mesa: split up the image.c file
authorBrian Paul <brianp@vmware.com>
Sat, 23 Oct 2010 15:15:01 +0000 (09:15 -0600)
committerBrian Paul <brianp@vmware.com>
Sat, 23 Oct 2010 16:19:29 +0000 (10:19 -0600)
New files:
pack.c - image/row packing/unpacking functions
pixeltransfer.c - pixel scale/bias/lookup functions

20 files changed:
src/mesa/SConscript
src/mesa/main/colortab.c
src/mesa/main/dlist.c
src/mesa/main/image.c
src/mesa/main/image.h
src/mesa/main/pack.c [new file with mode: 0644]
src/mesa/main/pack.h [new file with mode: 0644]
src/mesa/main/pixeltransfer.c [new file with mode: 0644]
src/mesa/main/pixeltransfer.h [new file with mode: 0644]
src/mesa/main/polygon.c
src/mesa/main/texgetimage.c
src/mesa/main/texstore.c
src/mesa/sources.mak
src/mesa/state_tracker/st_cb_drawpixels.c
src/mesa/state_tracker/st_cb_readpixels.c
src/mesa/state_tracker/st_cb_texture.c
src/mesa/swrast/s_copypix.c
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_texcombine.c

index c89e635aab0d8fab2e94f11d9b8bb55876e4d7ee..e54737aed18102704e490ef7e7b8c55cd1bf6852 100644 (file)
@@ -79,8 +79,10 @@ if env['platform'] != 'winddk':
                'main/mm.c',
                'main/multisample.c',
                'main/nvprogram.c',
+               'main/pack.c',
                'main/pixel.c',
                'main/pixelstore.c',
+               'main/pixeltransfer.c',
                'main/points.c',
                'main/polygon.c',
                'main/querymatrix.c',
index 6295dc88deef76ce9b7db01ad6a946841484098d..caa95835bc280a3d109f76c62482dd0a96115af3 100644 (file)
@@ -29,6 +29,7 @@
 #include "context.h"
 #include "image.h"
 #include "macros.h"
+#include "pack.h"
 #include "state.h"
 #include "teximage.h"
 #include "texstate.h"
index f513f31c56e805be81a8cb9317e287a535df1e40..86190ab02922e6dad42ce47346effa40045b3fe8 100644 (file)
@@ -53,6 +53,7 @@
 #include "image.h"
 #include "light.h"
 #include "macros.h"
+#include "pack.h"
 #include "queryobj.h"
 #include "teximage.h"
 #include "mtypes.h"
index 4b5d7dadc94983d7ec9bbf5f08b2c66779f60f1a..d4590041c24bfc752f34c7831321f2052864d5c3 100644 (file)
@@ -86,36 +86,6 @@ _mesa_type_is_packed(GLenum type)
    return GL_FALSE;
 }
 
-/**
- * Flip the 8 bits in each byte of the given array.
- *
- * \param p array.
- * \param n number of bytes.
- *
- * \todo try this trick to flip bytes someday:
- * \code
- *  v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
- *  v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
- *  v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
- * \endcode
- */
-static void
-flip_bytes( GLubyte *p, GLuint n )
-{
-   GLuint i, a, b;
-   for (i = 0; i < n; i++) {
-      b = (GLuint) p[i];        /* words are often faster than bytes */
-      a = ((b & 0x01) << 7) |
-         ((b & 0x02) << 5) |
-         ((b & 0x04) << 3) |
-         ((b & 0x08) << 1) |
-         ((b & 0x10) >> 1) |
-         ((b & 0x20) >> 3) |
-         ((b & 0x40) >> 5) |
-         ((b & 0x80) >> 7);
-      p[i] = (GLubyte) a;
-   }
-}
 
 
 /**
@@ -1119,8 +1089,6 @@ _mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
 }
 
 
-#if _HAVE_FULL_GL
-
 /*
  * Compute the stride between images in a 3D texture (in bytes) for the given
  * pixel packing parameters and image width, format and type.
@@ -1168,248 +1136,6 @@ _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
 }
 
 
-/*
- * Unpack a 32x32 pixel polygon stipple from user memory using the
- * current pixel unpack settings.
- */
-void
-_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
-                              const struct gl_pixelstore_attrib *unpacking )
-{
-   GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
-   if (ptrn) {
-      /* Convert pattern from GLubytes to GLuints and handle big/little
-       * endian differences
-       */
-      GLubyte *p = ptrn;
-      GLint i;
-      for (i = 0; i < 32; i++) {
-         dest[i] = (p[0] << 24)
-                 | (p[1] << 16)
-                 | (p[2] <<  8)
-                 | (p[3]      );
-         p += 4;
-      }
-      free(ptrn);
-   }
-}
-
-
-/*
- * Pack polygon stipple into user memory given current pixel packing
- * settings.
- */
-void
-_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
-                            const struct gl_pixelstore_attrib *packing )
-{
-   /* Convert pattern from GLuints to GLubytes to handle big/little
-    * endian differences.
-    */
-   GLubyte ptrn[32*4];
-   GLint i;
-   for (i = 0; i < 32; i++) {
-      ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
-      ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
-      ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
-      ptrn[i * 4 + 3] = (GLubyte) ((pattern[i]      ) & 0xff);
-   }
-
-   _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
-}
-
-
-/*
- * Unpack bitmap data.  Resulting data will be in most-significant-bit-first
- * order with row alignment = 1 byte.
- */
-GLvoid *
-_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
-                     const struct gl_pixelstore_attrib *packing )
-{
-   GLint bytes, row, width_in_bytes;
-   GLubyte *buffer, *dst;
-
-   if (!pixels)
-      return NULL;
-
-   /* Alloc dest storage */
-   bytes = ((width + 7) / 8 * height);
-   buffer = (GLubyte *) malloc( bytes );
-   if (!buffer)
-      return NULL;
-
-   width_in_bytes = CEILING( width, 8 );
-   dst = buffer;
-   for (row = 0; row < height; row++) {
-      const GLubyte *src = (const GLubyte *)
-         _mesa_image_address2d(packing, pixels, width, height,
-                               GL_COLOR_INDEX, GL_BITMAP, row, 0);
-      if (!src) {
-         free(buffer);
-         return NULL;
-      }
-
-      if ((packing->SkipPixels & 7) == 0) {
-         memcpy( dst, src, width_in_bytes );
-         if (packing->LsbFirst) {
-            flip_bytes( dst, width_in_bytes );
-         }
-      }
-      else {
-         /* handling SkipPixels is a bit tricky (no pun intended!) */
-         GLint i;
-         if (packing->LsbFirst) {
-            GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
-            GLubyte dstMask = 128;
-            const GLubyte *s = src;
-            GLubyte *d = dst;
-            *d = 0;
-            for (i = 0; i < width; i++) {
-               if (*s & srcMask) {
-                  *d |= dstMask;
-               }
-               if (srcMask == 128) {
-                  srcMask = 1;
-                  s++;
-               }
-               else {
-                  srcMask = srcMask << 1;
-               }
-               if (dstMask == 1) {
-                  dstMask = 128;
-                  d++;
-                  *d = 0;
-               }
-               else {
-                  dstMask = dstMask >> 1;
-               }
-            }
-         }
-         else {
-            GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
-            GLubyte dstMask = 128;
-            const GLubyte *s = src;
-            GLubyte *d = dst;
-            *d = 0;
-            for (i = 0; i < width; i++) {
-               if (*s & srcMask) {
-                  *d |= dstMask;
-               }
-               if (srcMask == 1) {
-                  srcMask = 128;
-                  s++;
-               }
-               else {
-                  srcMask = srcMask >> 1;
-               }
-               if (dstMask == 1) {
-                  dstMask = 128;
-                  d++;
-                  *d = 0;
-               }
-               else {
-                  dstMask = dstMask >> 1;
-               }
-            }
-         }
-      }
-      dst += width_in_bytes;
-   }
-
-   return buffer;
-}
-
-
-/*
- * Pack bitmap data.
- */
-void
-_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
-                   GLubyte *dest, const struct gl_pixelstore_attrib *packing )
-{
-   GLint row, width_in_bytes;
-   const GLubyte *src;
-
-   if (!source)
-      return;
-
-   width_in_bytes = CEILING( width, 8 );
-   src = source;
-   for (row = 0; row < height; row++) {
-      GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
-                       width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
-      if (!dst)
-         return;
-
-      if ((packing->SkipPixels & 7) == 0) {
-         memcpy( dst, src, width_in_bytes );
-         if (packing->LsbFirst) {
-            flip_bytes( dst, width_in_bytes );
-         }
-      }
-      else {
-         /* handling SkipPixels is a bit tricky (no pun intended!) */
-         GLint i;
-         if (packing->LsbFirst) {
-            GLubyte srcMask = 128;
-            GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
-            const GLubyte *s = src;
-            GLubyte *d = dst;
-            *d = 0;
-            for (i = 0; i < width; i++) {
-               if (*s & srcMask) {
-                  *d |= dstMask;
-               }
-               if (srcMask == 1) {
-                  srcMask = 128;
-                  s++;
-               }
-               else {
-                  srcMask = srcMask >> 1;
-               }
-               if (dstMask == 128) {
-                  dstMask = 1;
-                  d++;
-                  *d = 0;
-               }
-               else {
-                  dstMask = dstMask << 1;
-               }
-            }
-         }
-         else {
-            GLubyte srcMask = 128;
-            GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
-            const GLubyte *s = src;
-            GLubyte *d = dst;
-            *d = 0;
-            for (i = 0; i < width; i++) {
-               if (*s & srcMask) {
-                  *d |= dstMask;
-               }
-               if (srcMask == 1) {
-                  srcMask = 128;
-                  s++;
-               }
-               else {
-                  srcMask = srcMask >> 1;
-               }
-               if (dstMask == 1) {
-                  dstMask = 128;
-                  d++;
-                  *d = 0;
-               }
-               else {
-                  dstMask = dstMask >> 1;
-               }
-            }
-         }
-      }
-      src += width_in_bytes;
-   }
-}
-
 
 /**
  * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
@@ -1496,4095 +1222,6 @@ _mesa_expand_bitmap(GLsizei width, GLsizei height,
 }
 
 
-/**********************************************************************/
-/*****                  Pixel processing functions               ******/
-/**********************************************************************/
-
-/*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
-void
-_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
-                          GLfloat rScale, GLfloat gScale,
-                          GLfloat bScale, GLfloat aScale,
-                          GLfloat rBias, GLfloat gBias,
-                          GLfloat bBias, GLfloat aBias)
-{
-   if (rScale != 1.0 || rBias != 0.0) {
-      GLuint i;
-      for (i = 0; i < n; i++) {
-         rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
-      }
-   }
-   if (gScale != 1.0 || gBias != 0.0) {
-      GLuint i;
-      for (i = 0; i < n; i++) {
-         rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
-      }
-   }
-   if (bScale != 1.0 || bBias != 0.0) {
-      GLuint i;
-      for (i = 0; i < n; i++) {
-         rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
-      }
-   }
-   if (aScale != 1.0 || aBias != 0.0) {
-      GLuint i;
-      for (i = 0; i < n; i++) {
-         rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
-      }
-   }
-}
-
-
-/*
- * Apply pixel mapping to an array of floating point RGBA pixels.
- */
-void
-_mesa_map_rgba( const struct gl_context *ctx, GLuint n, GLfloat rgba[][4] )
-{
-   const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
-   const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
-   const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
-   const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
-   const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
-   const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
-   const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
-   const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
-   GLuint i;
-   for (i=0;i<n;i++) {
-      GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
-      GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
-      GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
-      GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
-      rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
-      rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
-      rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
-      rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
-   }
-}
-
-/**
- * Apply a color table lookup to an array of floating point RGBA colors.
- */
-void
-_mesa_lookup_rgba_float(const struct gl_color_table *table,
-                        GLuint n, GLfloat rgba[][4])
-{
-   const GLint max = table->Size - 1;
-   const GLfloat scale = (GLfloat) max;
-   const GLfloat *lut = table->TableF;
-   GLuint i;
-
-   if (!table->TableF || table->Size == 0)
-      return;
-
-   switch (table->_BaseFormat) {
-      case GL_INTENSITY:
-         /* replace RGBA with I */
-         for (i = 0; i < n; i++) {
-            GLint j = IROUND(rgba[i][RCOMP] * scale);
-            GLfloat c = lut[CLAMP(j, 0, max)];
-            rgba[i][RCOMP] =
-            rgba[i][GCOMP] =
-            rgba[i][BCOMP] =
-            rgba[i][ACOMP] = c;
-         }
-         break;
-      case GL_LUMINANCE:
-         /* replace RGB with L */
-         for (i = 0; i < n; i++) {
-            GLint j = IROUND(rgba[i][RCOMP] * scale);
-            GLfloat c = lut[CLAMP(j, 0, max)];
-            rgba[i][RCOMP] =
-            rgba[i][GCOMP] =
-            rgba[i][BCOMP] = c;
-         }
-         break;
-      case GL_ALPHA:
-         /* replace A with A */
-         for (i = 0; i < n; i++) {
-            GLint j = IROUND(rgba[i][ACOMP] * scale);
-            rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
-         }
-         break;
-      case GL_LUMINANCE_ALPHA:
-         /* replace RGBA with LLLA */
-         for (i = 0; i < n; i++) {
-            GLint jL = IROUND(rgba[i][RCOMP] * scale);
-            GLint jA = IROUND(rgba[i][ACOMP] * scale);
-            GLfloat luminance, alpha;
-            jL = CLAMP(jL, 0, max);
-            jA = CLAMP(jA, 0, max);
-            luminance = lut[jL * 2 + 0];
-            alpha     = lut[jA * 2 + 1];
-            rgba[i][RCOMP] =
-            rgba[i][GCOMP] =
-            rgba[i][BCOMP] = luminance;
-            rgba[i][ACOMP] = alpha;;
-         }
-         break;
-      case GL_RED:
-         /* replace RGB with RGB */
-         for (i = 0; i < n; i++) {
-            GLint jR = IROUND(rgba[i][RCOMP] * scale);
-            jR = CLAMP(jR, 0, max);
-            rgba[i][RCOMP] = lut[jR * 3 + 0];
-         }
-         break;
-      case GL_RG:
-         /* replace RG with RG */
-         for (i = 0; i < n; i++) {
-            GLint jR = IROUND(rgba[i][RCOMP] * scale);
-            GLint jG = IROUND(rgba[i][GCOMP] * scale);
-            jR = CLAMP(jR, 0, max);
-            jG = CLAMP(jG, 0, max);
-            rgba[i][RCOMP] = lut[jR * 3 + 0];
-            rgba[i][GCOMP] = lut[jG * 3 + 1];
-         }
-         break;
-      case GL_RGB:
-         /* replace RGB with RGB */
-         for (i = 0; i < n; i++) {
-            GLint jR = IROUND(rgba[i][RCOMP] * scale);
-            GLint jG = IROUND(rgba[i][GCOMP] * scale);
-            GLint jB = IROUND(rgba[i][BCOMP] * scale);
-            jR = CLAMP(jR, 0, max);
-            jG = CLAMP(jG, 0, max);
-            jB = CLAMP(jB, 0, max);
-            rgba[i][RCOMP] = lut[jR * 3 + 0];
-            rgba[i][GCOMP] = lut[jG * 3 + 1];
-            rgba[i][BCOMP] = lut[jB * 3 + 2];
-         }
-         break;
-      case GL_RGBA:
-         /* replace RGBA with RGBA */
-         for (i = 0; i < n; i++) {
-            GLint jR = IROUND(rgba[i][RCOMP] * scale);
-            GLint jG = IROUND(rgba[i][GCOMP] * scale);
-            GLint jB = IROUND(rgba[i][BCOMP] * scale);
-            GLint jA = IROUND(rgba[i][ACOMP] * scale);
-            jR = CLAMP(jR, 0, max);
-            jG = CLAMP(jG, 0, max);
-            jB = CLAMP(jB, 0, max);
-            jA = CLAMP(jA, 0, max);
-            rgba[i][RCOMP] = lut[jR * 4 + 0];
-            rgba[i][GCOMP] = lut[jG * 4 + 1];
-            rgba[i][BCOMP] = lut[jB * 4 + 2];
-            rgba[i][ACOMP] = lut[jA * 4 + 3];
-         }
-         break;
-      default:
-         _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float");
-         return;
-   }
-}
-
-
-
-/**
- * Apply a color table lookup to an array of ubyte/RGBA colors.
