Previously, we only exposed them in desktop GL or with:
#extension GL_OES_standard_derivatives : enable
GLSL ES 3.00 includes these without an extension, so we need to expose
them by default.
Note that the above #extension line results in an error or desktop GL,
so we don't need to worry about this.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
fs_oes_derivatives(const _mesa_glsl_parse_state *state)
{
return state->target == fragment_shader &&
- (!state->es_shader || state->OES_standard_derivatives_enable);
+ (state->is_version(110, 300) ||
+ state->OES_standard_derivatives_enable);
}
static bool