Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
ir_function_signature *find(_mesa_glsl_parse_state *state,
const char *name, exec_list *actual_parameters);
-private:
- void *mem_ctx;
/**
* A shader to hold all the built-in signatures; created by this module.
*
*/
gl_shader *shader;
+private:
+ void *mem_ctx;
+
/** Global variables used by built-in functions. */
ir_variable *gl_ModelViewProjectionMatrix;
ir_variable *gl_Vertex;
{
return builtins.find(state, name, actual_parameters);
}
+
+gl_shader *
+_mesa_glsl_get_builtin_function_shader()
+{
+ return builtins.shader;
+}
+
/** @} */
_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
const char *name, exec_list *actual_parameters);
+extern gl_shader *
+_mesa_glsl_get_builtin_function_shader(void);
+
extern void
_mesa_glsl_release_functions(void);