When we are generating an AUB dump, we make a final call to
aub_dump_bmp() as the context is being destroyed, to ensure that any
rendering performed before the application exits can be seen during a
simulation run. However, we were doing this before flushing the batch
buffer; as a result simulation runs would not always see the effect of
all rendering commands.
This patch flushes the batch buffer just before making the final call
to aub_dump_bmp(), to ensure that all rendering is properly captured
in the final bitmap.
INTEL_FIREVERTICES(intel);
/* Dump a final BMP in case the application doesn't call SwapBuffers */
- if (INTEL_DEBUG & DEBUG_AUB)
+ if (INTEL_DEBUG & DEBUG_AUB) {
+ intel_batchbuffer_flush(intel);
aub_dump_bmp(&intel->ctx);
+ }
_mesa_meta_free(&intel->ctx);