i830EmitTextureBlend(struct i830_context *i830)
{
struct gl_context *ctx = &i830->intel.ctx;
- GLuint unit, last_stage = 0, blendunit = 0;
+ GLuint unit, blendunit = 0;
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, false);
- if (ctx->Texture._EnabledUnits) {
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
+ if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
+ for (unit = 0; unit < ctx->Texture._MaxEnabledTexImageUnit; unit++)
if (ctx->Texture.Unit[unit]._ReallyEnabled)
- last_stage = unit;
-
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
- if (ctx->Texture.Unit[unit]._ReallyEnabled)
- emit_texblend(i830, unit, blendunit++, last_stage == unit);
- }
- else {
+ emit_texblend(i830, unit, blendunit++,
+ unit == ctx->Texture._MaxEnabledTexImageUnit);
+ } else {
emit_passthrough(i830);
}
}