virgl: replace fprintf-call with debug_printf
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 20 Aug 2018 10:48:51 +0000 (12:48 +0200)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Tue, 28 Aug 2018 12:13:43 +0000 (14:13 +0200)
This is the only direct call-site for fprintf in virgl; all other
call-sites call debug_printf instead. So let's follow in style here.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
src/gallium/drivers/virgl/virgl_encode.c

index c09eb5a6382d06395cff8a026ae3f254e022d1c4..d56484e0dd0ba27fa9ca8a53d2c82f0801afd0b3 100644 (file)
@@ -261,7 +261,7 @@ int virgl_encode_shader_state(struct virgl_context *ctx,
 
       bret = tgsi_dump_str(tokens, TGSI_DUMP_FLOAT_AS_HEX, str, str_total_size);
       if (bret == false) {
-         fprintf(stderr, "Failed to translate shader in available space - trying again\n");
+         debug_printf("Failed to translate shader in available space - trying again\n");
          old_size = str_total_size;
          str_total_size = 65536 * ++retry_size;
          str = REALLOC(str, old_size, str_total_size);