- */
-void
-_mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
-                        GLuint n, GLubyte rgba[][4])
-{
-   const GLubyte *lut = table->TableUB;
-   const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0;
-   GLuint i;
-
-   if (!table->TableUB || table->Size == 0)
-      return;
-
-   switch (table->_BaseFormat) {
-   case GL_INTENSITY:
-      /* replace RGBA with I */
-      if (table->Size == 256) {
-         for (i = 0; i < n; i++) {
-            const GLubyte c = lut[rgba[i][RCOMP]];
-            rgba[i][RCOMP] =
-            rgba[i][GCOMP] =
-            rgba[i][BCOMP] =
-            rgba[i][ACOMP] = c;
-         }
-      }
-      else {
-         for (i = 0; i < n; i++) {
-            GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
-            rgba[i][RCOMP] =
-            rgba[i][GCOMP] =
-            rgba[i][BCOMP] =
-            rgba[i][ACOMP] = lut[j];
-         }
-      }
-      break;
-   case GL_LUMINANCE:
-      /* replace RGB with L */
-      if (table->Size == 256) {
-         for (i = 0; i < n; i++) {
-            const GLubyte c = lut[rgba[i][RCOMP]];
-            rgba[i][RCOMP] =
-            rgba[i][GCOMP] =
-            rgba[i][BCOMP] = c;
-         }
-      }
-      else {
-         for (i = 0; i < n; i++) {
-            GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
-            rgba[i][RCOMP] =
-            rgba[i][GCOMP] =
-            rgba[i][BCOMP] = lut[j];
-         }
-      }
-      break;
-   case GL_ALPHA:
-      /* replace A with A */
-      if (table->Size == 256) {
-         for (i = 0; i < n; i++) {
-            rgba[i][ACOMP] = lut[rgba[i][ACOMP]];
-         }
-      }
-      else {
-         for (i = 0; i < n; i++) {
-            GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
-            rgba[i][ACOMP] = lut[j];
-         }
-      }
-      break;
-   case GL_LUMINANCE_ALPHA:
-      /* replace RGBA with LLLA */
-      if (table->Size == 256) {
-         for (i = 0; i < n; i++) {
-            GLubyte l = lut[rgba[i][RCOMP] * 2 + 0];
-            GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];;
-            rgba[i][RCOMP] =
-            rgba[i][GCOMP] =
-            rgba[i][BCOMP] = l;
-            rgba[i][ACOMP] = a;
-         }
-      }
-      else {
-         for (i = 0; i < n; i++) {
-            GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
-            GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
-            GLubyte luminance = lut[jL * 2 + 0];
-            GLubyte alpha     = lut[jA * 2 + 1];
-            rgba[i][RCOMP] =
-            rgba[i][GCOMP] =
-            rgba[i][BCOMP] = luminance;
-            rgba[i][ACOMP] = alpha;
-         }
-      }
-      break;
-   case GL_RGB:
-      if (table->Size == 256) {
-         for (i = 0; i < n; i++) {
-            rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
-            rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
-            rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
-         }
-      }
-      else {
-         for (i = 0; i < n; i++) {
-            GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
-            GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
-            GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
-            rgba[i][RCOMP] = lut[jR * 3 + 0];
-            rgba[i][GCOMP] = lut[jG * 3 + 1];
-            rgba[i][BCOMP] = lut[jB * 3 + 2];
-         }
-      }
-      break;
-   case GL_RGBA:
-      if (table->Size == 256) {
-         for (i = 0; i < n; i++) {
-            rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
-            rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
-            rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
-            rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
-         }
-      }
-      else {
-         for (i = 0; i < n; i++) {
-            GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
-            GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
-            GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
-            GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
-            CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
-            CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
-            CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
-            CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
-         }
-      }
-      break;
-   default:
-      _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan");
-      return;
-   }
-}
-
-
-
-/*
- * Map color indexes to float rgba values.
- */
-void
-_mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n,
-                      const GLuint index[], GLfloat rgba[][4] )
-{
-   GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
-   GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
-   GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
-   GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
-   const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
-   const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
-   const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
-   const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
-   GLuint i;
-   for (i=0;i<n;i++) {
-      rgba[i][RCOMP] = rMap[index[i] & rmask];
-      rgba[i][GCOMP] = gMap[index[i] & gmask];
-      rgba[i][BCOMP] = bMap[index[i] & bmask];
-      rgba[i][ACOMP] = aMap[index[i] & amask];
-   }
-}
-
-
-/**
- * Map ubyte color indexes to ubyte/RGBA values.
- */
-void
-_mesa_map_ci8_to_rgba8(const struct gl_context *ctx, GLuint n, const GLubyte index[],
-                       GLubyte rgba[][4])
-{
-   GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
-   GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
-   GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
-   GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
-   const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8;
-   const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8;
-   const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8;
-   const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8;
-   GLuint i;
-   for (i=0;i<n;i++) {
-      rgba[i][RCOMP] = rMap[index[i] & rmask];
-      rgba[i][GCOMP] = gMap[index[i] & gmask];
-      rgba[i][BCOMP] = bMap[index[i] & bmask];
-      rgba[i][ACOMP] = aMap[index[i] & amask];
-   }
-}
-
-
-void
-_mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
-                           GLfloat depthValues[])
-{
-   const GLfloat scale = ctx->Pixel.DepthScale;
-   const GLfloat bias = ctx->Pixel.DepthBias;
-   GLuint i;
-   for (i = 0; i < n; i++) {
-      GLfloat d = depthValues[i] * scale + bias;
-      depthValues[i] = CLAMP(d, 0.0F, 1.0F);
-   }
-}
-
-
-void
-_mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
-                                GLuint depthValues[])
-{
-   const GLdouble max = (double) 0xffffffff;
-   const GLdouble scale = ctx->Pixel.DepthScale;
-   const GLdouble bias = ctx->Pixel.DepthBias * max;
-   GLuint i;
-   for (i = 0; i < n; i++) {
-      GLdouble d = (GLdouble) depthValues[i] * scale + bias;
-      d = CLAMP(d, 0.0, max);
-      depthValues[i] = (GLuint) d;
-   }
-}
-
-/**
- * Apply various pixel transfer operations to an array of RGBA pixels
- * as indicated by the transferOps bitmask
- */
-void
-_mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
-                              GLuint n, GLfloat rgba[][4])
-{
-   /* scale & bias */
-   if (transferOps & IMAGE_SCALE_BIAS_BIT) {
-      _mesa_scale_and_bias_rgba(n, rgba,
-                                ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
-                                ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
-                                ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
-                                ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
-   }
-   /* color map lookup */
-   if (transferOps & IMAGE_MAP_COLOR_BIT) {
-      _mesa_map_rgba( ctx, n, rgba );
-   }
-
-   /* clamping to [0,1] */
-   if (transferOps & IMAGE_CLAMP_BIT) {
-      GLuint i;
-      for (i = 0; i < n; i++) {
-         rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
-         rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
-         rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
-         rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
-      }
-   }
-}
-
-
-/*
- * Apply color index shift and offset to an array of pixels.
- */
-static void
-shift_and_offset_ci( const struct gl_context *ctx, GLuint n, GLuint indexes[] )
-{
-   GLint shift = ctx->Pixel.IndexShift;
-   GLint offset = ctx->Pixel.IndexOffset;
-   GLuint i;
-   if (shift > 0) {
-      for (i=0;i<n;i++) {
-         indexes[i] = (indexes[i] << shift) + offset;
-      }
-   }
-   else if (shift < 0) {
-      shift = -shift;
-      for (i=0;i<n;i++) {
-         indexes[i] = (indexes[i] >> shift) + offset;
-      }
-   }
-   else {
-      for (i=0;i<n;i++) {
-         indexes[i] = indexes[i] + offset;
-      }
-   }
-}
-
-
-
-/**
- * Apply color index shift, offset and table lookup to an array
- * of color indexes;
- */
-void
-_mesa_apply_ci_transfer_ops(const struct gl_context *ctx, GLbitfield transferOps,
-                            GLuint n, GLuint indexes[])
-{
-   if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
-      shift_and_offset_ci(ctx, n, indexes);
-   }
-   if (transferOps & IMAGE_MAP_COLOR_BIT) {
-      const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
-      GLuint i;
-      for (i = 0; i < n; i++) {
-         const GLuint j = indexes[i] & mask;
-         indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]);
-      }
-   }
-}
-
-
-/**
- * Apply stencil index shift, offset and table lookup to an array
- * of stencil values.
- */
-void
-_mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
-                                 GLstencil stencil[])
-{
-   if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
-      const GLint offset = ctx->Pixel.IndexOffset;
-      GLint shift = ctx->Pixel.IndexShift;
-      GLuint i;
-      if (shift > 0) {
-         for (i = 0; i < n; i++) {
-            stencil[i] = (stencil[i] << shift) + offset;
-         }
-      }
-      else if (shift < 0) {
-         shift = -shift;
-         for (i = 0; i < n; i++) {
-            stencil[i] = (stencil[i] >> shift) + offset;
-         }
-      }
-      else {
-         for (i = 0; i < n; i++) {
-            stencil[i] = stencil[i] + offset;
-         }
-      }
-   }
-   if (ctx->Pixel.MapStencilFlag) {
-      GLuint mask = ctx->PixelMaps.StoS.Size - 1;
-      GLuint i;
-      for (i = 0; i < n; i++) {
-         stencil[i] = (GLstencil)ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
-      }
-   }
-}
-
-
-/**
- * Used to pack an array [][4] of RGBA float colors as specified
- * by the dstFormat, dstType and dstPacking.  Used by glReadPixels.
- * Note: the rgba values will be modified by this function when any pixel
- * transfer ops are enabled.
- */
-void
-_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
-                           GLenum dstFormat, GLenum dstType,
-                           GLvoid *dstAddr,
-                           const struct gl_pixelstore_attrib *dstPacking,
-                           GLbitfield transferOps)
-{
-   GLfloat luminance[MAX_WIDTH];
-   const GLint comps = _mesa_components_in_format(dstFormat);
-   GLuint i;
-
-   /* XXX
-    * This test should probably go away.  Have the caller set/clear the
-    * IMAGE_CLAMP_BIT as needed.
-    */
-   if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
-      /* need to clamp to [0, 1] */
-      transferOps |= IMAGE_CLAMP_BIT;
-   }
-
-   if (transferOps) {
-      _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
-   }
-
-   if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
-      /* compute luminance values */
-      if (transferOps & IMAGE_CLAMP_BIT) {
-         for (i = 0; i < n; i++) {
-            GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
-            luminance[i] = CLAMP(sum, 0.0F, 1.0F);
-         }
-      }
-      else {
-         for (i = 0; i < n; i++) {
-            luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
-         }
-      }
-   }
-
-   /*
-    * Pack/store the pixels.  Ugh!  Lots of cases!!!
-    */
-   switch (dstType) {
-      case GL_UNSIGNED_BYTE:
-         {
-            GLubyte *dst = (GLubyte *) dstAddr;
-            switch (dstFormat) {
-               case GL_RED:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                  break;
-               case GL_GREEN:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                  break;
-               case GL_BLUE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                  break;
-               case GL_ALPHA:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                  break;
-               case GL_LUMINANCE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UBYTE(luminance[i]);
-                  break;
-               case GL_LUMINANCE_ALPHA:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
-                     dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_RG:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                  }
-                  break;
-               case GL_RGB:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                     dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                  }
-                  break;
-               case GL_RGBA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                     dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                     dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_BGR:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                     dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_BGRA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                     dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                     dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_ABGR_EXT:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                     dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                     dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                     dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_DUDV_ATI:
-               case GL_DU8DV8_ATI:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                  }
-                  break;
-               default:
-                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-            }
-         }
-         break;
-      case GL_BYTE:
-         {
-            GLbyte *dst = (GLbyte *) dstAddr;
-            switch (dstFormat) {
-               case GL_RED:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                  break;
-               case GL_GREEN:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                  break;
-               case GL_BLUE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                  break;
-               case GL_ALPHA:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                  break;
-               case GL_LUMINANCE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(luminance[i]);
-                  break;
-               case GL_LUMINANCE_ALPHA:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
-                     dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_RG:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                  }
-                  break;
-               case GL_RGB:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                  }
-                  break;
-               case GL_RGBA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_BGR:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_BGRA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                  }
-                 break;
-               case GL_ABGR_EXT:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_DUDV_ATI:
-               case GL_DU8DV8_ATI:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                  }
-                  break;
-               default:
-                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT:
-         {
-            GLushort *dst = (GLushort *) dstAddr;
-            switch (dstFormat) {
-               case GL_RED:
-                  for (i=0;i<n;i++)
-                     CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
-                  break;
-               case GL_GREEN:
-                  for (i=0;i<n;i++)
-                     CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
-                  break;
-               case GL_BLUE:
-                  for (i=0;i<n;i++)
-                     CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
-                  break;
-               case GL_ALPHA:
-                  for (i=0;i<n;i++)
-                     CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
-                  break;
-               case GL_LUMINANCE:
-                  for (i=0;i<n;i++)
-                     UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
-                  break;
-               case GL_LUMINANCE_ALPHA:
-                  for (i=0;i<n;i++) {
-                     UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_RG:
-                  for (i=0;i<n;i++) {
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*2+0], rgba[i][RCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][GCOMP]);
-                  }
-                  break;
-               case GL_RGB:
-                  for (i=0;i<n;i++) {
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
-                  }
-                  break;
-               case GL_RGBA:
-                  for (i=0;i<n;i++) {
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_BGR:
-                  for (i=0;i<n;i++) {
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_BGRA:
-                  for (i=0;i<n;i++) {
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_ABGR_EXT:
-                  for (i=0;i<n;i++) {
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
-                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_DUDV_ATI:
-               case GL_DU8DV8_ATI:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
-                  }
-                  break;
-               default:
-                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-            }
-         }
-         break;
-      case GL_SHORT:
-         {
-            GLshort *dst = (GLshort *) dstAddr;
-            switch (dstFormat) {
-               case GL_RED:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                  break;
-               case GL_GREEN:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                  break;
-               case GL_BLUE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                  break;
-               case GL_ALPHA:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                  break;
-               case GL_LUMINANCE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(luminance[i]);
-                  break;
-               case GL_LUMINANCE_ALPHA:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
-                     dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_RG:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                  }
-                  break;
-               case GL_RGB:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                  }
-                  break;
-               case GL_RGBA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_BGR:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_BGRA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                  }
-                 break;
-               case GL_ABGR_EXT:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_DUDV_ATI:
-               case GL_DU8DV8_ATI:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                  }
-                  break;
-               default:
-                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT:
-         {
-            GLuint *dst = (GLuint *) dstAddr;
-            switch (dstFormat) {
-               case GL_RED:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                  break;
-               case GL_GREEN:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                  break;
-               case GL_BLUE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                  break;
-               case GL_ALPHA:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                  break;
-               case GL_LUMINANCE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_UINT(luminance[i]);
-                  break;
-               case GL_LUMINANCE_ALPHA:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
-                     dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_RG:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                  }
-                  break;
-               case GL_RGB:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                     dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                  }
-                  break;
-               case GL_RGBA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                     dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                     dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_BGR:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                     dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_BGRA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                     dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                     dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_ABGR_EXT:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                     dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                     dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                     dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_DUDV_ATI:
-               case GL_DU8DV8_ATI:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                  }
-                  break;
-               default:
-                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-            }
-         }
-         break;
-      case GL_INT:
-         {
-            GLint *dst = (GLint *) dstAddr;
-            switch (dstFormat) {
-               case GL_RED:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                  break;
-               case GL_GREEN:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                  break;
-               case GL_BLUE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                  break;
-               case GL_ALPHA:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                  break;
-               case GL_LUMINANCE:
-                  for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_INT(luminance[i]);
-                  break;
-               case GL_LUMINANCE_ALPHA:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
-                     dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_RG:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                  }
-                  break;
-               case GL_RGB:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                     dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                  }
-                  break;
-               case GL_RGBA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                     dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                     dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_BGR:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                     dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_BGRA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                     dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                     dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_ABGR_EXT:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                     dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                     dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                     dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_DUDV_ATI:
