/* XXX: and work out some way to coordinate the render primitive
* between vbuf.c and here...
*/
- draw->render->set_primitive(draw->render, emit->prim);
+ render->set_primitive(draw->render, prim_info->prim);
render->allocate_vertices(render,
(ushort)translate->key.output_stride,
/* XXX: and work out some way to coordinate the render primitive
* between vbuf.c and here...
*/
- draw->render->set_primitive(draw->render, emit->prim);
+ render->set_primitive(draw->render, prim_info->prim);
if (!render->allocate_vertices(render,
(ushort)translate->key.output_stride,