#define need_GL_EXT_vertex_array
#define need_GL_MESA_window_pos
-/* This is needed in *all* drivers because Mesa internally implements
- * glBlendFunc by calling glBlendFuncSeparateEXT.
+/* These are needed in *all* drivers because Mesa internally implements
+ * certain functionality in terms of functions provided by these extensions.
+ * For example, glBlendFunc is implemented by calling glBlendFuncSeparateEXT.
*/
#define need_GL_EXT_blend_func_separate
+#define need_GL_NV_vertex_program
#include "extension_helper.h"
{ "GL_EXT_texture_object", GL_EXT_texture_object_functions },
{ "GL_EXT_vertex_array", GL_EXT_vertex_array_functions },
{ "GL_MESA_window_pos", GL_MESA_window_pos_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
{ NULL, NULL }
};