This is the only direct call-site for fprintf in virgl; all other
call-sites call debug_printf instead. So let's follow in style here.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
bret = tgsi_dump_str(tokens, TGSI_DUMP_FLOAT_AS_HEX, str, str_total_size);
if (bret == false) {
- fprintf(stderr, "Failed to translate shader in available space - trying again\n");
+ debug_printf("Failed to translate shader in available space - trying again\n");
old_size = str_total_size;
str_total_size = 65536 * ++retry_size;
str = REALLOC(str, old_size, str_total_size);