Reviewed-by: Matt Turner <mattst88@gmail.com>
&&
(uni->type->base_type == GLSL_TYPE_INT
|| uni->type->base_type == GLSL_TYPE_UINT
- || uni->type->base_type == GLSL_TYPE_SAMPLER))) {
+ || uni->type->base_type == GLSL_TYPE_SAMPLER
+ || uni->type->base_type == GLSL_TYPE_IMAGE))) {
memcpy(paramsOut, src, bytes);
} else {
union gl_constant_value *const dst =
break;
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
dst[i].f = (float) src[i].i;
break;
case GLSL_TYPE_BOOL: