It's actually useless to insert those texture barriers post RA
because the current control code (ie. st 0x0) will wait for all
dependencies before issuing a new instruction.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
: rZero(NULL),
carry(NULL),
pOne(NULL),
- needTexBar(prog->getTarget()->getChipset() >= 0xe0)
+ needTexBar(prog->getTarget()->getChipset() >= 0xe0 &&
+ prog->getTarget()->getChipset() < 0x110)
{
}