if (shProg->data->UniformStorage[i].hidden)
continue;
- uint8_t stageref =
- build_stageref(shProg, shProg->data->UniformStorage[i].name,
- ir_var_uniform);
-
- /* Add stagereferences for uniforms in a uniform block. */
bool is_shader_storage =
shProg->data->UniformStorage[i].is_shader_storage;
- int block_index = shProg->data->UniformStorage[i].block_index;
- if (block_index != -1) {
- stageref |= is_shader_storage ?
- shProg->data->ShaderStorageBlocks[block_index].stageref :
- shProg->data->UniformBlocks[block_index].stageref;
- }
-
GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM;
if (!link_util_should_add_buffer_variable(shProg,
&shProg->data->UniformStorage[i],
buffer_block_index = shProg->data->UniformStorage[i].block_index;
}
+ uint8_t stageref = shProg->data->UniformStorage[i].active_shader_mask;
if (!link_util_add_program_resource(shProg, resource_set, type,
&shProg->data->UniformStorage[i], stageref))
return;