-               case GL_DU8DV8_ATI:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                  }
-                  break;
-               default:
-                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-            }
-         }
-         break;
-      case GL_FLOAT:
-         {
-            GLfloat *dst = (GLfloat *) dstAddr;
-            switch (dstFormat) {
-               case GL_RED:
-                  for (i=0;i<n;i++)
-                     dst[i] = rgba[i][RCOMP];
-                  break;
-               case GL_GREEN:
-                  for (i=0;i<n;i++)
-                     dst[i] = rgba[i][GCOMP];
-                  break;
-               case GL_BLUE:
-                  for (i=0;i<n;i++)
-                     dst[i] = rgba[i][BCOMP];
-                  break;
-               case GL_ALPHA:
-                  for (i=0;i<n;i++)
-                     dst[i] = rgba[i][ACOMP];
-                  break;
-               case GL_LUMINANCE:
-                  for (i=0;i<n;i++)
-                     dst[i] = luminance[i];
-                  break;
-               case GL_LUMINANCE_ALPHA:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = luminance[i];
-                     dst[i*2+1] = rgba[i][ACOMP];
-                  }
-                  break;
-               case GL_RG:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = rgba[i][RCOMP];
-                     dst[i*2+1] = rgba[i][GCOMP];
-                  }
-                  break;
-               case GL_RGB:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = rgba[i][RCOMP];
-                     dst[i*3+1] = rgba[i][GCOMP];
-                     dst[i*3+2] = rgba[i][BCOMP];
-                  }
-                  break;
-               case GL_RGBA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = rgba[i][RCOMP];
-                     dst[i*4+1] = rgba[i][GCOMP];
-                     dst[i*4+2] = rgba[i][BCOMP];
-                     dst[i*4+3] = rgba[i][ACOMP];
-                  }
-                  break;
-               case GL_BGR:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = rgba[i][BCOMP];
-                     dst[i*3+1] = rgba[i][GCOMP];
-                     dst[i*3+2] = rgba[i][RCOMP];
-                  }
-                  break;
-               case GL_BGRA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = rgba[i][BCOMP];
-                     dst[i*4+1] = rgba[i][GCOMP];
-                     dst[i*4+2] = rgba[i][RCOMP];
-                     dst[i*4+3] = rgba[i][ACOMP];
-                  }
-                  break;
-               case GL_ABGR_EXT:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = rgba[i][ACOMP];
-                     dst[i*4+1] = rgba[i][BCOMP];
-                     dst[i*4+2] = rgba[i][GCOMP];
-                     dst[i*4+3] = rgba[i][RCOMP];
-                  }
-                  break;
-               case GL_DUDV_ATI:
-               case GL_DU8DV8_ATI:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = rgba[i][RCOMP];
-                     dst[i*2+1] = rgba[i][GCOMP];
-                  }
-                  break;
-               default:
-                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-            }
-         }
-         break;
-      case GL_HALF_FLOAT_ARB:
-         {
-            GLhalfARB *dst = (GLhalfARB *) dstAddr;
-            switch (dstFormat) {
-               case GL_RED:
-                  for (i=0;i<n;i++)
-                     dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
-                  break;
-               case GL_GREEN:
-                  for (i=0;i<n;i++)
-                     dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
-                  break;
-               case GL_BLUE:
-                  for (i=0;i<n;i++)
-                     dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
-                  break;
-               case GL_ALPHA:
-                  for (i=0;i<n;i++)
-                     dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
-                  break;
-               case GL_LUMINANCE:
-                  for (i=0;i<n;i++)
-                     dst[i] = _mesa_float_to_half(luminance[i]);
-                  break;
-               case GL_LUMINANCE_ALPHA:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = _mesa_float_to_half(luminance[i]);
-                     dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_RG:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
-                     dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
-                  }
-                  break;
-               case GL_RGB:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
-                     dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
-                     dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
-                  }
-                  break;
-               case GL_RGBA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
-                     dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
-                     dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
-                     dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_BGR:
-                  for (i=0;i<n;i++) {
-                     dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
-                     dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
-                     dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_BGRA:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
-                     dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
-                     dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
-                     dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
-                  }
-                  break;
-               case GL_ABGR_EXT:
-                  for (i=0;i<n;i++) {
-                     dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
-                     dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
-                     dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
-                     dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
-                  }
-                  break;
-               case GL_DUDV_ATI:
-               case GL_DU8DV8_ATI:
-                  for (i=0;i<n;i++) {
-                     dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
-                     dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
-                  }
-                  break;
-               default:
-                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-            }
-         }
-         break;
-      case GL_UNSIGNED_BYTE_3_3_2:
-         if (dstFormat == GL_RGB) {
-            GLubyte *dst = (GLubyte *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5)
-                      | (IROUND(rgba[i][GCOMP] * 7.0F) << 2)
-                      | (IROUND(rgba[i][BCOMP] * 3.0F)     );
-            }
-         }
-         break;
-      case GL_UNSIGNED_BYTE_2_3_3_REV:
-         if (dstFormat == GL_RGB) {
-            GLubyte *dst = (GLubyte *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F)     )
-                      | (IROUND(rgba[i][GCOMP] * 7.0F) << 3)
-                      | (IROUND(rgba[i][BCOMP] * 3.0F) << 6);
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_5_6_5:
-         if (dstFormat == GL_RGB) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
-                      | (IROUND(rgba[i][GCOMP] * 63.0F) <<  5)
-                      | (IROUND(rgba[i][BCOMP] * 31.0F)      );
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_5_6_5_REV:
-         if (dstFormat == GL_RGB) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F)      )
-                      | (IROUND(rgba[i][GCOMP] * 63.0F) <<  5)
-                      | (IROUND(rgba[i][BCOMP] * 31.0F) << 11);
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_4_4_4_4:
-         if (dstFormat == GL_RGBA) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12)
-                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  8)
-                      | (IROUND(rgba[i][BCOMP] * 15.0F) <<  4)
-                      | (IROUND(rgba[i][ACOMP] * 15.0F)      );
-            }
-         }
-         else if (dstFormat == GL_BGRA) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12)
-                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  8)
-                      | (IROUND(rgba[i][RCOMP] * 15.0F) <<  4)
-                      | (IROUND(rgba[i][ACOMP] * 15.0F)      );
-            }
-         }
-         else if (dstFormat == GL_ABGR_EXT) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12)
-                      | (IROUND(rgba[i][BCOMP] * 15.0F) <<  8)
-                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  4)
-                      | (IROUND(rgba[i][RCOMP] * 15.0F)      );
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_4_4_4_4_REV:
-         if (dstFormat == GL_RGBA) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F)      )
-                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  4)
-                      | (IROUND(rgba[i][BCOMP] * 15.0F) <<  8)
-                      | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
-            }
-         }
-         else if (dstFormat == GL_BGRA) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F)      )
-                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  4)
-                      | (IROUND(rgba[i][RCOMP] * 15.0F) <<  8)
-                      | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
-            }
-         }
-         else if (dstFormat == GL_ABGR_EXT) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F)      )
-                      | (IROUND(rgba[i][BCOMP] * 15.0F) <<  4)
-                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  8)
-                      | (IROUND(rgba[i][RCOMP] * 15.0F) << 12);
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_5_5_5_1:
-         if (dstFormat == GL_RGBA) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
-                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  6)
-                      | (IROUND(rgba[i][BCOMP] * 31.0F) <<  1)
-                      | (IROUND(rgba[i][ACOMP] *  1.0F)      );
-            }
-         }
-         else if (dstFormat == GL_BGRA) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11)
-                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  6)
-                      | (IROUND(rgba[i][RCOMP] * 31.0F) <<  1)
-                      | (IROUND(rgba[i][ACOMP] *  1.0F)      );
-            }
-         }
-         else if (dstFormat == GL_ABGR_EXT) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11)
-                      | (IROUND(rgba[i][BCOMP] * 31.0F) <<  6)
-                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  1)
-                      | (IROUND(rgba[i][RCOMP] *  1.0F)      );
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_1_5_5_5_REV:
-         if (dstFormat == GL_RGBA) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F)      )
-                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  5)
-                      | (IROUND(rgba[i][BCOMP] * 31.0F) << 10)
-                      | (IROUND(rgba[i][ACOMP] *  1.0F) << 15);
-            }
-         }
-         else if (dstFormat == GL_BGRA) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F)      )
-                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  5)
-                      | (IROUND(rgba[i][RCOMP] * 31.0F) << 10)
-                      | (IROUND(rgba[i][ACOMP] *  1.0F) << 15);
-            }
-         }
-         else if (dstFormat == GL_ABGR_EXT) {
-            GLushort *dst = (GLushort *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F)      )
-                      | (IROUND(rgba[i][BCOMP] * 31.0F) <<  5)
-                      | (IROUND(rgba[i][GCOMP] * 31.0F) << 10)
-                      | (IROUND(rgba[i][RCOMP] *  1.0F) << 15);
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT_8_8_8_8:
-         if (dstFormat == GL_RGBA) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24)
-                      | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
-                      | (IROUND(rgba[i][BCOMP] * 255.F) <<  8)
-                      | (IROUND(rgba[i][ACOMP] * 255.F)      );
-            }
-         }
-         else if (dstFormat == GL_BGRA) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24)
-                      | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
-                      | (IROUND(rgba[i][RCOMP] * 255.F) <<  8)
-                      | (IROUND(rgba[i][ACOMP] * 255.F)      );
-            }
-         }
-         else if (dstFormat == GL_ABGR_EXT) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24)
-                      | (IROUND(rgba[i][BCOMP] * 255.F) << 16)
-                      | (IROUND(rgba[i][GCOMP] * 255.F) <<  8)
-                      | (IROUND(rgba[i][RCOMP] * 255.F)      );
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT_8_8_8_8_REV:
-         if (dstFormat == GL_RGBA) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F)      )
-                      | (IROUND(rgba[i][GCOMP] * 255.0F) <<  8)
-                      | (IROUND(rgba[i][BCOMP] * 255.0F) << 16)
-                      | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
-            }
-         }
-         else if (dstFormat == GL_BGRA) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F)      )
-                      | (IROUND(rgba[i][GCOMP] * 255.0F) <<  8)
-                      | (IROUND(rgba[i][RCOMP] * 255.0F) << 16)
-                      | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
-            }
-         }
-         else if (dstFormat == GL_ABGR_EXT) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F)      )
-                      | (IROUND(rgba[i][BCOMP] * 255.0F) <<  8)
-                      | (IROUND(rgba[i][GCOMP] * 255.0F) << 16)
-                      | (IROUND(rgba[i][RCOMP] * 255.0F) << 24);
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT_10_10_10_2:
-         if (dstFormat == GL_RGBA) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22)
-                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
-                      | (IROUND(rgba[i][BCOMP] * 1023.0F) <<  2)
-                      | (IROUND(rgba[i][ACOMP] *    3.0F)      );
-            }
-         }
-         else if (dstFormat == GL_BGRA) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22)
-                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
-                      | (IROUND(rgba[i][RCOMP] * 1023.0F) <<  2)
-                      | (IROUND(rgba[i][ACOMP] *    3.0F)      );
-            }
-         }
-         else if (dstFormat == GL_ABGR_EXT) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22)
-                      | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12)
-                      | (IROUND(rgba[i][GCOMP] * 1023.0F) <<  2)
-                      | (IROUND(rgba[i][RCOMP] *    3.0F)      );
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT_2_10_10_10_REV:
-         if (dstFormat == GL_RGBA) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F)      )
-                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
-                      | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20)
-                      | (IROUND(rgba[i][ACOMP] *    3.0F) << 30);
-            }
-         }
-         else if (dstFormat == GL_BGRA) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F)      )
-                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
-                      | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20)
-                      | (IROUND(rgba[i][ACOMP] *    3.0F) << 30);
-            }
-         }
-         else if (dstFormat == GL_ABGR_EXT) {
-            GLuint *dst = (GLuint *) dstAddr;
-            for (i=0;i<n;i++) {
-               dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F)      )
-                      | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10)
-                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20)
-                      | (IROUND(rgba[i][RCOMP] *    3.0F) << 30);
-            }
-         }
-         break;
-      default:
-         _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
-         return;
-   }
-
-   if (dstPacking->SwapBytes) {
-      GLint swapSize = _mesa_sizeof_packed_type(dstType);
-      if (swapSize == 2) {
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2((GLushort *) dstAddr, n * comps);
-         }
-      }
-      else if (swapSize == 4) {
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4((GLuint *) dstAddr, n * comps);
-         }
-      }
-   }
-}
-
-
-#define SWAP2BYTE(VALUE)                       \
-   {                                           \
-      GLubyte *bytes = (GLubyte *) &(VALUE);   \
-      GLubyte tmp = bytes[0];                  \
-      bytes[0] = bytes[1];                     \
-      bytes[1] = tmp;                          \
-   }
-
-#define SWAP4BYTE(VALUE)                       \
-   {                                           \
-      GLubyte *bytes = (GLubyte *) &(VALUE);   \
-      GLubyte tmp = bytes[0];                  \
-      bytes[0] = bytes[3];                     \
-      bytes[3] = tmp;                          \
-      tmp = bytes[1];                          \
-      bytes[1] = bytes[2];                     \
-      bytes[2] = tmp;                          \
-   }
-
-
-static void
-extract_uint_indexes(GLuint n, GLuint indexes[],
-                     GLenum srcFormat, GLenum srcType, const GLvoid *src,
-                     const struct gl_pixelstore_attrib *unpack )
-{
-   ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
-
-   ASSERT(srcType == GL_BITMAP ||
-          srcType == GL_UNSIGNED_BYTE ||
-          srcType == GL_BYTE ||
-          srcType == GL_UNSIGNED_SHORT ||
-          srcType == GL_SHORT ||
-          srcType == GL_UNSIGNED_INT ||
-          srcType == GL_INT ||
-          srcType == GL_UNSIGNED_INT_24_8_EXT ||
-          srcType == GL_HALF_FLOAT_ARB ||
-          srcType == GL_FLOAT);
-
-   switch (srcType) {
-      case GL_BITMAP:
-         {
-            GLubyte *ubsrc = (GLubyte *) src;
-            if (unpack->LsbFirst) {
-               GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
-               GLuint i;
-               for (i = 0; i < n; i++) {
-                  indexes[i] = (*ubsrc & mask) ? 1 : 0;
-                  if (mask == 128) {
-                     mask = 1;
-                     ubsrc++;
-                  }
-                  else {
-                     mask = mask << 1;
-                  }
-               }
-            }
-            else {
-               GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
-               GLuint i;
-               for (i = 0; i < n; i++) {
-                  indexes[i] = (*ubsrc & mask) ? 1 : 0;
-                  if (mask == 1) {
-                     mask = 128;
-                     ubsrc++;
-                  }
-                  else {
-                     mask = mask >> 1;
-                  }
-               }
-            }
-         }
-         break;
-      case GL_UNSIGNED_BYTE:
-         {
-            GLuint i;
-            const GLubyte *s = (const GLubyte *) src;
-            for (i = 0; i < n; i++)
-               indexes[i] = s[i];
-         }
-         break;
-      case GL_BYTE:
-         {
-            GLuint i;
-            const GLbyte *s = (const GLbyte *) src;
-            for (i = 0; i < n; i++)
-               indexes[i] = s[i];
-         }
-         break;
-      case GL_UNSIGNED_SHORT:
-         {
-            GLuint i;
-            const GLushort *s = (const GLushort *) src;
-            if (unpack->SwapBytes) {
-               for (i = 0; i < n; i++) {
-                  GLushort value = s[i];
-                  SWAP2BYTE(value);
-                  indexes[i] = value;
-               }
-            }
-            else {
-               for (i = 0; i < n; i++)
-                  indexes[i] = s[i];
-            }
-         }
-         break;
-      case GL_SHORT:
-         {
-            GLuint i;
-            const GLshort *s = (const GLshort *) src;
-            if (unpack->SwapBytes) {
-               for (i = 0; i < n; i++) {
-                  GLshort value = s[i];
-                  SWAP2BYTE(value);
-                  indexes[i] = value;
-               }
-            }
-            else {
-               for (i = 0; i < n; i++)
-                  indexes[i] = s[i];
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT:
-         {
-            GLuint i;
-            const GLuint *s = (const GLuint *) src;
-            if (unpack->SwapBytes) {
-               for (i = 0; i < n; i++) {
-                  GLuint value = s[i];
-                  SWAP4BYTE(value);
-                  indexes[i] = value;
-               }
-            }
-            else {
-               for (i = 0; i < n; i++)
-                  indexes[i] = s[i];
-            }
-         }
-         break;
-      case GL_INT:
-         {
-            GLuint i;
-            const GLint *s = (const GLint *) src;
-            if (unpack->SwapBytes) {
-               for (i = 0; i < n; i++) {
-                  GLint value = s[i];
-                  SWAP4BYTE(value);
-                  indexes[i] = value;
-               }
-            }
-            else {
-               for (i = 0; i < n; i++)
-                  indexes[i] = s[i];
-            }
-         }
-         break;
-      case GL_FLOAT:
-         {
-            GLuint i;
-            const GLfloat *s = (const GLfloat *) src;
-            if (unpack->SwapBytes) {
-               for (i = 0; i < n; i++) {
-                  GLfloat value = s[i];
-                  SWAP4BYTE(value);
-                  indexes[i] = (GLuint) value;
-               }
-            }
-            else {
-               for (i = 0; i < n; i++)
-                  indexes[i] = (GLuint) s[i];
-            }
-         }
-         break;
-      case GL_HALF_FLOAT_ARB:
-         {
-            GLuint i;
-            const GLhalfARB *s = (const GLhalfARB *) src;
-            if (unpack->SwapBytes) {
-               for (i = 0; i < n; i++) {
-                  GLhalfARB value = s[i];
-                  SWAP2BYTE(value);
-                  indexes[i] = (GLuint) _mesa_half_to_float(value);
-               }
-            }
-            else {
-               for (i = 0; i < n; i++)
-                  indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT_24_8_EXT:
-         {
-            GLuint i;
-            const GLuint *s = (const GLuint *) src;
-            if (unpack->SwapBytes) {
-               for (i = 0; i < n; i++) {
-                  GLuint value = s[i];
-                  SWAP4BYTE(value);
-                  indexes[i] = value & 0xff;  /* lower 8 bits */
-               }
-            }
-            else {
-               for (i = 0; i < n; i++)
-                  indexes[i] = s[i] & 0xff;  /* lower 8 bits */
-            }
-         }
-         break;
-
-      default:
-         _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
-         return;
-   }
-}
-
-
-/*
- * This function extracts floating point RGBA values from arbitrary
- * image data.  srcFormat and srcType are the format and type parameters
- * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
- *
- * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
- * implements the "Conversion to floating point", "Conversion to RGB",
- * and "Final Expansion to RGBA" operations.
- *
- * Args:  n - number of pixels
- *        rgba - output colors
- *        srcFormat - format of incoming data
- *        srcType - data type of incoming data
- *        src - source data pointer
- *        swapBytes - perform byteswapping of incoming data?
