brw_init_surface_formats(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &intel->ctx;
int gen;
gl_format format;
for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
uint32_t texture, render;
- const struct surface_format_info *rinfo;
+ const struct surface_format_info *rinfo, *tinfo;
bool is_integer = _mesa_is_format_integer_color(format);
render = texture = brw_format_for_mesa_format(format);
+ tinfo = &surface_formats[texture];
/* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
* it.
if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
continue;
+ if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
+ ctx->TextureFormatSupported[format] = true;
+
/* Re-map some render target formats to make them supported when they
* wouldn't be using their format for texturing.
*/
brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
+
+ /* We remap depth formats to a supported texturing format in
+ * translate_tex_format().
+ */
+ ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
+ ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
}
bool