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added glReadPixels / scissor bug fix
author
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 12 Jan 2002 16:19:04 +0000
(16:19 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 12 Jan 2002 16:19:04 +0000
(16:19 +0000)
docs/VERSIONS
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diff --git
a/docs/VERSIONS
b/docs/VERSIONS
index c183a2ffdd53050c7a8a6572f5188e93387ba362..7d8507af76610bb8dfe22153f84720cba48488c6 100644
(file)
--- a/
docs/VERSIONS
+++ b/
docs/VERSIONS
@@
-1,4
+1,4
@@
-$Id: VERSIONS,v 1.8
0 2002/01/09 02:16:58
brianp Exp $
+$Id: VERSIONS,v 1.8
1 2002/01/12 16:19:04
brianp Exp $
Mesa Version History
@@
-939,5
+939,6
@@
Mesa Version History
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+ - glReadPixels was sometimes mistakenly clipped by the scissor box
Changes:
- New spec file and Python code to generate some GL dispatch files