nv04: Use the new draw vbuf interface
authorJakob Bornecrantz <jakob@vmware.com>
Tue, 17 Feb 2009 14:37:20 +0000 (14:37 +0000)
committerJakob Bornecrantz <jakob@vmware.com>
Tue, 17 Feb 2009 14:37:56 +0000 (14:37 +0000)
src/gallium/drivers/nv04/nv04_prim_vbuf.c

index 18a8872ae380d7f9b24eddc8f90071d808967456..68c61e18ff8d9ad1be7e4c284ec63fba1b2f061e 100644 (file)
@@ -51,7 +51,7 @@ nv04_vbuf_render_get_vertex_info( struct vbuf_render *render )
 }
 
 
-static void *
+static boolean
 nv04_vbuf_render_allocate_vertices( struct vbuf_render *render,
                ushort vertex_size,
                ushort nr_vertices )
@@ -61,9 +61,22 @@ nv04_vbuf_render_allocate_vertices( struct vbuf_render *render,
        nv04_render->buffer = (unsigned char*) MALLOC(VERTEX_BUFFER_SIZE);
        assert(!nv04_render->buffer);
 
+       return nv04_render->buffer ? TRUE : FALSE;
+}
+
+static void *
+nv04_vbuf_render_map_vertices( struct vbuf_render *render )
+{
+       struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
        return nv04_render->buffer;
 }
 
+static void
+nv04_vbuf_render_unmap_vertices( struct vbuf_render *render,
+               ushort min_index,
+               ushort max_index )
+{
+}
 
 static boolean 
 nv04_vbuf_render_set_primitive( struct vbuf_render *render, 
@@ -244,10 +257,7 @@ nv04_vbuf_render_draw( struct vbuf_render *render,
 
 
 static void
-nv04_vbuf_render_release_vertices( struct vbuf_render *render,
-               void *vertices, 
-               unsigned vertex_size,
-               unsigned vertices_used )
+nv04_vbuf_render_release_vertices( struct vbuf_render *render )
 {
        struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
 
@@ -278,6 +288,8 @@ nv04_vbuf_render_create( struct nv04_context *nv04 )
        nv04_render->base.max_indices = 65536; 
        nv04_render->base.get_vertex_info = nv04_vbuf_render_get_vertex_info;
        nv04_render->base.allocate_vertices = nv04_vbuf_render_allocate_vertices;
+       nv04_render->base.map_vertices = nv04_vbuf_render_map_vertices;
+       nv04_render->base.unmap_vertices = nv04_vbuf_render_unmap_vertices;
        nv04_render->base.set_primitive = nv04_vbuf_render_set_primitive;
        nv04_render->base.draw = nv04_vbuf_render_draw;
        nv04_render->base.release_vertices = nv04_vbuf_render_release_vertices;