{ "glBufferPageCommitmentARB", 43, -1 },
{ "glNamedBufferPageCommitmentARB", 43, -1 },
+ /* GL_ARB_bindless_texture */
+ { "glGetTextureHandleARB", 40, -1 },
+ { "glGetTextureSamplerHandleARB", 40, -1 },
+ { "glMakeTextureHandleResidentARB", 40, -1 },
+ { "glMakeTextureHandleNonResidentARB", 40, -1 },
+ { "glIsTextureHandleResidentARB", 40, -1 },
+ { "glGetImageHandleARB", 40, -1 },
+ { "glMakeImageHandleResidentARB", 40, -1 },
+ { "glMakeImageHandleNonResidentARB", 40, -1 },
+ { "glIsImageHandleResidentARB", 40, -1 },
+ { "glUniformHandleui64ARB", 40, -1 },
+ { "glUniformHandleui64vARB", 40, -1 },
+ { "glProgramUniformHandleui64ARB", 40, -1 },
+ { "glProgramUniformHandleui64vARB", 40, -1 },
+ { "glVertexAttribL1ui64ARB", 40, -1 },
+ { "glVertexAttribL1ui64vARB", 40, -1 },
+ { "glGetVertexAttribLui64vARB", 40, -1 },
+
{ NULL, 0, -1 }
};
/* GL_KHR_blend_equation_advanced */
{ "glBlendBarrierKHR", 20, -1 },
- /* GL_ARB_bindless_texture */
- { "glGetTextureHandleARB", 40, -1 },
- { "glGetTextureSamplerHandleARB", 40, -1 },
- { "glMakeTextureHandleResidentARB", 40, -1 },
- { "glMakeTextureHandleNonResidentARB", 40, -1 },
- { "glIsTextureHandleResidentARB", 40, -1 },
- { "glGetImageHandleARB", 40, -1 },
- { "glMakeImageHandleResidentARB", 40, -1 },
- { "glMakeImageHandleNonResidentARB", 40, -1 },
- { "glIsImageHandleResidentARB", 40, -1 },
- { "glUniformHandleui64ARB", 40, -1 },
- { "glUniformHandleui64vARB", 40, -1 },
- { "glProgramUniformHandleui64ARB", 40, -1 },
- { "glProgramUniformHandleui64vARB", 40, -1 },
- { "glVertexAttribL1ui64ARB", 40, -1 },
- { "glVertexAttribL1ui64vARB", 40, -1 },
- { "glGetVertexAttribLui64vARB", 40, -1 },
-
{ NULL, 0, -1 }
};