- */
-static void
-extract_float_rgba(GLuint n, GLfloat rgba[][4],
-                   GLenum srcFormat, GLenum srcType, const GLvoid *src,
-                   GLboolean swapBytes)
-{
-   GLint redIndex, greenIndex, blueIndex, alphaIndex;
-   GLint stride;
-   GLint rComp, bComp, gComp, aComp;
-   GLboolean intFormat;
-   GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */
-
-   ASSERT(srcFormat == GL_RED ||
-          srcFormat == GL_GREEN ||
-          srcFormat == GL_BLUE ||
-          srcFormat == GL_ALPHA ||
-          srcFormat == GL_LUMINANCE ||
-          srcFormat == GL_LUMINANCE_ALPHA ||
-          srcFormat == GL_INTENSITY ||
-          srcFormat == GL_RG ||
-          srcFormat == GL_RGB ||
-          srcFormat == GL_BGR ||
-          srcFormat == GL_RGBA ||
-          srcFormat == GL_BGRA ||
-          srcFormat == GL_ABGR_EXT ||
-          srcFormat == GL_DU8DV8_ATI ||
-          srcFormat == GL_DUDV_ATI ||
-          srcFormat == GL_RED_INTEGER_EXT ||
-          srcFormat == GL_GREEN_INTEGER_EXT ||
-          srcFormat == GL_BLUE_INTEGER_EXT ||
-          srcFormat == GL_ALPHA_INTEGER_EXT ||
-          srcFormat == GL_RGB_INTEGER_EXT ||
-          srcFormat == GL_RGBA_INTEGER_EXT ||
-          srcFormat == GL_BGR_INTEGER_EXT ||
-          srcFormat == GL_BGRA_INTEGER_EXT ||
-          srcFormat == GL_LUMINANCE_INTEGER_EXT ||
-          srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
-   ASSERT(srcType == GL_UNSIGNED_BYTE ||
-          srcType == GL_BYTE ||
-          srcType == GL_UNSIGNED_SHORT ||
-          srcType == GL_SHORT ||
-          srcType == GL_UNSIGNED_INT ||
-          srcType == GL_INT ||
-          srcType == GL_HALF_FLOAT_ARB ||
-          srcType == GL_FLOAT ||
-          srcType == GL_UNSIGNED_BYTE_3_3_2 ||
-          srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
-          srcType == GL_UNSIGNED_SHORT_5_6_5 ||
-          srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
-          srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
-          srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
-          srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
-          srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
-          srcType == GL_UNSIGNED_INT_8_8_8_8 ||
-          srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
-          srcType == GL_UNSIGNED_INT_10_10_10_2 ||
-          srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
-   rComp = gComp = bComp = aComp = -1;
-
-   switch (srcFormat) {
-      case GL_RED:
-      case GL_RED_INTEGER_EXT:
-         redIndex = 0;
-         greenIndex = blueIndex = alphaIndex = -1;
-         stride = 1;
-         break;
-      case GL_GREEN:
-      case GL_GREEN_INTEGER_EXT:
-         greenIndex = 0;
-         redIndex = blueIndex = alphaIndex = -1;
-         stride = 1;
-         break;
-      case GL_BLUE:
-      case GL_BLUE_INTEGER_EXT:
-         blueIndex = 0;
-         redIndex = greenIndex = alphaIndex = -1;
-         stride = 1;
-         break;
-      case GL_ALPHA:
-      case GL_ALPHA_INTEGER_EXT:
-         redIndex = greenIndex = blueIndex = -1;
-         alphaIndex = 0;
-         stride = 1;
-         break;
-      case GL_LUMINANCE:
-      case GL_LUMINANCE_INTEGER_EXT:
-         redIndex = greenIndex = blueIndex = 0;
-         alphaIndex = -1;
-         stride = 1;
-         break;
-      case GL_LUMINANCE_ALPHA:
-      case GL_LUMINANCE_ALPHA_INTEGER_EXT:
-         redIndex = greenIndex = blueIndex = 0;
-         alphaIndex = 1;
-         stride = 2;
-         break;
-      case GL_INTENSITY:
-         redIndex = greenIndex = blueIndex = alphaIndex = 0;
-         stride = 1;
-         break;
-      case GL_RG:
-      case GL_RG_INTEGER:
-         redIndex = 0;
-         greenIndex = 1;
-         blueIndex = -1;
-         alphaIndex = -1;
-         rComp = 0;
-         gComp = 1;
-         bComp = 2;
-         aComp = 3;
-         stride = 2;
-         break;
-      case GL_RGB:
-      case GL_RGB_INTEGER:
-         redIndex = 0;
-         greenIndex = 1;
-         blueIndex = 2;
-         alphaIndex = -1;
-         rComp = 0;
-         gComp = 1;
-         bComp = 2;
-         aComp = 3;
-         stride = 3;
-         break;
-      case GL_BGR:
-         redIndex = 2;
-         greenIndex = 1;
-         blueIndex = 0;
-         alphaIndex = -1;
-         rComp = 2;
-         gComp = 1;
-         bComp = 0;
-         aComp = 3;
-         stride = 3;
-         break;
-      case GL_RGBA:
-      case GL_RGBA_INTEGER:
-         redIndex = 0;
-         greenIndex = 1;
-         blueIndex = 2;
-         alphaIndex = 3;
-         rComp = 0;
-         gComp = 1;
-         bComp = 2;
-         aComp = 3;
-         stride = 4;
-         break;
-      case GL_BGRA:
-         redIndex = 2;
-         greenIndex = 1;
-         blueIndex = 0;
-         alphaIndex = 3;
-         rComp = 2;
-         gComp = 1;
-         bComp = 0;
-         aComp = 3;
-         stride = 4;
-         break;
-      case GL_ABGR_EXT:
-         redIndex = 3;
-         greenIndex = 2;
-         blueIndex = 1;
-         alphaIndex = 0;
-         rComp = 3;
-         gComp = 2;
-         bComp = 1;
-         aComp = 0;
-         stride = 4;
-         break;
-      case GL_DU8DV8_ATI:
-      case GL_DUDV_ATI:
-         redIndex = 0;
-         greenIndex = 1;
-         blueIndex = -1;
-         alphaIndex = -1;
-         stride = 2;
-         break;
-      default:
-         _mesa_problem(NULL, "bad srcFormat %s in extract float data",
-                       _mesa_lookup_enum_by_nr(srcFormat));
-         return;
-   }
-
-   intFormat = _mesa_is_integer_format(srcFormat);
-
-#define PROCESS(INDEX, CHANNEL, DEFAULT, DEFAULT_INT, TYPE, CONVERSION) \
-   if ((INDEX) < 0) {                                                  \
-      GLuint i;                                                                \
-      if (intFormat) {                                                 \
-         for (i = 0; i < n; i++) {                                     \
-            rgba[i][CHANNEL] = DEFAULT_INT;                            \
-         }                                                             \
-      }                                                                        \
-      else {                                                           \
-         for (i = 0; i < n; i++) {                                     \
-            rgba[i][CHANNEL] = DEFAULT;                                        \
-         }                                                             \
-      }                                                                        \
-   }                                                                   \
-   else if (swapBytes) {                                               \
-      const TYPE *s = (const TYPE *) src;                              \
-      GLuint i;                                                                \
-      for (i = 0; i < n; i++) {                                                \
-         TYPE value = s[INDEX];                                                \
-         if (sizeof(TYPE) == 2) {                                      \
-            SWAP2BYTE(value);                                          \
-         }                                                             \
-         else if (sizeof(TYPE) == 4) {                                 \
-            SWAP4BYTE(value);                                          \
-         }                                                             \
-         if (intFormat)                                                        \
-            rgba[i][CHANNEL] = (GLfloat) value;                                \
-         else                                                          \
-            rgba[i][CHANNEL] = (GLfloat) CONVERSION(value);            \
-         s += stride;                                                  \
-      }                                                                        \
-   }                                                                   \
-   else {                                                              \
-      const TYPE *s = (const TYPE *) src;                              \
-      GLuint i;                                                                \
-      if (intFormat) {                                                 \
-         for (i = 0; i < n; i++) {                                     \
-            rgba[i][CHANNEL] = (GLfloat) s[INDEX];                     \
-            s += stride;                                               \
-         }                                                             \
-      }                                                                        \
-      else {                                                           \
-         for (i = 0; i < n; i++) {                                     \
-            rgba[i][CHANNEL] = (GLfloat) CONVERSION(s[INDEX]);         \
-            s += stride;                                               \
-         }                                                             \
-      }                                                                        \
-   }
-
-   switch (srcType) {
-      case GL_UNSIGNED_BYTE:
-         PROCESS(redIndex,   RCOMP, 0.0F,   0, GLubyte, UBYTE_TO_FLOAT);
-         PROCESS(greenIndex, GCOMP, 0.0F,   0, GLubyte, UBYTE_TO_FLOAT);
-         PROCESS(blueIndex,  BCOMP, 0.0F,   0, GLubyte, UBYTE_TO_FLOAT);
-         PROCESS(alphaIndex, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
-         break;
-      case GL_BYTE:
-         PROCESS(redIndex,   RCOMP, 0.0F,   0, GLbyte, BYTE_TO_FLOAT);
-         PROCESS(greenIndex, GCOMP, 0.0F,   0, GLbyte, BYTE_TO_FLOAT);
-         PROCESS(blueIndex,  BCOMP, 0.0F,   0, GLbyte, BYTE_TO_FLOAT);
-         PROCESS(alphaIndex, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT);
-         break;
-      case GL_UNSIGNED_SHORT:
-         PROCESS(redIndex,   RCOMP, 0.0F,      0, GLushort, USHORT_TO_FLOAT);
-         PROCESS(greenIndex, GCOMP, 0.0F,      0, GLushort, USHORT_TO_FLOAT);
-         PROCESS(blueIndex,  BCOMP, 0.0F,      0, GLushort, USHORT_TO_FLOAT);
-         PROCESS(alphaIndex, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
-         break;
-      case GL_SHORT:
-         PROCESS(redIndex,   RCOMP, 0.0F,     0, GLshort, SHORT_TO_FLOAT);
-         PROCESS(greenIndex, GCOMP, 0.0F,     0, GLshort, SHORT_TO_FLOAT);
-         PROCESS(blueIndex,  BCOMP, 0.0F,     0, GLshort, SHORT_TO_FLOAT);
-         PROCESS(alphaIndex, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT);
-         break;
-      case GL_UNSIGNED_INT:
-         PROCESS(redIndex,   RCOMP, 0.0F,          0, GLuint, UINT_TO_FLOAT);
-         PROCESS(greenIndex, GCOMP, 0.0F,          0, GLuint, UINT_TO_FLOAT);
-         PROCESS(blueIndex,  BCOMP, 0.0F,          0, GLuint, UINT_TO_FLOAT);
-         PROCESS(alphaIndex, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT);
-         break;
-      case GL_INT:
-         PROCESS(redIndex,   RCOMP, 0.0F,          0, GLint, INT_TO_FLOAT);
-         PROCESS(greenIndex, GCOMP, 0.0F,          0, GLint, INT_TO_FLOAT);
-         PROCESS(blueIndex,  BCOMP, 0.0F,          0, GLint, INT_TO_FLOAT);
-         PROCESS(alphaIndex, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT);
-         break;
-      case GL_FLOAT:
-         PROCESS(redIndex,   RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
-         PROCESS(greenIndex, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
-         PROCESS(blueIndex,  BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
-         PROCESS(alphaIndex, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat));
-         break;
-      case GL_HALF_FLOAT_ARB:
-         PROCESS(redIndex,   RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
-         PROCESS(greenIndex, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
-         PROCESS(blueIndex,  BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
-         PROCESS(alphaIndex, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float);
-         break;
-      case GL_UNSIGNED_BYTE_3_3_2:
-         {
-            const GLubyte *ubsrc = (const GLubyte *) src;
-            GLuint i;
-            if (!intFormat) {
-               rs = 1.0F / 7.0F;
-               gs = 1.0F / 7.0F;
-               bs = 1.0F / 3.0F;
-            }
-            for (i = 0; i < n; i ++) {
-               GLubyte p = ubsrc[i];
-               rgba[i][rComp] = ((p >> 5)      ) * rs;
-               rgba[i][gComp] = ((p >> 2) & 0x7) * gs;
-               rgba[i][bComp] = ((p     ) & 0x3) * bs;
-               rgba[i][aComp] = 1.0F;
-            }
-         }
-         break;
-      case GL_UNSIGNED_BYTE_2_3_3_REV:
-         {
-            const GLubyte *ubsrc = (const GLubyte *) src;
-            GLuint i;
-            if (!intFormat) {
-               rs = 1.0F / 7.0F;
-               gs = 1.0F / 7.0F;
-               bs = 1.0F / 3.0F;
-            }
-            for (i = 0; i < n; i ++) {
-               GLubyte p = ubsrc[i];
-               rgba[i][rComp] = ((p     ) & 0x7) * rs;
-               rgba[i][gComp] = ((p >> 3) & 0x7) * gs;
-               rgba[i][bComp] = ((p >> 6)      ) * bs;
-               rgba[i][aComp] = 1.0F;
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_5_6_5:
-         if (!intFormat) {
-            rs = 1.0F / 31.0F;
-            gs = 1.0F / 63.0F;
-            bs = 1.0F / 31.0F;
-         }
-         if (swapBytes) {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               SWAP2BYTE(p);
-               rgba[i][rComp] = ((p >> 11)       ) * rs;
-               rgba[i][gComp] = ((p >>  5) & 0x3f) * gs;
-               rgba[i][bComp] = ((p      ) & 0x1f) * bs;
-               rgba[i][aComp] = 1.0F;
-            }
-         }
-         else {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               rgba[i][rComp] = ((p >> 11)       ) * rs;
-               rgba[i][gComp] = ((p >>  5) & 0x3f) * gs;
-               rgba[i][bComp] = ((p      ) & 0x1f) * bs;
-               rgba[i][aComp] = 1.0F;
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_5_6_5_REV:
-         if (!intFormat) {
-            rs = 1.0F / 31.0F;
-            gs = 1.0F / 63.0F;
-            bs = 1.0F / 31.0F;
-         }
-         if (swapBytes) {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               SWAP2BYTE(p);
-               rgba[i][rComp] = ((p      ) & 0x1f) * rs;
-               rgba[i][gComp] = ((p >>  5) & 0x3f) * gs;
-               rgba[i][bComp] = ((p >> 11)       ) * bs;
-               rgba[i][aComp] = 1.0F;
-            }
-         }
-         else {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               rgba[i][rComp] = ((p      ) & 0x1f) * rs;
-               rgba[i][gComp] = ((p >>  5) & 0x3f) * gs;
-               rgba[i][bComp] = ((p >> 11)       ) * bs;
-               rgba[i][aComp] = 1.0F;
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_4_4_4_4:
-         if (!intFormat) {
-            rs = gs = bs = as = 1.0F / 15.0F;
-         }
-         if (swapBytes) {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               SWAP2BYTE(p);
-               rgba[i][rComp] = ((p >> 12)      ) * rs;
-               rgba[i][gComp] = ((p >>  8) & 0xf) * gs;
-               rgba[i][bComp] = ((p >>  4) & 0xf) * bs;
-               rgba[i][aComp] = ((p      ) & 0xf) * as;
-            }
-         }
-         else {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               rgba[i][rComp] = ((p >> 12)      ) * rs;
-               rgba[i][gComp] = ((p >>  8) & 0xf) * gs;
-               rgba[i][bComp] = ((p >>  4) & 0xf) * bs;
-               rgba[i][aComp] = ((p      ) & 0xf) * as;
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_4_4_4_4_REV:
-         if (!intFormat) {
-            rs = gs = bs = as = 1.0F / 15.0F;
-         }
-         if (swapBytes) {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               SWAP2BYTE(p);
-               rgba[i][rComp] = ((p      ) & 0xf) * rs;
-               rgba[i][gComp] = ((p >>  4) & 0xf) * gs;
-               rgba[i][bComp] = ((p >>  8) & 0xf) * bs;
-               rgba[i][aComp] = ((p >> 12)      ) * as;
-            }
-         }
-         else {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               rgba[i][rComp] = ((p      ) & 0xf) * rs;
-               rgba[i][gComp] = ((p >>  4) & 0xf) * gs;
-               rgba[i][bComp] = ((p >>  8) & 0xf) * bs;
-               rgba[i][aComp] = ((p >> 12)      ) * as;
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_5_5_5_1:
-         if (!intFormat) {
-            rs = gs = bs = 1.0F / 31.0F;
-         }
-         if (swapBytes) {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               SWAP2BYTE(p);
-               rgba[i][rComp] = ((p >> 11)       ) * rs;
-               rgba[i][gComp] = ((p >>  6) & 0x1f) * gs;
-               rgba[i][bComp] = ((p >>  1) & 0x1f) * bs;
-               rgba[i][aComp] = ((p      ) & 0x1)  * as;
-            }
-         }
-         else {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               rgba[i][rComp] = ((p >> 11)       ) * rs;
-               rgba[i][gComp] = ((p >>  6) & 0x1f) * gs;
-               rgba[i][bComp] = ((p >>  1) & 0x1f) * bs;
-               rgba[i][aComp] = ((p      ) & 0x1)  * as;
-            }
-         }
-         break;
-      case GL_UNSIGNED_SHORT_1_5_5_5_REV:
-         if (!intFormat) {
-            rs = gs = bs = 1.0F / 31.0F;
-         }
-         if (swapBytes) {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               SWAP2BYTE(p);
-               rgba[i][rComp] = ((p      ) & 0x1f) * rs;
-               rgba[i][gComp] = ((p >>  5) & 0x1f) * gs;
-               rgba[i][bComp] = ((p >> 10) & 0x1f) * bs;
-               rgba[i][aComp] = ((p >> 15)       ) * as;
-            }
-         }
-         else {
-            const GLushort *ussrc = (const GLushort *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLushort p = ussrc[i];
-               rgba[i][rComp] = ((p      ) & 0x1f) * rs;
-               rgba[i][gComp] = ((p >>  5) & 0x1f) * gs;
-               rgba[i][bComp] = ((p >> 10) & 0x1f) * bs;
-               rgba[i][aComp] = ((p >> 15)       ) * as;
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT_8_8_8_8:
-         if (swapBytes) {
-            const GLuint *uisrc = (const GLuint *) src;
-            GLuint i;
-            if (intFormat) {
-               for (i = 0; i < n; i ++) {
-                  GLuint p = uisrc[i];
