int (*type_size)(const struct glsl_type *));
void nir_lower_vars_to_ssa(nir_shader *shader);
-void nir_remove_dead_variables(nir_shader *shader);
+bool nir_remove_dead_variables(nir_shader *shader);
void nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
}
}
-static void
+static bool
remove_dead_vars(struct exec_list *var_list, struct set *live)
{
+ bool progress = false;
+
foreach_list_typed_safe(nir_variable, var, node, var_list) {
struct set_entry *entry = _mesa_set_search(live, var);
if (entry == NULL) {
exec_node_remove(&var->node);
ralloc_free(var);
+ progress = true;
}
}
+
+ return progress;
}
-void
+bool
nir_remove_dead_variables(nir_shader *shader)
{
+ bool progress = false;
struct set *live =
_mesa_set_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
add_var_use_shader(shader, live);
- remove_dead_vars(&shader->globals, live);
+ progress = remove_dead_vars(&shader->globals, live) || progress;
nir_foreach_overload(shader, overload) {
if (overload->impl)
- remove_dead_vars(&overload->impl->locals, live);
+ progress = remove_dead_vars(&overload->impl->locals, live) || progress;
}
_mesa_set_destroy(live, NULL);
+ return progress;
}