unsigned arg_user_sgpr_count = 2;
unsigned i;
struct si_pipe_shader *shader = &program->kernels[pc];
+ unsigned lds_blocks;
pm4->compute_pkt = true;
si_cmd_context_control(pm4);
shader->num_sgprs)) - 1) / 8))
;
+ lds_blocks = shader->lds_size;
+ /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
+ * blocks of 256 bytes, so if there are 4 bytes lds allocated in
+ * the shader and 4 bytes allocated by the state tracker, then
+ * we will set LDS_SIZE to 512 bytes rather than 256.
+ */
+ if (rctx->b.chip_class <= SI) {
+ lds_blocks += align(program->local_size, 256) >> 8;
+ } else {
+ lds_blocks += align(program->local_size, 512) >> 9;
+ }
+
+ assert(lds_blocks <= 0xFF);
+
si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2,
S_00B84C_SCRATCH_EN(0)
| S_00B84C_USER_SGPR(arg_user_sgpr_count)
| S_00B84C_TGID_Z_EN(1)
| S_00B84C_TG_SIZE_EN(1)
| S_00B84C_TIDIG_COMP_CNT(2)
- | S_00B84C_LDS_SIZE(shader->lds_size)
+ | S_00B84C_LDS_SIZE(lds_blocks)
| S_00B84C_EXCP_EN(0))
;
si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);