-                  rgba[i][rComp] = (GLfloat) ((p      ) & 0xff);
-                  rgba[i][gComp] = (GLfloat) ((p >>  8) & 0xff);
-                  rgba[i][bComp] = (GLfloat) ((p >> 16) & 0xff);
-                  rgba[i][aComp] = (GLfloat) ((p >> 24)       );
-               }
-            }
-            else {
-               for (i = 0; i < n; i ++) {
-                  GLuint p = uisrc[i];
-                  rgba[i][rComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
-                  rgba[i][gComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
-                  rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
-                  rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24)       );
-               }
-            }
-         }
-         else {
-            const GLuint *uisrc = (const GLuint *) src;
-            GLuint i;
-            if (intFormat) {
-               for (i = 0; i < n; i ++) {
-                  GLuint p = uisrc[i];
-                  rgba[i][rComp] = (GLfloat) ((p >> 24)       );
-                  rgba[i][gComp] = (GLfloat) ((p >> 16) & 0xff);
-                  rgba[i][bComp] = (GLfloat) ((p >>  8) & 0xff);
-                  rgba[i][aComp] = (GLfloat) ((p      ) & 0xff);
-               }
-            }
-            else {
-               for (i = 0; i < n; i ++) {
-                  GLuint p = uisrc[i];
-                  rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24)       );
-                  rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
-                  rgba[i][bComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
-                  rgba[i][aComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
-               }
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT_8_8_8_8_REV:
-         if (swapBytes) {
-            const GLuint *uisrc = (const GLuint *) src;
-            GLuint i;
-            if (intFormat) {
-               for (i = 0; i < n; i ++) {
-                  GLuint p = uisrc[i];
-                  rgba[i][rComp] = (GLfloat) ((p >> 24)       );
-                  rgba[i][gComp] = (GLfloat) ((p >> 16) & 0xff);
-                  rgba[i][bComp] = (GLfloat) ((p >>  8) & 0xff);
-                  rgba[i][aComp] = (GLfloat) ((p      ) & 0xff);
-               }
-            }
-            else {
-               for (i = 0; i < n; i ++) {
-                  GLuint p = uisrc[i];
-                  rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24)       );
-                  rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
-                  rgba[i][bComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
-                  rgba[i][aComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
-               }
-            }
-         }
-         else {
-            const GLuint *uisrc = (const GLuint *) src;
-            GLuint i;
-            if (intFormat) {
-               for (i = 0; i < n; i ++) {
-                  GLuint p = uisrc[i];
-                  rgba[i][rComp] = (GLfloat) ((p      ) & 0xff);
-                  rgba[i][gComp] = (GLfloat) ((p >>  8) & 0xff);
-                  rgba[i][bComp] = (GLfloat) ((p >> 16) & 0xff);
-                  rgba[i][aComp] = (GLfloat) ((p >> 24)       );
-               }
-            }
-            else {
-               for (i = 0; i < n; i ++) {
-                  GLuint p = uisrc[i];
-                  rgba[i][rComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
-                  rgba[i][gComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
-                  rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
-                  rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24)       );
-               }
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT_10_10_10_2:
-         if (!intFormat) {
-            rs = 1.0F / 1023.0F;
-            gs = 1.0F / 1023.0F;
-            bs = 1.0F / 1023.0F;
-            as = 1.0F / 3.0F;
-         }
-         if (swapBytes) {
-            const GLuint *uisrc = (const GLuint *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLuint p = uisrc[i];
-               SWAP4BYTE(p);
-               rgba[i][rComp] = ((p >> 22)        ) * rs;
-               rgba[i][gComp] = ((p >> 12) & 0x3ff) * gs;
-               rgba[i][bComp] = ((p >>  2) & 0x3ff) * bs;
-               rgba[i][aComp] = ((p      ) & 0x3  ) * as;
-            }
-         }
-         else {
-            const GLuint *uisrc = (const GLuint *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLuint p = uisrc[i];
-               rgba[i][rComp] = ((p >> 22)        ) * rs;
-               rgba[i][gComp] = ((p >> 12) & 0x3ff) * gs;
-               rgba[i][bComp] = ((p >>  2) & 0x3ff) * bs;
-               rgba[i][aComp] = ((p      ) & 0x3  ) * as;
-            }
-         }
-         break;
-      case GL_UNSIGNED_INT_2_10_10_10_REV:
-         if (!intFormat) {
-            rs = 1.0F / 1023.0F;
-            gs = 1.0F / 1023.0F;
-            bs = 1.0F / 1023.0F;
-            as = 1.0F / 3.0F;
-         }
-         if (swapBytes) {
-            const GLuint *uisrc = (const GLuint *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLuint p = uisrc[i];
-               SWAP4BYTE(p);
-               rgba[i][rComp] = ((p      ) & 0x3ff) * rs;
-               rgba[i][gComp] = ((p >> 10) & 0x3ff) * gs;
-               rgba[i][bComp] = ((p >> 20) & 0x3ff) * bs;
-               rgba[i][aComp] = ((p >> 30)        ) * as;
-            }
-         }
-         else {
-            const GLuint *uisrc = (const GLuint *) src;
-            GLuint i;
-            for (i = 0; i < n; i ++) {
-               GLuint p = uisrc[i];
-               rgba[i][rComp] = ((p      ) & 0x3ff) * rs;
-               rgba[i][gComp] = ((p >> 10) & 0x3ff) * gs;
-               rgba[i][bComp] = ((p >> 20) & 0x3ff) * bs;
-               rgba[i][aComp] = ((p >> 30)        ) * as;
-            }
-         }
-         break;
-      default:
-         _mesa_problem(NULL, "bad srcType in extract float data");
-         break;
-   }
-}
-
-
-/*
- * Unpack a row of color image data from a client buffer according to
- * the pixel unpacking parameters.
- * Return GLchan values in the specified dest image format.
- * This is used by glDrawPixels and glTexImage?D().
- * \param ctx - the context
- *         n - number of pixels in the span
- *         dstFormat - format of destination color array
- *         dest - the destination color array
- *         srcFormat - source image format
- *         srcType - source image  data type
- *         source - source image pointer
- *         srcPacking - pixel unpacking parameters
- *         transferOps - bitmask of IMAGE_*_BIT values of operations to apply
- *
- * XXX perhaps expand this to process whole images someday.
- */
-void
-_mesa_unpack_color_span_chan( struct gl_context *ctx,
-                              GLuint n, GLenum dstFormat, GLchan dest[],
-                              GLenum srcFormat, GLenum srcType,
-                              const GLvoid *source,
-                              const struct gl_pixelstore_attrib *srcPacking,
-                              GLbitfield transferOps )
-{
-   ASSERT(dstFormat == GL_ALPHA ||
-          dstFormat == GL_LUMINANCE ||
-          dstFormat == GL_LUMINANCE_ALPHA ||
-          dstFormat == GL_INTENSITY ||
-          dstFormat == GL_RED ||
-          dstFormat == GL_RG ||
-          dstFormat == GL_RGB ||
-          dstFormat == GL_RGBA ||
-          dstFormat == GL_COLOR_INDEX);
-
-   ASSERT(srcFormat == GL_RED ||
-          srcFormat == GL_GREEN ||
-          srcFormat == GL_BLUE ||
-          srcFormat == GL_ALPHA ||
-          srcFormat == GL_LUMINANCE ||
-          srcFormat == GL_LUMINANCE_ALPHA ||
-          srcFormat == GL_INTENSITY ||
-          srcFormat == GL_RG ||
-          srcFormat == GL_RGB ||
-          srcFormat == GL_BGR ||
-          srcFormat == GL_RGBA ||
-          srcFormat == GL_BGRA ||
-          srcFormat == GL_ABGR_EXT ||
-          srcFormat == GL_COLOR_INDEX);
-
-   ASSERT(srcType == GL_BITMAP ||
-          srcType == GL_UNSIGNED_BYTE ||
-          srcType == GL_BYTE ||
-          srcType == GL_UNSIGNED_SHORT ||
-          srcType == GL_SHORT ||
-          srcType == GL_UNSIGNED_INT ||
-          srcType == GL_INT ||
-          srcType == GL_HALF_FLOAT_ARB ||
-          srcType == GL_FLOAT ||
-          srcType == GL_UNSIGNED_BYTE_3_3_2 ||
-          srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
-          srcType == GL_UNSIGNED_SHORT_5_6_5 ||
-          srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
-          srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
-          srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
-          srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
-          srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
-          srcType == GL_UNSIGNED_INT_8_8_8_8 ||
-          srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
-          srcType == GL_UNSIGNED_INT_10_10_10_2 ||
-          srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
-   /* Try simple cases first */
-   if (transferOps == 0) {
-      if (srcType == CHAN_TYPE) {
-         if (dstFormat == GL_RGBA) {
-            if (srcFormat == GL_RGBA) {
-               memcpy( dest, source, n * 4 * sizeof(GLchan) );
-               return;
-            }
-            else if (srcFormat == GL_RGB) {
-               GLuint i;
-               const GLchan *src = (const GLchan *) source;
-               GLchan *dst = dest;
-               for (i = 0; i < n; i++) {
-                  dst[0] = src[0];
-                  dst[1] = src[1];
-                  dst[2] = src[2];
-                  dst[3] = CHAN_MAX;
-                  src += 3;
-                  dst += 4;
-               }
-               return;
-            }
-         }
-         else if (dstFormat == GL_RGB) {
-            if (srcFormat == GL_RGB) {
-               memcpy( dest, source, n * 3 * sizeof(GLchan) );
-               return;
-            }
-            else if (srcFormat == GL_RGBA) {
-               GLuint i;
-               const GLchan *src = (const GLchan *) source;
-               GLchan *dst = dest;
-               for (i = 0; i < n; i++) {
-                  dst[0] = src[0];
-                  dst[1] = src[1];
-                  dst[2] = src[2];
-                  src += 4;
-                  dst += 3;
-               }
-               return;
-            }
-         }
-         else if (dstFormat == srcFormat) {
-            GLint comps = _mesa_components_in_format(srcFormat);
-            assert(comps > 0);
-            memcpy( dest, source, n * comps * sizeof(GLchan) );
-            return;
-         }
-      }
-      /*
-       * Common situation, loading 8bit RGBA/RGB source images
-       * into 16/32 bit destination. (OSMesa16/32)
-       */
-      else if (srcType == GL_UNSIGNED_BYTE) {
-         if (dstFormat == GL_RGBA) {
-            if (srcFormat == GL_RGB) {
-               GLuint i;
-               const GLubyte *src = (const GLubyte *) source;
-               GLchan *dst = dest;
-               for (i = 0; i < n; i++) {
-                  dst[0] = UBYTE_TO_CHAN(src[0]);
-                  dst[1] = UBYTE_TO_CHAN(src[1]);
-                  dst[2] = UBYTE_TO_CHAN(src[2]);
-                  dst[3] = CHAN_MAX;
-                  src += 3;
-                  dst += 4;
-               }
-               return;
-            }
-            else if (srcFormat == GL_RGBA) {
-               GLuint i;
-               const GLubyte *src = (const GLubyte *) source;
-               GLchan *dst = dest;
-               for (i = 0; i < n; i++) {
-                  dst[0] = UBYTE_TO_CHAN(src[0]);
-                  dst[1] = UBYTE_TO_CHAN(src[1]);
-                  dst[2] = UBYTE_TO_CHAN(src[2]);
-                  dst[3] = UBYTE_TO_CHAN(src[3]);
-                  src += 4;
-                  dst += 4;
-               }
-               return;
-             }
-         }
-         else if (dstFormat == GL_RGB) {
-            if (srcFormat == GL_RGB) {
-               GLuint i;
-               const GLubyte *src = (const GLubyte *) source;
-               GLchan *dst = dest;
-               for (i = 0; i < n; i++) {
-                  dst[0] = UBYTE_TO_CHAN(src[0]);
-                  dst[1] = UBYTE_TO_CHAN(src[1]);
-                  dst[2] = UBYTE_TO_CHAN(src[2]);
-                  src += 3;
-                  dst += 3;
-               }
-               return;
-            }
-            else if (srcFormat == GL_RGBA) {
-               GLuint i;
-               const GLubyte *src = (const GLubyte *) source;
-               GLchan *dst = dest;
-               for (i = 0; i < n; i++) {
-                  dst[0] = UBYTE_TO_CHAN(src[0]);
-                  dst[1] = UBYTE_TO_CHAN(src[1]);
-                  dst[2] = UBYTE_TO_CHAN(src[2]);
-                  src += 4;
-                  dst += 3;
-               }
-               return;
-            }
-         }
-      }
-   }
-
-
-   /* general solution begins here */
-   {
-      GLint dstComponents;
-      GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
-      GLint dstLuminanceIndex, dstIntensityIndex;
-      GLfloat rgba[MAX_WIDTH][4];
-
-      dstComponents = _mesa_components_in_format( dstFormat );
-      /* source & dest image formats should have been error checked by now */
-      assert(dstComponents > 0);
-
-      /*
-       * Extract image data and convert to RGBA floats
-       */
-      assert(n <= MAX_WIDTH);
-      if (srcFormat == GL_COLOR_INDEX) {
-         GLuint indexes[MAX_WIDTH];
-         extract_uint_indexes(n, indexes, srcFormat, srcType, source,
-                              srcPacking);
-
-         if (dstFormat == GL_COLOR_INDEX) {
-            GLuint i;
-            _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
-            /* convert to GLchan and return */
-            for (i = 0; i < n; i++) {
-               dest[i] = (GLchan) (indexes[i] & 0xff);
-            }
-            return;
-         }
-         else {
-            /* Convert indexes to RGBA */
-            if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
-               shift_and_offset_ci(ctx, n, indexes);
-            }
-            _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
-         }
-
-         /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
-          * with color indexes.
-          */
-         transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
-      }
-      else {
-         /* non-color index data */
-         extract_float_rgba(n, rgba, srcFormat, srcType, source,
-                            srcPacking->SwapBytes);
-      }
-
-      /* Need to clamp if returning GLubytes or GLushorts */
-#if CHAN_TYPE != GL_FLOAT
-      transferOps |= IMAGE_CLAMP_BIT;
-#endif
-
-      if (transferOps) {
-         _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
-      }
-
-      /* Now determine which color channels we need to produce.
-       * And determine the dest index (offset) within each color tuple.
-       */
-      switch (dstFormat) {
-         case GL_ALPHA:
-            dstAlphaIndex = 0;
-            dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
-            dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         case GL_LUMINANCE:
-            dstLuminanceIndex = 0;
-            dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
-            dstIntensityIndex = -1;
-            break;
-         case GL_LUMINANCE_ALPHA:
-            dstLuminanceIndex = 0;
-            dstAlphaIndex = 1;
-            dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
-            dstIntensityIndex = -1;
-            break;
-         case GL_INTENSITY:
-            dstIntensityIndex = 0;
-            dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
-            dstLuminanceIndex = -1;
-            break;
-         case GL_RED:
-            dstRedIndex = 0;
-            dstGreenIndex = dstBlueIndex = -1;
-            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         case GL_RG:
-            dstRedIndex = 0;
-            dstGreenIndex = 1;
-            dstBlueIndex = -1;
-            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         case GL_RGB:
-            dstRedIndex = 0;
-            dstGreenIndex = 1;
-            dstBlueIndex = 2;
-            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         case GL_RGBA:
-            dstRedIndex = 0;
-            dstGreenIndex = 1;
-            dstBlueIndex = 2;
-            dstAlphaIndex = 3;
-            dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         default:
-            _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_chan_span()");
-            return;
-      }
-
-
-      /* Now return the GLchan data in the requested dstFormat */
-
-      if (dstRedIndex >= 0) {
-         GLchan *dst = dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            CLAMPED_FLOAT_TO_CHAN(dst[dstRedIndex], rgba[i][RCOMP]);
-            dst += dstComponents;
-         }
-      }
-
-      if (dstGreenIndex >= 0) {
-         GLchan *dst = dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            CLAMPED_FLOAT_TO_CHAN(dst[dstGreenIndex], rgba[i][GCOMP]);
-            dst += dstComponents;
-         }
-      }
-
-      if (dstBlueIndex >= 0) {
-         GLchan *dst = dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            CLAMPED_FLOAT_TO_CHAN(dst[dstBlueIndex], rgba[i][BCOMP]);
-            dst += dstComponents;
-         }
-      }
-
-      if (dstAlphaIndex >= 0) {
-         GLchan *dst = dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            CLAMPED_FLOAT_TO_CHAN(dst[dstAlphaIndex], rgba[i][ACOMP]);
-            dst += dstComponents;
-         }
-      }
-
-      if (dstIntensityIndex >= 0) {
-         GLchan *dst = dest;
-         GLuint i;
-         assert(dstIntensityIndex == 0);
-         assert(dstComponents == 1);
-         for (i = 0; i < n; i++) {
-            /* Intensity comes from red channel */
-            CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
-         }
-      }
-
-      if (dstLuminanceIndex >= 0) {
-         GLchan *dst = dest;
-         GLuint i;
-         assert(dstLuminanceIndex == 0);
-         for (i = 0; i < n; i++) {
-            /* Luminance comes from red channel */
-            CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
-            dst += dstComponents;
-         }
-      }
-   }
-}
-
-
-/**
- * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
- * instead of GLchan.
