cso: add CSO_BITS_ALL_SHADERS
authorBrian Paul <brianp@vmware.com>
Tue, 16 Feb 2016 17:22:32 +0000 (10:22 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 16 Feb 2016 17:22:32 +0000 (10:22 -0700)
For saving/restoring all shader stages.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/auxiliary/cso_cache/cso_context.h

index 030545175d55011b87aad42d8124a0d89ca27ae2..a3563d83a02f278bc48a5f0df2cded6708ba2a6a 100644 (file)
@@ -171,6 +171,12 @@ void cso_set_render_condition(struct cso_context *cso,
 #define CSO_BIT_VERTEX_SHADER         0x20000
 #define CSO_BIT_VIEWPORT              0x40000
 
+#define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \
+                              CSO_BIT_FRAGMENT_SHADER | \
+                              CSO_BIT_GEOMETRY_SHADER | \
+                              CSO_BIT_TESSCTRL_SHADER | \
+                              CSO_BIT_TESSEVAL_SHADER)
+
 void cso_save_state(struct cso_context *cso, unsigned state_mask);
 void cso_restore_state(struct cso_context *cso);