This is the last bit of Gallium-side plumbing for drawing things.
From this point on, the only missing parts should be in r3xx-specific
code areas...
#include "r300_context.h"
+static boolean r300_draw_range_elements(struct pipe_context* pipe,
+ struct pipe_buffer* indexBuffer,
+ unsigned indexSize,
+ unsigned minIndex,
+ unsigned maxIndex,
+ unsigned mode,
+ unsigned start,
+ unsigned count)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ int i;
+
+ if (r300->dirty_state) {
+ r300_update_derived_state(r300);
+ r300_emit_dirty_state(r300);
+ }
+
+ for (i = 0; i < r300->vertex_buffer_count; i++) {
+ void* buf = pipe_buffer_map(pipe->screen,
+ r300->vertex_buffers[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(r300->draw, i, buf);
+ }
+
+ if (indexBuffer) {
+ void* indices = pipe_buffer_map(pipe->screen, indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer_range(r300->draw, indexSize,
+ minIndex, maxIndex, indices);
+ } else {
+ draw_set_mapped_element_buffer(r300->draw, 0, NULL);
+ }
+
+ draw_set_mapped_constant_buffer(r300->draw,
+ r300->shader_constants[PIPE_SHADER_VERTEX].constants,
+ r300->shader_constants[PIPE_SHADER_VERTEX].user_count *
+ (sizeof(float) * 4));
+
+ /* Abandon all hope, ye who enter here. */
+ draw_arrays(r300->draw, mode, start, count);
+
+ for (i = 0; i < r300->vertex_buffer_count; i++) {
+ pipe_buffer_unmap(pipe->screen, r300->vertex_buffers[i].buffer);
+ draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
+ }
+
+ if (indexBuffer) {
+ pipe_buffer_unmap(pipe->screen, indexBuffer);
+ draw_set_mapped_element_buffer_range(r300->draw, 0, start,
+ start + count - 1, NULL);
+ }
+
+ return true;
+}
+
+static boolean r300_draw_elements(struct pipe_context* pipe,
+ struct pipe_buffer* indexBuffer,
+ unsigned indexSize, unsigned mode,
+ unsigned start, unsigned count)
+{
+ return r300_draw_range_elements(pipe, indexBuffer, indexSize, 0, ~0,
+ mode, start, count);
+}
+
+static boolean r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
+ unsigned start, unsigned count)
+{
+ return r300_draw_elements(pipe, NULL, 0, mode, start, count);
+}
+
static void r300_destroy_context(struct pipe_context* context) {
struct r300_context* r300 = r300_context(context);
r300->context.clear = r300_clear;
+ r300->context.draw_arrays = r300_draw_arrays;
+ r300->context.draw_elements = r300_draw_elements;
+ r300->context.draw_range_elements = r300_draw_range_elements;
+
r300->draw = draw_create();
- /*XXX draw_set_rasterize_stage(r300->draw, r300_draw_swtcl_stage(r300));*/
+ draw_set_rasterize_stage(r300->draw, r300_draw_swtcl_stage(r300));
r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);
#define R300_NEW_BLEND 0x0000001
#define R300_NEW_BLEND_COLOR 0x0000002
-#define R300_NEW_DSA 0x0000004
-#define R300_NEW_FRAMEBUFFERS 0x0000008
-#define R300_NEW_FRAGMENT_SHADER 0x0000010
-#define R300_NEW_RASTERIZER 0x0000020
-#define R300_NEW_SAMPLER 0x0000040
-#define R300_NEW_SCISSOR 0x0004000
-#define R300_NEW_TEXTURE 0x0008000
-#define R300_NEW_VERTEX_FORMAT 0x0800000
-#define R300_NEW_VERTEX_SHADER 0x1000000
-#define R300_NEW_KITCHEN_SINK 0x1ffffff
+#define R300_NEW_CONSTANTS 0x0000004
+#define R300_NEW_DSA 0x0000008
+#define R300_NEW_FRAMEBUFFERS 0x0000010
+#define R300_NEW_FRAGMENT_SHADER 0x0000020
+#define R300_NEW_RASTERIZER 0x0000040
+#define R300_NEW_SAMPLER 0x0000080
+#define R300_NEW_SCISSOR 0x0008000
+#define R300_NEW_TEXTURE 0x0010000