- */
-void
-_mesa_unpack_color_span_float( struct gl_context *ctx,
-                               GLuint n, GLenum dstFormat, GLfloat dest[],
-                               GLenum srcFormat, GLenum srcType,
-                               const GLvoid *source,
-                               const struct gl_pixelstore_attrib *srcPacking,
-                               GLbitfield transferOps )
-{
-   ASSERT(dstFormat == GL_ALPHA ||
-          dstFormat == GL_LUMINANCE ||
-          dstFormat == GL_LUMINANCE_ALPHA ||
-          dstFormat == GL_INTENSITY ||
-          dstFormat == GL_RED ||
-          dstFormat == GL_RG ||
-          dstFormat == GL_RGB ||
-          dstFormat == GL_RGBA ||
-          dstFormat == GL_COLOR_INDEX);
-
-   ASSERT(srcFormat == GL_RED ||
-          srcFormat == GL_GREEN ||
-          srcFormat == GL_BLUE ||
-          srcFormat == GL_ALPHA ||
-          srcFormat == GL_LUMINANCE ||
-          srcFormat == GL_LUMINANCE_ALPHA ||
-          srcFormat == GL_INTENSITY ||
-          srcFormat == GL_RG ||
-          srcFormat == GL_RGB ||
-          srcFormat == GL_BGR ||
-          srcFormat == GL_RGBA ||
-          srcFormat == GL_BGRA ||
-          srcFormat == GL_ABGR_EXT ||
-          srcFormat == GL_RED_INTEGER_EXT ||
-          srcFormat == GL_GREEN_INTEGER_EXT ||
-          srcFormat == GL_BLUE_INTEGER_EXT ||
-          srcFormat == GL_ALPHA_INTEGER_EXT ||
-          srcFormat == GL_RGB_INTEGER_EXT ||
-          srcFormat == GL_RGBA_INTEGER_EXT ||
-          srcFormat == GL_BGR_INTEGER_EXT ||
-          srcFormat == GL_BGRA_INTEGER_EXT ||
-          srcFormat == GL_LUMINANCE_INTEGER_EXT ||
-          srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT ||
-          srcFormat == GL_COLOR_INDEX);
-
-   ASSERT(srcType == GL_BITMAP ||
-          srcType == GL_UNSIGNED_BYTE ||
-          srcType == GL_BYTE ||
-          srcType == GL_UNSIGNED_SHORT ||
-          srcType == GL_SHORT ||
-          srcType == GL_UNSIGNED_INT ||
-          srcType == GL_INT ||
-          srcType == GL_HALF_FLOAT_ARB ||
-          srcType == GL_FLOAT ||
-          srcType == GL_UNSIGNED_BYTE_3_3_2 ||
-          srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
-          srcType == GL_UNSIGNED_SHORT_5_6_5 ||
-          srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
-          srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
-          srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
-          srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
-          srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
-          srcType == GL_UNSIGNED_INT_8_8_8_8 ||
-          srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
-          srcType == GL_UNSIGNED_INT_10_10_10_2 ||
-          srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
-   /* general solution, no special cases, yet */
-   {
-      GLint dstComponents;
-      GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
-      GLint dstLuminanceIndex, dstIntensityIndex;
-      GLfloat rgba[MAX_WIDTH][4];
-
-      dstComponents = _mesa_components_in_format( dstFormat );
-      /* source & dest image formats should have been error checked by now */
-      assert(dstComponents > 0);
-
-      /*
-       * Extract image data and convert to RGBA floats
-       */
-      assert(n <= MAX_WIDTH);
-      if (srcFormat == GL_COLOR_INDEX) {
-         GLuint indexes[MAX_WIDTH];
-         extract_uint_indexes(n, indexes, srcFormat, srcType, source,
-                              srcPacking);
-
-         if (dstFormat == GL_COLOR_INDEX) {
-            GLuint i;
-            _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
-            /* convert to GLchan and return */
-            for (i = 0; i < n; i++) {
-               dest[i] = (GLchan) (indexes[i] & 0xff);
-            }
-            return;
-         }
-         else {
-            /* Convert indexes to RGBA */
-            if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
-               shift_and_offset_ci(ctx, n, indexes);
-            }
-            _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
-         }
-
-         /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
-          * with color indexes.
-          */
-         transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
-      }
-      else {
-         /* non-color index data */
-         extract_float_rgba(n, rgba, srcFormat, srcType, source,
-                            srcPacking->SwapBytes);
-      }
-
-      if (transferOps) {
-         _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
-      }
-
-      /* Now determine which color channels we need to produce.
-       * And determine the dest index (offset) within each color tuple.
-       */
-      switch (dstFormat) {
-         case GL_ALPHA:
-            dstAlphaIndex = 0;
-            dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
-            dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         case GL_LUMINANCE:
-            dstLuminanceIndex = 0;
-            dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
-            dstIntensityIndex = -1;
-            break;
-         case GL_LUMINANCE_ALPHA:
-            dstLuminanceIndex = 0;
-            dstAlphaIndex = 1;
-            dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
-            dstIntensityIndex = -1;
-            break;
-         case GL_INTENSITY:
-            dstIntensityIndex = 0;
-            dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
-            dstLuminanceIndex = -1;
-            break;
-         case GL_RED:
-            dstRedIndex = 0;
-            dstGreenIndex = dstBlueIndex = -1;
-            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         case GL_RG:
-            dstRedIndex = 0;
-            dstGreenIndex = 1;
-            dstBlueIndex = -1;
-            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         case GL_RGB:
-            dstRedIndex = 0;
-            dstGreenIndex = 1;
-            dstBlueIndex = 2;
-            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         case GL_RGBA:
-            dstRedIndex = 0;
-            dstGreenIndex = 1;
-            dstBlueIndex = 2;
-            dstAlphaIndex = 3;
-            dstLuminanceIndex = dstIntensityIndex = -1;
-            break;
-         default:
-            _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_color_span_float()");
-            return;
-      }
-
-      /* Now pack results in the requested dstFormat */
-      if (dstRedIndex >= 0) {
-         GLfloat *dst = dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[dstRedIndex] = rgba[i][RCOMP];
-            dst += dstComponents;
-         }
-      }
-
-      if (dstGreenIndex >= 0) {
-         GLfloat *dst = dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[dstGreenIndex] = rgba[i][GCOMP];
-            dst += dstComponents;
-         }
-      }
-
-      if (dstBlueIndex >= 0) {
-         GLfloat *dst = dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[dstBlueIndex] = rgba[i][BCOMP];
-            dst += dstComponents;
-         }
-      }
-
-      if (dstAlphaIndex >= 0) {
-         GLfloat *dst = dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[dstAlphaIndex] = rgba[i][ACOMP];
-            dst += dstComponents;
-         }
-      }
-
-      if (dstIntensityIndex >= 0) {
-         GLfloat *dst = dest;
-         GLuint i;
-         assert(dstIntensityIndex == 0);
-         assert(dstComponents == 1);
-         for (i = 0; i < n; i++) {
-            /* Intensity comes from red channel */
-            dst[i] = rgba[i][RCOMP];
-         }
-      }
-
-      if (dstLuminanceIndex >= 0) {
-         GLfloat *dst = dest;
-         GLuint i;
-         assert(dstLuminanceIndex == 0);
-         for (i = 0; i < n; i++) {
-            /* Luminance comes from red channel */
-            dst[0] = rgba[i][RCOMP];
-            dst += dstComponents;
-         }
-      }
-   }
-}
-
-/**
- * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
- * directly return GLbyte data, no transfer ops apply.
- */
-void
-_mesa_unpack_dudv_span_byte( struct gl_context *ctx,
-                             GLuint n, GLenum dstFormat, GLbyte dest[],
-                             GLenum srcFormat, GLenum srcType,
-                             const GLvoid *source,
-                             const struct gl_pixelstore_attrib *srcPacking,
-                             GLbitfield transferOps )
-{
-   ASSERT(dstFormat == GL_DUDV_ATI);
-   ASSERT(srcFormat == GL_DUDV_ATI);
-
-   ASSERT(srcType == GL_UNSIGNED_BYTE ||
-          srcType == GL_BYTE ||
-          srcType == GL_UNSIGNED_SHORT ||
-          srcType == GL_SHORT ||
-          srcType == GL_UNSIGNED_INT ||
-          srcType == GL_INT ||
-          srcType == GL_HALF_FLOAT_ARB ||
-          srcType == GL_FLOAT);
-
-   /* general solution */
-   {
-      GLint dstComponents;
-      GLfloat rgba[MAX_WIDTH][4];
-      GLbyte *dst = dest;
-      GLuint i;
-
-      dstComponents = _mesa_components_in_format( dstFormat );
-      /* source & dest image formats should have been error checked by now */
-      assert(dstComponents > 0);
-
-      /*
-       * Extract image data and convert to RGBA floats
-       */
-      assert(n <= MAX_WIDTH);
-      extract_float_rgba(n, rgba, srcFormat, srcType, source,
-                         srcPacking->SwapBytes);
-
-
-      /* Now determine which color channels we need to produce.
-       * And determine the dest index (offset) within each color tuple.
-       */
-
-      /* Now pack results in the requested dstFormat */
-      for (i = 0; i < n; i++) {
-         /* not sure - need clamp[-1,1] here? */
-         dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-         dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-         dst += dstComponents;
-      }
-   }
-}
-
-/*
- * Unpack a row of color index data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
- *
- * Args:  ctx - the context
- *        n - number of pixels
- *        dstType - destination data type
- *        dest - destination array
- *        srcType - source pixel type
- *        source - source data pointer
- *        srcPacking - pixel unpacking parameters
- *        transferOps - the pixel transfer operations to apply
- */
-void
-_mesa_unpack_index_span( const struct gl_context *ctx, GLuint n,
-                         GLenum dstType, GLvoid *dest,
-                         GLenum srcType, const GLvoid *source,
-                         const struct gl_pixelstore_attrib *srcPacking,
-                         GLbitfield transferOps )
-{
-   ASSERT(srcType == GL_BITMAP ||
-          srcType == GL_UNSIGNED_BYTE ||
-          srcType == GL_BYTE ||
-          srcType == GL_UNSIGNED_SHORT ||
-          srcType == GL_SHORT ||
-          srcType == GL_UNSIGNED_INT ||
-          srcType == GL_INT ||
-          srcType == GL_HALF_FLOAT_ARB ||
-          srcType == GL_FLOAT);
-
-   ASSERT(dstType == GL_UNSIGNED_BYTE ||
-          dstType == GL_UNSIGNED_SHORT ||
-          dstType == GL_UNSIGNED_INT);
-
-
-   transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
-   /*
-    * Try simple cases first
-    */
-   if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
-       && dstType == GL_UNSIGNED_BYTE) {
-      memcpy(dest, source, n * sizeof(GLubyte));
-   }
-   else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
-            && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
-      memcpy(dest, source, n * sizeof(GLuint));
-   }
-   else {
-      /*
-       * general solution
-       */
-      GLuint indexes[MAX_WIDTH];
-      assert(n <= MAX_WIDTH);
-
-      extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
-                           srcPacking);
-
-      if (transferOps)
-         _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
-
-      /* convert to dest type */
-      switch (dstType) {
-         case GL_UNSIGNED_BYTE:
-            {
-               GLubyte *dst = (GLubyte *) dest;
-               GLuint i;
-               for (i = 0; i < n; i++) {
-                  dst[i] = (GLubyte) (indexes[i] & 0xff);
-               }
-            }
-            break;
-         case GL_UNSIGNED_SHORT:
-            {
-               GLuint *dst = (GLuint *) dest;
-               GLuint i;
-               for (i = 0; i < n; i++) {
-                  dst[i] = (GLushort) (indexes[i] & 0xffff);
-               }
-            }
-            break;
-         case GL_UNSIGNED_INT:
-            memcpy(dest, indexes, n * sizeof(GLuint));
-            break;
-         default:
-            _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
-      }
-   }
-}
-
-
-void
-_mesa_pack_index_span( const struct gl_context *ctx, GLuint n,
-                       GLenum dstType, GLvoid *dest, const GLuint *source,
-                       const struct gl_pixelstore_attrib *dstPacking,
-                       GLbitfield transferOps )
-{
-   GLuint indexes[MAX_WIDTH];
-
-   ASSERT(n <= MAX_WIDTH);
-
-   transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
-   if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
-      /* make a copy of input */
-      memcpy(indexes, source, n * sizeof(GLuint));
-      _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
-      source = indexes;
-   }
-
-   switch (dstType) {
-   case GL_UNSIGNED_BYTE:
-      {
-         GLubyte *dst = (GLubyte *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            *dst++ = (GLubyte) source[i];
-         }
-      }
-      break;
-   case GL_BYTE:
-      {
-         GLbyte *dst = (GLbyte *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = (GLbyte) source[i];
-         }
-      }
-      break;
-   case GL_UNSIGNED_SHORT:
-      {
-         GLushort *dst = (GLushort *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = (GLushort) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2( (GLushort *) dst, n );
-         }
-      }
-      break;
-   case GL_SHORT:
-      {
-         GLshort *dst = (GLshort *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = (GLshort) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2( (GLushort *) dst, n );
-         }
-      }
-      break;
-   case GL_UNSIGNED_INT:
-      {
-         GLuint *dst = (GLuint *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = (GLuint) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4( (GLuint *) dst, n );
-         }
-      }
-      break;
-   case GL_INT:
-      {
-         GLint *dst = (GLint *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = (GLint) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4( (GLuint *) dst, n );
-         }
-      }
-      break;
-   case GL_FLOAT:
-      {
-         GLfloat *dst = (GLfloat *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = (GLfloat) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4( (GLuint *) dst, n );
-         }
-      }
-      break;
-   case GL_HALF_FLOAT_ARB:
-      {
-         GLhalfARB *dst = (GLhalfARB *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = _mesa_float_to_half((GLfloat) source[i]);
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2( (GLushort *) dst, n );
-         }
-      }
-      break;
-   default:
-      _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
-   }
-}
-
-
-/*
- * Unpack a row of stencil data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels
- *
- * Args:  ctx - the context
- *        n - number of pixels
- *        dstType - destination data type
- *        dest - destination array
- *        srcType - source pixel type
- *        source - source data pointer
- *        srcPacking - pixel unpacking parameters
- *        transferOps - apply offset/bias/lookup ops?
- */
-void
-_mesa_unpack_stencil_span( const struct gl_context *ctx, GLuint n,
-                           GLenum dstType, GLvoid *dest,
-                           GLenum srcType, const GLvoid *source,
-                           const struct gl_pixelstore_attrib *srcPacking,
-                           GLbitfield transferOps )
-{
-   ASSERT(srcType == GL_BITMAP ||
-          srcType == GL_UNSIGNED_BYTE ||
-          srcType == GL_BYTE ||
-          srcType == GL_UNSIGNED_SHORT ||
-          srcType == GL_SHORT ||
-          srcType == GL_UNSIGNED_INT ||
-          srcType == GL_INT ||
-          srcType == GL_UNSIGNED_INT_24_8_EXT ||
-          srcType == GL_HALF_FLOAT_ARB ||
-          srcType == GL_FLOAT);
-
-   ASSERT(dstType == GL_UNSIGNED_BYTE ||
-          dstType == GL_UNSIGNED_SHORT ||
-          dstType == GL_UNSIGNED_INT);
-
-   /* only shift and offset apply to stencil */
-   transferOps &= IMAGE_SHIFT_OFFSET_BIT;
-
-   /*
-    * Try simple cases first
-    */
-   if (transferOps == 0 &&
-       !ctx->Pixel.MapStencilFlag &&
-       srcType == GL_UNSIGNED_BYTE &&
-       dstType == GL_UNSIGNED_BYTE) {
-      memcpy(dest, source, n * sizeof(GLubyte));
-   }
-   else if (transferOps == 0 &&
-            !ctx->Pixel.MapStencilFlag &&
-            srcType == GL_UNSIGNED_INT &&
-            dstType == GL_UNSIGNED_INT &&
-            !srcPacking->SwapBytes) {
-      memcpy(dest, source, n * sizeof(GLuint));
-   }
-   else {
-      /*
-       * general solution
-       */
-      GLuint indexes[MAX_WIDTH];
-      assert(n <= MAX_WIDTH);
-
-      extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
-                           srcPacking);
-
-      if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
-         /* shift and offset indexes */
-         shift_and_offset_ci(ctx, n, indexes);
-      }
-
-      if (ctx->Pixel.MapStencilFlag) {
-         /* Apply stencil lookup table */
-         const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
-         }
-      }
-
-      /* convert to dest type */
-      switch (dstType) {
-         case GL_UNSIGNED_BYTE:
-            {
-               GLubyte *dst = (GLubyte *) dest;
-               GLuint i;
-               for (i = 0; i < n; i++) {
-                  dst[i] = (GLubyte) (indexes[i] & 0xff);
-               }
-            }
-            break;
-         case GL_UNSIGNED_SHORT:
-            {
-               GLuint *dst = (GLuint *) dest;
-               GLuint i;
-               for (i = 0; i < n; i++) {
-                  dst[i] = (GLushort) (indexes[i] & 0xffff);
-               }
-            }
-            break;
-         case GL_UNSIGNED_INT:
-            memcpy(dest, indexes, n * sizeof(GLuint));
-            break;
-         default:
-            _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
-      }
-   }
-}
-
-
-void
-_mesa_pack_stencil_span( const struct gl_context *ctx, GLuint n,
-                         GLenum dstType, GLvoid *dest, const GLstencil *source,
-                         const struct gl_pixelstore_attrib *dstPacking )
-{
-   GLstencil stencil[MAX_WIDTH];
-
-   ASSERT(n <= MAX_WIDTH);
-
-   if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
-       ctx->Pixel.MapStencilFlag) {
-      /* make a copy of input */
-      memcpy(stencil, source, n * sizeof(GLstencil));
-      _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
-      source = stencil;
-   }
-
-   switch (dstType) {
-   case GL_UNSIGNED_BYTE:
-      if (sizeof(GLstencil) == 1) {
-         memcpy( dest, source, n );
-      }
-      else {
-         GLubyte *dst = (GLubyte *) dest;
-         GLuint i;
-         for (i=0;i<n;i++) {
-            dst[i] = (GLubyte) source[i];
-         }
-      }
-      break;
-   case GL_BYTE:
-      {
-         GLbyte *dst = (GLbyte *) dest;
-         GLuint i;
-         for (i=0;i<n;i++) {
-            dst[i] = (GLbyte) (source[i] & 0x7f);
-         }
-      }
-      break;
-   case GL_UNSIGNED_SHORT:
-      {
-         GLushort *dst = (GLushort *) dest;
-         GLuint i;
-         for (i=0;i<n;i++) {
-            dst[i] = (GLushort) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2( (GLushort *) dst, n );
-         }
-      }
-      break;
-   case GL_SHORT:
-      {
-         GLshort *dst = (GLshort *) dest;
-         GLuint i;
-         for (i=0;i<n;i++) {
-            dst[i] = (GLshort) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2( (GLushort *) dst, n );
-         }
-      }
-      break;
-   case GL_UNSIGNED_INT:
-      {
-         GLuint *dst = (GLuint *) dest;
-         GLuint i;
-         for (i=0;i<n;i++) {
-            dst[i] = (GLuint) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4( (GLuint *) dst, n );
-         }
-      }
-      break;
-   case GL_INT:
-      {
-         GLint *dst = (GLint *) dest;
-         GLuint i;
-         for (i=0;i<n;i++) {
-            dst[i] = (GLint) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4( (GLuint *) dst, n );
-         }
-      }
-      break;
-   case GL_FLOAT:
-      {
-         GLfloat *dst = (GLfloat *) dest;
-         GLuint i;
-         for (i=0;i<n;i++) {
-            dst[i] = (GLfloat) source[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4( (GLuint *) dst, n );
-         }
-      }
-      break;
-   case GL_HALF_FLOAT_ARB:
-      {
-         GLhalfARB *dst = (GLhalfARB *) dest;
-         GLuint i;
-         for (i=0;i<n;i++) {
-            dst[i] = _mesa_float_to_half( (float) source[i] );
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2( (GLushort *) dst, n );
-         }
-      }
-      break;
-   case GL_BITMAP:
-      if (dstPacking->LsbFirst) {
-         GLubyte *dst = (GLubyte *) dest;
-         GLint shift = 0;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            if (shift == 0)
-               *dst = 0;
-            *dst |= ((source[i] != 0) << shift);
-            shift++;
-            if (shift == 8) {
-               shift = 0;
-               dst++;
-            }
-         }
-      }
-      else {
-         GLubyte *dst = (GLubyte *) dest;
-         GLint shift = 7;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            if (shift == 7)
-               *dst = 0;
-            *dst |= ((source[i] != 0) << shift);
-            shift--;
-            if (shift < 0) {
-               shift = 7;
-               dst++;
-            }
-         }
-      }
-      break;
-   default:
-      _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
-   }
-}
-
-#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT)                              \
-    do {                                                                \
-        GLuint i;                                                       \
-        const GLTYPE *src = (const GLTYPE *)source;                     \
-        for (i = 0; i < n; i++) {                                       \
-            GLTYPE value = src[i];                                      \
-            if (srcPacking->SwapBytes) {                                \
-                if (sizeof(GLTYPE) == 2) {                              \
-                    SWAP2BYTE(value);                                   \
-                } else if (sizeof(GLTYPE) == 4) {                       \
-                    SWAP4BYTE(value);                                   \
-                }                                                       \
-            }                                                           \
-            depthValues[i] = GLTYPE2FLOAT(value);                       \
-        }                                                               \
-    } while (0)
-
-
-/**
- * Unpack a row of depth/z values from memory, returning GLushort, GLuint
- * or GLfloat values.
