-/* $Id: manywin.c,v 1.4 2001/04/27 21:19:13 brianp Exp $ */
+/* $Id: manywin.c,v 1.5 2001/11/26 17:21:46 brianp Exp $ */
/*
* Create N GLX windows/contexts and render to them in round-robin
#include <GL/glx.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <unistd.h>
PrintInfo(const struct head *h)
{
printf("Name: %s\n", h->DisplayName);
- printf(" Display: %p\n", h->Dpy);
+ printf(" Display: %p\n", (void *) h->Dpy);
printf(" Window: 0x%x\n", (int) h->Win);
printf(" Context: 0x%x\n", (int) h->Context);
printf(" GL_VERSION: %s\n", h->Version);