/* Front buffer. */
rb = nouveau_renderbuffer_dri_new(color_format, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, rb);
/* Back buffer */
if (visual->doubleBufferMode) {
rb = nouveau_renderbuffer_dri_new(color_format, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, rb);
}
/* Depth/stencil buffer. */
if (visual->depthBits == 24 && visual->stencilBits == 8) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
} else if (visual->depthBits == 24) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
} else if (visual->depthBits == 16) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
}
/* Software renderbuffers. */