- * The glPixelTransfer (scale/bias) params will be applied.
- *
- * \param dstType  one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
- * \param depthMax  max value for returned GLushort or GLuint values
- *                  (ignored for GLfloat).
- */
-void
-_mesa_unpack_depth_span( const struct gl_context *ctx, GLuint n,
-                         GLenum dstType, GLvoid *dest, GLuint depthMax,
-                         GLenum srcType, const GLvoid *source,
-                         const struct gl_pixelstore_attrib *srcPacking )
-{
-   GLfloat depthTemp[MAX_WIDTH], *depthValues;
-   GLboolean needClamp = GL_FALSE;
-
-   /* Look for special cases first.
-    * Not only are these faster, they're less prone to numeric conversion
-    * problems.  Otherwise, converting from an int type to a float then
-    * back to an int type can introduce errors that will show up as
-    * artifacts in things like depth peeling which uses glCopyTexImage.
-    */
-   if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
-      if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
-         const GLuint *src = (const GLuint *) source;
-         GLushort *dst = (GLushort *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = src[i] >> 16;
-         }
-         return;
-      }
-      if (srcType == GL_UNSIGNED_SHORT
-          && dstType == GL_UNSIGNED_INT
-          && depthMax == 0xffffffff) {
-         const GLushort *src = (const GLushort *) source;
-         GLuint *dst = (GLuint *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = src[i] | (src[i] << 16);
-         }
-         return;
-      }
-      if (srcType == GL_UNSIGNED_INT_24_8
-          && dstType == GL_UNSIGNED_INT
-          && depthMax == 0xffffff) {
-         const GLuint *src = (const GLuint *) source;
-         GLuint *dst = (GLuint *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = src[i] >> 8;
-         }
-         return;
-      }
-      /* XXX may want to add additional cases here someday */
-   }
-
-   /* general case path follows */
-
-   if (dstType == GL_FLOAT) {
-      depthValues = (GLfloat *) dest;
-   }
-   else {
-      depthValues = depthTemp;
-   }
-
-   /* Convert incoming values to GLfloat.  Some conversions will require
-    * clamping, below.
-    */
-   switch (srcType) {
-      case GL_BYTE:
-         DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
-         needClamp = GL_TRUE;
-         break;
-      case GL_UNSIGNED_BYTE:
-         DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
-         break;
-      case GL_SHORT:
-         DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
-         needClamp = GL_TRUE;
-         break;
-      case GL_UNSIGNED_SHORT:
-         DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
-         break;
-      case GL_INT:
-         DEPTH_VALUES(GLint, INT_TO_FLOAT);
-         needClamp = GL_TRUE;
-         break;
-      case GL_UNSIGNED_INT:
-         DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
-         break;
-      case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
-         if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
-             depthMax == 0xffffff &&
-             ctx->Pixel.DepthScale == 1.0 &&
-             ctx->Pixel.DepthBias == 0.0) {
-            const GLuint *src = (const GLuint *) source;
-            GLuint *zValues = (GLuint *) dest;
-            GLuint i;
-            for (i = 0; i < n; i++) {
-                GLuint value = src[i];
-                if (srcPacking->SwapBytes) {
-                    SWAP4BYTE(value);
-                }
-                zValues[i] = value & 0xffffff00;
-            }
-            return;
-         }
-         else {
-            const GLuint *src = (const GLuint *) source;
-            const GLfloat scale = 1.0f / 0xffffff;
-            GLuint i;
-            for (i = 0; i < n; i++) {
-                GLuint value = src[i];
-                if (srcPacking->SwapBytes) {
-                    SWAP4BYTE(value);
-                }
-                depthValues[i] = (value >> 8) * scale;
-            }
-         }
-         break;
-      case GL_FLOAT:
-         DEPTH_VALUES(GLfloat, 1*);
-         needClamp = GL_TRUE;
-         break;
-      case GL_HALF_FLOAT_ARB:
-         {
-            GLuint i;
-            const GLhalfARB *src = (const GLhalfARB *) source;
-            for (i = 0; i < n; i++) {
-               GLhalfARB value = src[i];
-               if (srcPacking->SwapBytes) {
-                  SWAP2BYTE(value);
-               }
-               depthValues[i] = _mesa_half_to_float(value);
-            }
-            needClamp = GL_TRUE;
-         }
-         break;
-      default:
-         _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
-         return;
-   }
-
-   /* apply depth scale and bias */
-   {
-      const GLfloat scale = ctx->Pixel.DepthScale;
-      const GLfloat bias = ctx->Pixel.DepthBias;
-      if (scale != 1.0 || bias != 0.0) {
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            depthValues[i] = depthValues[i] * scale + bias;
-         }
-         needClamp = GL_TRUE;
-      }
-   }
-
-   /* clamp to [0, 1] */
-   if (needClamp) {
-      GLuint i;
-      for (i = 0; i < n; i++) {
-         depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
-      }
-   }
-
-   /*
-    * Convert values to dstType
-    */
-   if (dstType == GL_UNSIGNED_INT) {
-      GLuint *zValues = (GLuint *) dest;
-      GLuint i;
-      if (depthMax <= 0xffffff) {
-         /* no overflow worries */
-         for (i = 0; i < n; i++) {
-            zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
-         }
-      }
-      else {
-         /* need to use double precision to prevent overflow problems */
-         for (i = 0; i < n; i++) {
-            GLdouble z = depthValues[i] * (GLfloat) depthMax;
-            if (z >= (GLdouble) 0xffffffff)
-               zValues[i] = 0xffffffff;
-            else
-               zValues[i] = (GLuint) z;
-         }
-      }
-   }
-   else if (dstType == GL_UNSIGNED_SHORT) {
-      GLushort *zValues = (GLushort *) dest;
-      GLuint i;
-      ASSERT(depthMax <= 0xffff);
-      for (i = 0; i < n; i++) {
-         zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
-      }
-   }
-   else {
-      ASSERT(dstType == GL_FLOAT);
-      /*ASSERT(depthMax == 1.0F);*/
-   }
-}
-
-
-/*
- * Pack an array of depth values.  The values are floats in [0,1].
- */
-void
-_mesa_pack_depth_span( const struct gl_context *ctx, GLuint n, GLvoid *dest,
-                       GLenum dstType, const GLfloat *depthSpan,
-                       const struct gl_pixelstore_attrib *dstPacking )
-{
-   GLfloat depthCopy[MAX_WIDTH];
-
-   ASSERT(n <= MAX_WIDTH);
-
-   if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
-      memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
-      _mesa_scale_and_bias_depth(ctx, n, depthCopy);
-      depthSpan = depthCopy;
-   }
-
-   switch (dstType) {
-   case GL_UNSIGNED_BYTE:
-      {
-         GLubyte *dst = (GLubyte *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
-         }
-      }
-      break;
-   case GL_BYTE:
-      {
-         GLbyte *dst = (GLbyte *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
-         }
-      }
-      break;
-   case GL_UNSIGNED_SHORT:
-      {
-         GLushort *dst = (GLushort *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2( (GLushort *) dst, n );
-         }
-      }
-      break;
-   case GL_SHORT:
-      {
-         GLshort *dst = (GLshort *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2( (GLushort *) dst, n );
-         }
-      }
-      break;
-   case GL_UNSIGNED_INT:
-      {
-         GLuint *dst = (GLuint *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = FLOAT_TO_UINT( depthSpan[i] );
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4( (GLuint *) dst, n );
-         }
-      }
-      break;
-   case GL_INT:
-      {
-         GLint *dst = (GLint *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = FLOAT_TO_INT( depthSpan[i] );
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4( (GLuint *) dst, n );
-         }
-      }
-      break;
-   case GL_FLOAT:
-      {
-         GLfloat *dst = (GLfloat *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = depthSpan[i];
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap4( (GLuint *) dst, n );
-         }
-      }
-      break;
-   case GL_HALF_FLOAT_ARB:
-      {
-         GLhalfARB *dst = (GLhalfARB *) dest;
-         GLuint i;
-         for (i = 0; i < n; i++) {
-            dst[i] = _mesa_float_to_half(depthSpan[i]);
-         }
-         if (dstPacking->SwapBytes) {
-            _mesa_swap2( (GLushort *) dst, n );
-         }
-      }
-      break;
-   default:
-      _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
-   }
-}
-
-
-
-/**
- * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
- */
-void
-_mesa_pack_depth_stencil_span(const struct gl_context *ctx, GLuint n, GLuint *dest,
-                              const GLfloat *depthVals,
-                              const GLstencil *stencilVals,
-                              const struct gl_pixelstore_attrib *dstPacking)
-{
-   GLfloat depthCopy[MAX_WIDTH];
-   GLstencil stencilCopy[MAX_WIDTH];
-   GLuint i;
-
-   ASSERT(n <= MAX_WIDTH);
-
-   if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
-      memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
-      _mesa_scale_and_bias_depth(ctx, n, depthCopy);
-      depthVals = depthCopy;
-   }
-
-   if (ctx->Pixel.IndexShift ||
-       ctx->Pixel.IndexOffset ||
-       ctx->Pixel.MapStencilFlag) {
-      memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
-      _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
-      stencilVals = stencilCopy;
-   }
-
-   for (i = 0; i < n; i++) {
-      GLuint z = (GLuint) (depthVals[i] * 0xffffff);
-      dest[i] = (z << 8) | (stencilVals[i] & 0xff);
-   }
-
-   if (dstPacking->SwapBytes) {
-      _mesa_swap4(dest, n);
-   }
-}
-
-
-
-
-/**
- * Unpack image data.  Apply byte swapping, byte flipping (bitmap).
- * Return all image data in a contiguous block.  This is used when we
- * compile glDrawPixels, glTexImage, etc into a display list.  We
- * need a copy of the data in a standard format.
