#include "pipe/p_inlines.h"
+#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \
+ us = ( (short) ( CLAMP((f), -1.0, 1.0) * 32767.0F) )
+
+
/**
* For hardware that supports deep color buffers, we could accelerate
* most/all the accum operations with blending/texturing.
void
st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
- struct pipe_context *pipe = ctx->st->pipe;
struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
struct pipe_surface *acc_ps = acc_strb->surface;
const GLint xpos = ctx->DrawBuffer->_Xmin;
const GLfloat g = ctx->Accum.ClearColor[1];
const GLfloat b = ctx->Accum.ClearColor[2];
const GLfloat a = ctx->Accum.ClearColor[3];
- GLfloat *accBuf;
- GLint i;
(void) pipe_surface_map(acc_ps);
- accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- for (i = 0; i < width * height; i++) {
- accBuf[i * 4 + 0] = r;
- accBuf[i * 4 + 1] = g;
- accBuf[i * 4 + 2] = b;
- accBuf[i * 4 + 3] = a;
+ switch (acc_ps->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ const short sr = (short) (32767 * r);
+ const short sg = (short) (32767 * g);
+ const short sb = (short) (32767 * b);
+ const short sa = (short) (32767 * a);
+ short *acc = ((short *) acc_ps->map)
+ + (ypos * acc_ps->pitch + xpos) * 4;
+ int i, j;
+ for (i = 0; i < height; i++) {
+ for (j = 0; j < width; j++) {
+ acc[j*4+0] = sr;
+ acc[j*4+1] = sg;
+ acc[j*4+2] = sb;
+ acc[j*4+3] = sa;
+ }
+ acc += acc_ps->pitch * 4;
+ }
+ }
+ break;
+ default:
+ assert(0);
}
- pipe->put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+ pipe_surface_unmap(acc_ps);
+}
- free(accBuf);
- pipe_surface_unmap(acc_ps);
+/** Get block of values from accum buffer, converting to float */
+static void
+get_accum_tile(struct pipe_context *pipe,
+ struct pipe_surface *acc_surf,
+ int xpos, int ypos, int width, int height,
+ float *buf)
+{
+ switch (acc_surf->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ const short *acc = ((const short *) acc_surf->map)
+ + (ypos * acc_surf->pitch + xpos) * 4;
+ int i, j;
+ for (i = 0; i < height; i++) {
+ for (j = 0; j < width; j++) {
+ buf[j*4+0] = SHORT_TO_FLOAT(acc[j*4+0]);
+ buf[j*4+1] = SHORT_TO_FLOAT(acc[j*4+1]);
+ buf[j*4+2] = SHORT_TO_FLOAT(acc[j*4+2]);
+ buf[j*4+3] = SHORT_TO_FLOAT(acc[j*4+3]);
+ }
+ acc += acc_surf->pitch * 4;
+ buf += width * 4;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
}
+/** Put block of values into accum buffer, converting from float */
+static void
+put_accum_tile(struct pipe_context *pipe,
+ struct pipe_surface *acc_surf,
+ int xpos, int ypos, int width, int height,
+ const float *buf)
+{
+ switch (acc_surf->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ short *acc = ((short *) acc_surf->map)
+ + (ypos * acc_surf->pitch + xpos) * 4;
+ int i, j;
+ for (i = 0; i < height; i++) {
+ for (j = 0; j < width; j++) {
+ short r, g, b, a;
+ UNCLAMPED_FLOAT_TO_SHORT(r, buf[j*4+0]);
+ UNCLAMPED_FLOAT_TO_SHORT(g, buf[j*4+1]);
+ UNCLAMPED_FLOAT_TO_SHORT(b, buf[j*4+2]);
+ UNCLAMPED_FLOAT_TO_SHORT(a, buf[j*4+3]);
+ acc[j*4+0] = r;
+ acc[j*4+1] = g;
+ acc[j*4+2] = b;
+ acc[j*4+3] = a;
+ }
+ acc += acc_surf->pitch * 4;
+ buf += width * 4;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
/** For ADD/MULT */
static void
(void) pipe_surface_map(acc_ps);
- pipe->get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+ get_accum_tile(pipe, acc_ps, xpos, ypos, width, height, accBuf);
for (i = 0; i < 4 * width * height; i++) {
accBuf[i] = accBuf[i] * scale + bias;
}
- pipe->put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+ put_accum_tile(pipe, acc_ps, xpos, ypos, width, height, accBuf);
free(accBuf);
accMap = pipe_surface_map(acc_ps);
pipe->get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, colorBuf);
- pipe->get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+ get_accum_tile(pipe, acc_ps, xpos, ypos, width, height, accBuf);
for (i = 0; i < 4 * width * height; i++) {
accBuf[i] = accBuf[i] + colorBuf[i] * value;
}
- pipe->put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+ put_accum_tile(pipe, acc_ps, xpos, ypos, width, height, accBuf);
free(colorBuf);
free(accBuf);
buf[i] = buf[i] * value;
}
- pipe->put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, buf);
+ put_accum_tile(pipe, acc_ps, xpos, ypos, width, height, buf);
free(buf);
(void) pipe_surface_map(color_ps);
(void) pipe_surface_map(acc_ps);
- pipe->get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, abuf);
+ get_accum_tile(pipe, acc_ps, xpos, ypos, width, height, abuf);
if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) {
cbuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));