keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
}
+static void
+merge_tess_info(struct shader_info *tes_info,
+ const struct shader_info *tcs_info)
+{
+ /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
+ *
+ * "PointMode. Controls generation of points rather than triangles
+ * or lines. This functionality defaults to disabled, and is
+ * enabled if either shader stage includes the execution mode.
+ *
+ * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
+ * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
+ * and OutputVertices, it says:
+ *
+ * "One mode must be set in at least one of the tessellation
+ * shader stages."
+ *
+ * So, the fields can be set in either the TCS or TES, but they must
+ * agree if set in both. Our backend looks at TES, so bitwise-or in
+ * the values from the TCS.
+ */
+ assert(tcs_info->tess.tcs_vertices_out == 0 ||
+ tes_info->tess.tcs_vertices_out == 0 ||
+ tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
+ tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
+
+ assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
+ tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
+ tcs_info->tess.spacing == tes_info->tess.spacing);
+ tes_info->tess.spacing |= tcs_info->tess.spacing;
+
+ assert(tcs_info->tess.primitive_mode == 0 ||
+ tes_info->tess.primitive_mode == 0 ||
+ tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
+ tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
+ tes_info->tess.ccw |= tcs_info->tess.ccw;
+ tes_info->tess.point_mode |= tcs_info->tess.point_mode;
+}
+
static
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
if (nir[MESA_SHADER_TESS_CTRL]) {
nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
+ merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
}
radv_link_shaders(pipeline, nir);