#define PRIM_END 0x20
#define PRIM_MODE_MASK 0x0f
-static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
+static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
{
GLuint flag;
flag = prim->mode;
/* Clip a line against the viewport and user clip planes.
*/
-static INLINE void
+static inline void
TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
/* Clip a triangle against the viewport and user clip planes.
*/
-static INLINE void
+static inline void
TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
/* Clip a quad against the viewport and user clip planes.
*/
-static INLINE void
+static inline void
TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
GLubyte mask )
{