* FINISHME: at least 2, so hard-code 2 for now.
*/
const glsl_type *const vec4_type =
- glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0);
+ glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(vec4_type, 2);
* FINISHME: at least 2, so hard-code 2 for now.
*/
const glsl_type *const vec4_type =
- glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0);
+ glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(vec4_type, 2);