
+ usage);
DBG("%s - success\n", __FUNCTION__);
}
if (!stObj->pt) {
const enum pipe_format fmt =
st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
+ GLuint usage = default_usage(fmt);
+
stObj->pt = st_texture_create(ctx->st,
gl_target_to_pipe(stObj->base.Target),
fmt,
firstImage->base.Height2,
firstImage->base.Depth2,
comp_byte,
- ( (pf_is_depth_stencil(fmt) ?
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
- PIPE_TEXTURE_USAGE_RENDER_TARGET) |
- PIPE_TEXTURE_USAGE_SAMPLER ));
+ usage);
if (!stObj->pt) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");