The pstipple, aaline and aapoint code would create specialized versions
of shaders and upload them to the driver -- but never free them.
struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
/* pass-through */
aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
+
+ if (aafs->aaline_fs)
+ aaline->driver_delete_fs_state(aaline->pipe, aafs->aaline_fs);
+
FREE(aafs);
}
{
struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
+
/* pass-through */
aapoint->driver_delete_fs_state(aapoint->pipe, aafs->driver_fs);
+
+ if (aafs->aapoint_fs)
+ aapoint->driver_delete_fs_state(aapoint->pipe, aafs->aapoint_fs);
+
FREE(aafs);
}
struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
/* pass-through */
pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
+
+ if (aafs->pstip_fs)
+ pstip->driver_delete_fs_state(pstip->pipe, aafs->pstip_fs);
+
FREE(aafs);
}