anv/pipeline: Move lowering of nir_var_mem_global later
authorCaio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Thu, 30 May 2019 23:55:19 +0000 (16:55 -0700)
committerCaio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Wed, 5 Jun 2019 23:57:09 +0000 (16:57 -0700)
This let deref optimizations apply to globals before lowering them.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/intel/vulkan/anv_pipeline.c

index 75d475e08095cdaacc00c20a2210a4dd01761615..061d5d477a454c9ed8778d329f3ff236bda159ab 100644 (file)
@@ -234,9 +234,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
    NIR_PASS_V(nir, nir_remove_dead_variables,
               nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
 
-   NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_global,
-              nir_address_format_64bit_global);
-
    NIR_PASS_V(nir, nir_propagate_invariant);
    NIR_PASS_V(nir, nir_lower_io_to_temporaries,
               nir_shader_get_entrypoint(nir), true, false);
@@ -619,6 +616,9 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
 
    NIR_PASS_V(nir, brw_nir_lower_image_load_store, compiler->devinfo);
 
+   NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_global,
+              nir_address_format_64bit_global);
+
    /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
    if (layout) {
       anv_nir_apply_pipeline_layout(pdevice,