imm.u == r->imm.u);
}
+static bool
+try_eliminate_instruction(vec4_instruction *inst, int new_writemask)
+{
+ if (new_writemask == 0) {
+ /* Don't dead code eliminate instructions that write to the
+ * accumulator as a side-effect. Instead just set the destination
+ * to the null register to free it.
+ */
+ switch (inst->opcode) {
+ case BRW_OPCODE_ADDC:
+ case BRW_OPCODE_SUBB:
+ case BRW_OPCODE_MACH:
+ inst->dst = dst_reg(retype(brw_null_reg(), inst->dst.type));
+ break;
+ default:
+ if (inst->writes_flag()) {
+ inst->dst = dst_reg(retype(brw_null_reg(), inst->dst.type));
+ } else {
+ inst->remove();
+ }
+ }
+ return true;
+ } else if (inst->dst.writemask != new_writemask) {
+ switch (inst->opcode) {
+ case SHADER_OPCODE_TXF_CMS:
+ case SHADER_OPCODE_GEN4_SCRATCH_READ:
+ case VS_OPCODE_PULL_CONSTANT_LOAD:
+ case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
+ break;
+ default:
+ inst->dst.writemask = new_writemask;
+ return true;
+ }
+ }
+
+ return false;
+}
+
/**
* Must be called after calculate_live_intervals() to remove unused
* writes to registers -- register allocation will fail otherwise
}
}
- if (write_mask == 0) {
- progress = true;
-
- /* Don't dead code eliminate instructions that write to the
- * accumulator as a side-effect. Instead just set the destination
- * to the null register to free it.
- */
- switch (inst->opcode) {
- case BRW_OPCODE_ADDC:
- case BRW_OPCODE_SUBB:
- case BRW_OPCODE_MACH:
- inst->dst = dst_reg(retype(brw_null_reg(), inst->dst.type));
- break;
- default:
- if (inst->writes_flag()) {
- inst->dst = dst_reg(retype(brw_null_reg(), inst->dst.type));
- } else {
- inst->remove();
- }
- break;
- }
- } else if (inst->dst.writemask != write_mask) {
- switch (inst->opcode) {
- case SHADER_OPCODE_TXF_CMS:
- case SHADER_OPCODE_GEN4_SCRATCH_READ:
- case VS_OPCODE_PULL_CONSTANT_LOAD:
- case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
- break;
- default:
- progress = true;
- inst->dst.writemask = write_mask;
- break;
- }
- }
+ progress = try_eliminate_instruction(inst, write_mask) || progress;
}
if (progress)