+#define R300_NEW_VERTEX_FORMAT 0x1000000
+#define R300_NEW_VERTEX_SHADER 0x2000000
+#define R300_NEW_KITCHEN_SINK 0x3ffffff
/* The next several objects are not pure Radeon state; they inherit from
* various Gallium classes. */
+struct r300_constant_buffer {
+ /* Buffer of constants */
+ /* XXX first number should be raised */
+ float constants[8][4];
+ /* Number of user-defined constants */
+ int user_count;
+ /* Total number of constants */
+ int count;
+};
+
struct r3xx_fragment_shader {
/* Parent class */
struct pipe_shader_state state;
struct r300_blend_state* blend_state;
/* Blend color state. */
struct r300_blend_color_state* blend_color_state;
+ /* Shader constants. */
+ struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
struct r300_dsa_state* dsa_state;
/* Fragment shader. */
struct r300_texture* textures[8];
struct r300_texture_state* texture_states[8];
int texture_count;
+ /* Vertex buffers. */
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+ int vertex_buffer_count;
/* Vertex information. */
struct vertex_info vertex_info;
/* Bitmask of dirty state objects. */
}
/* Emit all dirty state. */
-static void r300_emit_dirty_state(struct r300_context* r300)
+void r300_emit_dirty_state(struct r300_context* r300)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
#include "util/u_math.h"
#include "util/u_pack_color.h"
+
#include "pipe/p_debug.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "r300_context.h"
#include "r300_reg.h"
uint shader, uint index,
const struct pipe_constant_buffer* buffer)
{
- /* XXX */
+ struct r300_context* r300 = r300_context(pipe);
+
+ /* This entire chunk of code seems ever-so-slightly baked.
+ * It's as if I've got pipe_buffer* matryoshkas... */
+ if (buffer && buffer->buffer && buffer->buffer->size) {
+ void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ memcpy(r300->shader_constants[shader].constants,
+ map, buffer->buffer->size);
+ pipe->winsys->buffer_unmap(pipe->winsys, map);
+
+ r300->shader_constants[shader].user_count =
+ buffer->buffer->size / (sizeof(float) * 4);
+ } else {
+ r300->shader_constants[shader].user_count = 0;
+ }
+
+ r300->dirty_state |= R300_NEW_CONSTANTS;
}
static uint32_t translate_depth_stencil_function(int zs_func) {
const struct pipe_vertex_buffer* buffers)
{
struct r300_context* r300 = r300_context(pipe);
- /* XXX Draw */
+
+ memcpy(r300->vertex_buffers, buffers,
+ sizeof(struct pipe_vertex_buffer) * count);
+
+ r300->vertex_buffer_count = count;
+
draw_flush(r300->draw);
draw_set_vertex_buffers(r300->draw, count, buffers);
}
j = vinfo->attrib[i].src_index;
switch (vinfo->attrib[i].emit) {
case EMIT_1F:
- CS_OUT_32F(vertex->data[j][0]);
+ OUT_CS_32F(vertex->data[j][0]);
break;
case EMIT_2F:
- CS_OUT_32F(vertex->data[j][0]);
- CS_OUT_32F(vertex->data[j][1]);
+ OUT_CS_32F(vertex->data[j][0]);
+ OUT_CS_32F(vertex->data[j][1]);
break;
case EMIT_3F:
- CS_OUT_32F(vertex->data[j][0]);
- CS_OUT_32F(vertex->data[j][1]);
- CS_OUT_32F(vertex->data[j][2]);
+ OUT_CS_32F(vertex->data[j][0]);
+ OUT_CS_32F(vertex->data[j][1]);
+ OUT_CS_32F(vertex->data[j][2]);
break;
case EMIT_4F:
- CS_OUT_32F(vertex->data[j][0]);
- CS_OUT_32F(vertex->data[j][1]);
- CS_OUT_32F(vertex->data[j][2]);
- CS_OUT_32F(vertex->data[j][3]);
+ OUT_CS_32F(vertex->data[j][0]);
+ OUT_CS_32F(vertex->data[j][1]);
+ OUT_CS_32F(vertex->data[j][2]);
+ OUT_CS_32F(vertex->data[j][3]);
break;
default:
debug_printf("r300: Unknown emit value %d\n",