- */
-void *
-_mesa_unpack_image( GLuint dimensions,
-                    GLsizei width, GLsizei height, GLsizei depth,
-                    GLenum format, GLenum type, const GLvoid *pixels,
-                    const struct gl_pixelstore_attrib *unpack )
-{
-   GLint bytesPerRow, compsPerRow;
-   GLboolean flipBytes, swap2, swap4;
-
-   if (!pixels)
-      return NULL;  /* not necessarily an error */
-
-   if (width <= 0 || height <= 0 || depth <= 0)
-      return NULL;  /* generate error later */
-
-   if (type == GL_BITMAP) {
-      bytesPerRow = (width + 7) >> 3;
-      flipBytes = unpack->LsbFirst;
-      swap2 = swap4 = GL_FALSE;
-      compsPerRow = 0;
-   }
-   else {
-      const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
-      GLint components = _mesa_components_in_format(format);
-      GLint bytesPerComp;
-
-      if (_mesa_type_is_packed(type))
-          components = 1;
-
-      if (bytesPerPixel <= 0 || components <= 0)
-         return NULL;   /* bad format or type.  generate error later */
-      bytesPerRow = bytesPerPixel * width;
-      bytesPerComp = bytesPerPixel / components;
-      flipBytes = GL_FALSE;
-      swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
-      swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
-      compsPerRow = components * width;
-      assert(compsPerRow >= width);
-   }
-
-   {
-      GLubyte *destBuffer
-         = (GLubyte *) malloc(bytesPerRow * height * depth);
-      GLubyte *dst;
-      GLint img, row;
-      if (!destBuffer)
-         return NULL;   /* generate GL_OUT_OF_MEMORY later */
-
-      dst = destBuffer;
-      for (img = 0; img < depth; img++) {
-         for (row = 0; row < height; row++) {
-            const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
-                               width, height, format, type, img, row, 0);
-
-            if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
-               GLint i;
-               flipBytes = GL_FALSE;
-               if (unpack->LsbFirst) {
-                  GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
-                  GLubyte dstMask = 128;
-                  const GLubyte *s = src;
-                  GLubyte *d = dst;
-                  *d = 0;
-                  for (i = 0; i < width; i++) {
-                     if (*s & srcMask) {
-                        *d |= dstMask;
-                     }      
-                     if (srcMask == 128) {
-                        srcMask = 1;
-                        s++;
-                     }
-                     else {
-                        srcMask = srcMask << 1;
-                     }
-                     if (dstMask == 1) {
-                        dstMask = 128;
-                        d++;
-                        *d = 0;
-                     }
-                     else {
-                        dstMask = dstMask >> 1;
-                     }
-                  }
-               }
-               else {
-                  GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
-                  GLubyte dstMask = 128;
-                  const GLubyte *s = src;
-                  GLubyte *d = dst;
-                  *d = 0;
-                  for (i = 0; i < width; i++) {
-                     if (*s & srcMask) {
-                        *d |= dstMask;
-                     }
-                     if (srcMask == 1) {
-                        srcMask = 128;
-                        s++;
-                     }
-                     else {
-                        srcMask = srcMask >> 1;
-                     }
-                     if (dstMask == 1) {
-                        dstMask = 128;
-                        d++;
-                        *d = 0;
-                     }
-                     else {
-                        dstMask = dstMask >> 1;
-                     }      
-                  }
-               }
-            }
-            else {
-               memcpy(dst, src, bytesPerRow);
-            }
-
-            /* byte flipping/swapping */
-            if (flipBytes) {
-               flip_bytes((GLubyte *) dst, bytesPerRow);
-            }
-            else if (swap2) {
-               _mesa_swap2((GLushort*) dst, compsPerRow);
-            }
-            else if (swap4) {
-               _mesa_swap4((GLuint*) dst, compsPerRow);
-            }
-            dst += bytesPerRow;
-         }
-      }
-      return destBuffer;
-   }
-}
-
-#endif /* _HAVE_FULL_GL */
-
 
 
 /**
index ed5ffa368c564f9e9b092394e9dd1a371ea7786f..b40717223e116fcbdc14dca9f35164da67878c0f 100644 (file)
@@ -124,23 +124,6 @@ _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
                           GLint width, GLint height,
                           GLenum format, GLenum type );
 
-extern void
-_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
-                              const struct gl_pixelstore_attrib *unpacking );
-
-
-extern void
-_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
-                            const struct gl_pixelstore_attrib *packing );
-
-
-extern GLvoid *
-_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
-                     const struct gl_pixelstore_attrib *packing );
-
-extern void
-_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
-                   GLubyte *dest, const struct gl_pixelstore_attrib *packing );
 
 extern void
 _mesa_expand_bitmap(GLsizei width, GLsizei height,
@@ -150,147 +133,6 @@ _mesa_expand_bitmap(GLsizei width, GLsizei height,
                     GLubyte onValue);
 
 
-/** \name Pixel processing functions */
-/*@{*/
-
-extern void
-_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
-                          GLfloat rScale, GLfloat gScale,
-                          GLfloat bScale, GLfloat aScale,
-                          GLfloat rBias, GLfloat gBias,
-                          GLfloat bBias, GLfloat aBias);
-
-extern void
-_mesa_map_rgba(const struct gl_context *ctx, GLuint n, GLfloat rgba[][4]);
-
-extern void
-_mesa_lookup_rgba_float(const struct gl_color_table *table,
-                        GLuint n, GLfloat rgba[][4]);
-
-extern void
-_mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
-                        GLuint n, GLubyte rgba[][4]);
-
-
-extern void
-_mesa_map_ci_to_rgba(const struct gl_context *ctx,
-                     GLuint n, const GLuint index[], GLfloat rgba[][4]);
-
-
-extern void
-_mesa_map_ci8_to_rgba8(const struct gl_context *ctx, GLuint n, const GLubyte index[],
-                       GLubyte rgba[][4]);
-
-
-extern void
-_mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
-                           GLfloat depthValues[]);
-
-extern void
-_mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
-                                GLuint depthValues[]);
-
-extern void
-_mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
-                              GLuint n, GLfloat rgba[][4]);
-
-
-extern void
-_mesa_apply_ci_transfer_ops(const struct gl_context *ctx, GLbitfield transferOps,
-                            GLuint n, GLuint indexes[]);
-
-
-extern void
-_mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
-                                 GLstencil stencil[]);
-
-
-extern void
-_mesa_pack_rgba_span_float( struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
-                            GLenum dstFormat, GLenum dstType, GLvoid *dstAddr,
-                            const struct gl_pixelstore_attrib *dstPacking,
-                            GLbitfield transferOps );
-
-
-extern void
-_mesa_unpack_color_span_chan( struct gl_context *ctx,
-                              GLuint n, GLenum dstFormat, GLchan dest[],
-                              GLenum srcFormat, GLenum srcType,
-                              const GLvoid *source,
-                              const struct gl_pixelstore_attrib *srcPacking,
-                              GLbitfield transferOps );
-
-
-extern void
-_mesa_unpack_color_span_float( struct gl_context *ctx,
-                               GLuint n, GLenum dstFormat, GLfloat dest[],
-                               GLenum srcFormat, GLenum srcType,
-                               const GLvoid *source,
-                               const struct gl_pixelstore_attrib *srcPacking,
-                               GLbitfield transferOps );
-
-extern void
-_mesa_unpack_dudv_span_byte( struct gl_context *ctx,
-                             GLuint n, GLenum dstFormat, GLbyte dest[],
-                             GLenum srcFormat, GLenum srcType,
-                             const GLvoid *source,
-                             const struct gl_pixelstore_attrib *srcPacking,
-                             GLbitfield transferOps );
-
-extern void
-_mesa_unpack_index_span( const struct gl_context *ctx, GLuint n,
-                         GLenum dstType, GLvoid *dest,
-                         GLenum srcType, const GLvoid *source,
-                         const struct gl_pixelstore_attrib *srcPacking,
-                         GLbitfield transferOps );
-
-
-extern void
-_mesa_pack_index_span( const struct gl_context *ctx, GLuint n,
-                       GLenum dstType, GLvoid *dest, const GLuint *source,
-                       const struct gl_pixelstore_attrib *dstPacking,
-                       GLbitfield transferOps );
-
-
-extern void
-_mesa_unpack_stencil_span( const struct gl_context *ctx, GLuint n,
-                           GLenum dstType, GLvoid *dest,
-                           GLenum srcType, const GLvoid *source,
-                           const struct gl_pixelstore_attrib *srcPacking,
-                           GLbitfield transferOps );
-
-extern void
-_mesa_pack_stencil_span( const struct gl_context *ctx, GLuint n,
-                         GLenum dstType, GLvoid *dest, const GLstencil *source,
-                         const struct gl_pixelstore_attrib *dstPacking );
-
-
-extern void
-_mesa_unpack_depth_span( const struct gl_context *ctx, GLuint n,
-                         GLenum dstType, GLvoid *dest, GLuint depthMax,
-                         GLenum srcType, const GLvoid *source,
-                         const struct gl_pixelstore_attrib *srcPacking );
-
-extern void
-_mesa_pack_depth_span( const struct gl_context *ctx, GLuint n, GLvoid *dest,
-                       GLenum dstType, const GLfloat *depthSpan,
-                       const struct gl_pixelstore_attrib *dstPacking );
-
-
-extern void
-_mesa_pack_depth_stencil_span(const struct gl_context *ctx, GLuint n, GLuint *dest,
-                              const GLfloat *depthVals,
-                              const GLstencil *stencilVals,
-                              const struct gl_pixelstore_attrib *dstPacking);
-
-
-extern void *
-_mesa_unpack_image( GLuint dimensions,
-                    GLsizei width, GLsizei height, GLsizei depth,
-                    GLenum format, GLenum type, const GLvoid *pixels,
-                    const struct gl_pixelstore_attrib *unpack );
-
-
 extern void
 _mesa_convert_colors(GLenum srcType, const GLvoid *src,
                      GLenum dstType, GLvoid *dst,
diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c
new file mode 100644 (file)
index 0000000..981d99c
--- /dev/null
@@ -0,0 +1,3848 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2009-2010  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pack.c
+ * Image and pixel span packing and unpacking.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "enums.h"
+#include "image.h"
+#include "pack.h"
+#include "pixeltransfer.h"
+#include "imports.h"
+
+
+/**
+ * NOTE:
+ * Normally, BYTE_TO_FLOAT(0) returns 0.00392  That causes problems when
+ * we later convert the float to a packed integer value (such as for
+ * GL_RGB5_A1) because we'll wind up with a non-zero value.
+ *
+ * We redefine the macros here so zero is handled correctly.
+ */
+#undef BYTE_TO_FLOAT
+#define BYTE_TO_FLOAT(B)    ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
+
+#undef SHORT_TO_FLOAT
+#define SHORT_TO_FLOAT(S)   ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
+
+
+
+/** Compute ceiling of integer quotient of A divided by B. */
+#define CEILING( A, B )  ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+
+
+/**
+ * Flip the 8 bits in each byte of the given array.
+ *
+ * \param p array.
+ * \param n number of bytes.
+ *
+ * \todo try this trick to flip bytes someday:
+ * \code
+ *  v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
+ *  v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
+ *  v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
+ * \endcode
+ */
+static void
+flip_bytes( GLubyte *p, GLuint n )
+{
+   GLuint i, a, b;
+   for (i = 0; i < n; i++) {
+      b = (GLuint) p[i];        /* words are often faster than bytes */
+      a = ((b & 0x01) << 7) |
+         ((b & 0x02) << 5) |
+         ((b & 0x04) << 3) |
+         ((b & 0x08) << 1) |
+         ((b & 0x10) >> 1) |
+         ((b & 0x20) >> 3) |
+         ((b & 0x40) >> 5) |
+         ((b & 0x80) >> 7);
+      p[i] = (GLubyte) a;
+   }
+}
+
+
+
+/*
+ * Unpack a 32x32 pixel polygon stipple from user memory using the
+ * current pixel unpack settings.
+ */
+void
+_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
+                              const struct gl_pixelstore_attrib *unpacking )
+{
+   GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
+   if (ptrn) {
+      /* Convert pattern from GLubytes to GLuints and handle big/little
+       * endian differences
+       */
+      GLubyte *p = ptrn;
+      GLint i;
+      for (i = 0; i < 32; i++) {
+         dest[i] = (p[0] << 24)
+                 | (p[1] << 16)
+                 | (p[2] <<  8)
+                 | (p[3]      );
+         p += 4;
+      }
+      free(ptrn);
+   }
+}
+
+
+/*
+ * Pack polygon stipple into user memory given current pixel packing
+ * settings.
+ */
+void
+_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
+                            const struct gl_pixelstore_attrib *packing )
+{
+   /* Convert pattern from GLuints to GLubytes to handle big/little
+    * endian differences.
+    */
+   GLubyte ptrn[32*4];
+   GLint i;
+   for (i = 0; i < 32; i++) {
+      ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
+      ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
+      ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
+      ptrn[i * 4 + 3] = (GLubyte) ((pattern[i]      ) & 0xff);
+   }
+
+   _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
+}
+
+
+/*
+ * Unpack bitmap data.  Resulting data will be in most-significant-bit-first
+ * order with row alignment = 1 byte.
+ */
+GLvoid *
+_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
+                     const struct gl_pixelstore_attrib *packing )
+{
+   GLint bytes, row, width_in_bytes;
+   GLubyte *buffer, *dst;
+
+   if (!pixels)
+      return NULL;
+
+   /* Alloc dest storage */
+   bytes = ((width + 7) / 8 * height);
+   buffer = (GLubyte *) malloc( bytes );
+   if (!buffer)
+      return NULL;
+
+   width_in_bytes = CEILING( width, 8 );
+   dst = buffer;
+   for (row = 0; row < height; row++) {
+      const GLubyte *src = (const GLubyte *)
+         _mesa_image_address2d(packing, pixels, width, height,
+                               GL_COLOR_INDEX, GL_BITMAP, row, 0);
+      if (!src) {
+         free(buffer);
+         return NULL;
+      }
+
+      if ((packing->SkipPixels & 7) == 0) {
+         memcpy( dst, src, width_in_bytes );
+         if (packing->LsbFirst) {
+            flip_bytes( dst, width_in_bytes );
+         }
+      }
+      else {
+         /* handling SkipPixels is a bit tricky (no pun intended!) */
+         GLint i;
+         if (packing->LsbFirst) {
+            GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
+            GLubyte dstMask = 128;
+            const GLubyte *s = src;
+            GLubyte *d = dst;
+            *d = 0;
+            for (i = 0; i < width; i++) {
+               if (*s & srcMask) {
+                  *d |= dstMask;
+               }
+               if (srcMask == 128) {
+                  srcMask = 1;
+                  s++;
+               }
+               else {
+                  srcMask = srcMask << 1;
+               }
+               if (dstMask == 1) {
+                  dstMask = 128;
+                  d++;
+                  *d = 0;
+               }
+               else {
+                  dstMask = dstMask >> 1;
+               }
+            }
+         }
+         else {
+            GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
+            GLubyte dstMask = 128;
+            const GLubyte *s = src;
+            GLubyte *d = dst;
+            *d = 0;
+            for (i = 0; i < width; i++) {
+               if (*s & srcMask) {
+                  *d |= dstMask;
+               }
+               if (srcMask == 1) {
+                  srcMask = 128;
+                  s++;
+               }
+               else {
+                  srcMask = srcMask >> 1;
+               }
+               if (dstMask == 1) {
+                  dstMask = 128;
+                  d++;
+                  *d = 0;
+               }
+               else {
+                  dstMask = dstMask >> 1;
+               }
+            }
+         }
+      }
+      dst += width_in_bytes;
+   }
+
+   return buffer;
+}
+
+
+/*
+ * Pack bitmap data.
+ */
+void
+_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
+                   GLubyte *dest, const struct gl_pixelstore_attrib *packing )
+{
+   GLint row, width_in_bytes;
+   const GLubyte *src;
+
+   if (!source)
+      return;
+
+   width_in_bytes = CEILING( width, 8 );
+   src = source;
+   for (row = 0; row < height; row++) {
+      GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
+                       width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
+      if (!dst)
+         return;
+
+      if ((packing->SkipPixels & 7) == 0) {
+         memcpy( dst, src, width_in_bytes );
+         if (packing->LsbFirst) {
+            flip_bytes( dst, width_in_bytes );
+         }
+      }
+      else {
+         /* handling SkipPixels is a bit tricky (no pun intended!) */
+         GLint i;
+         if (packing->LsbFirst) {
+            GLubyte srcMask = 128;
+            GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
+            const GLubyte *s = src;
+            GLubyte *d = dst;
+            *d = 0;
+            for (i = 0; i < width; i++) {
+               if (*s & srcMask) {
+                  *d |= dstMask;
+               }
+               if (srcMask == 1) {
+                  srcMask = 128;
+                  s++;
+               }
+               else {
+                  srcMask = srcMask >> 1;
+               }
+               if (dstMask == 128) {
+                  dstMask = 1;
+                  d++;
+                  *d = 0;
+               }
+               else {
+                  dstMask = dstMask << 1;
+               }
+            }
+         }
+         else {
+            GLubyte srcMask = 128;
+            GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
+            const GLubyte *s = src;
+            GLubyte *d = dst;
+            *d = 0;
+            for (i = 0; i < width; i++) {
+               if (*s & srcMask) {
+                  *d |= dstMask;
+               }
+               if (srcMask == 1) {
+                  srcMask = 128;
+                  s++;
+               }
+               else {
+                  srcMask = srcMask >> 1;
+               }
+               if (dstMask == 1) {
+                  dstMask = 128;
+                  d++;
+                  *d = 0;
+               }
+               else {
+                  dstMask = dstMask >> 1;
+               }
+            }
+         }
+      }
+      src += width_in_bytes;
+   }
+}
+
+
+
+
+
+/**
+ * Used to pack an array [][4] of RGBA float colors as specified
+ * by the dstFormat, dstType and dstPacking.  Used by glReadPixels,
+ * glGetConvolutionFilter(), etc.
+ * Note: the rgba values will be modified by this function when any pixel
+ * transfer ops are enabled.
+ */
+void
+_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
+                           GLenum dstFormat, GLenum dstType,
+                           GLvoid *dstAddr,
+                           const struct gl_pixelstore_attrib *dstPacking,
+                           GLbitfield transferOps)
+{
+   GLfloat luminance[MAX_WIDTH];
+   const GLint comps = _mesa_components_in_format(dstFormat);
+   GLuint i;
+
+   /* XXX
+    * This test should probably go away.  Have the caller set/clear the
+    * IMAGE_CLAMP_BIT as needed.
+    */
+   if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
+      /* need to clamp to [0, 1] */
+      transferOps |= IMAGE_CLAMP_BIT;
+   }
+
+   if (transferOps) {
+      _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
+   }
+
+   if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
+      /* compute luminance values */
+      if (transferOps & IMAGE_CLAMP_BIT) {
+         for (i = 0; i < n; i++) {
+            GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
+            luminance[i] = CLAMP(sum, 0.0F, 1.0F);
+         }
+      }
+      else {
+         for (i = 0; i < n; i++) {
+            luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
+         }
+      }
+   }
+
+   /*
+    * Pack/store the pixels.  Ugh!  Lots of cases!!!
+    */
+   switch (dstType) {
+      case GL_UNSIGNED_BYTE:
+         {
+            GLubyte *dst = (GLubyte *) dstAddr;
+            switch (dstFormat) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_DUDV_ATI:
+               case GL_DU8DV8_ATI:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                  }
+                  break;
+               default:
+                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+            }
+         }
+         break;
+      case GL_BYTE:
+         {
+            GLbyte *dst = (GLbyte *) dstAddr;
+            switch (dstFormat) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                  }
+                 break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_DUDV_ATI:
+               case GL_DU8DV8_ATI:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                  }
+                  break;
+               default:
+                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT:
+         {
+            GLushort *dst = (GLushort *) dstAddr;
+            switch (dstFormat) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
+                     CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_DUDV_ATI:
+               case GL_DU8DV8_ATI:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                  }
+                  break;
+               default:
+                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+            }
+         }
+         break;
+      case GL_SHORT:
+         {
+            GLshort *dst = (GLshort *) dstAddr;
+            switch (dstFormat) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                  }
+                 break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_DUDV_ATI:
+               case GL_DU8DV8_ATI:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                  }
+                  break;
+               default:
+                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT:
+         {
+            GLuint *dst = (GLuint *) dstAddr;
+            switch (dstFormat) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_DUDV_ATI:
+               case GL_DU8DV8_ATI:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                  }
+                  break;
+               default:
+                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+            }
+         }
+         break;
+      case GL_INT:
+         {
+            GLint *dst = (GLint *) dstAddr;
+            switch (dstFormat) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_DUDV_ATI:
+               case GL_DU8DV8_ATI:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                  }
+                  break;
+               default:
+                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+            }
+         }
+         break;
+      case GL_FLOAT:
+         {
+            GLfloat *dst = (GLfloat *) dstAddr;
+            switch (dstFormat) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = rgba[i][RCOMP];
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = rgba[i][GCOMP];
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = rgba[i][BCOMP];
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = rgba[i][ACOMP];
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = luminance[i];
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = luminance[i];
+                     dst[i*2+1] = rgba[i][ACOMP];
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = rgba[i][RCOMP];
+                     dst[i*3+1] = rgba[i][GCOMP];
+                     dst[i*3+2] = rgba[i][BCOMP];
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = rgba[i][RCOMP];
+                     dst[i*4+1] = rgba[i][GCOMP];
+                     dst[i*4+2] = rgba[i][BCOMP];
+                     dst[i*4+3] = rgba[i][ACOMP];
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = rgba[i][BCOMP];
+                     dst[i*3+1] = rgba[i][GCOMP];
+                     dst[i*3+2] = rgba[i][RCOMP];
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = rgba[i][BCOMP];
+                     dst[i*4+1] = rgba[i][GCOMP];
+                     dst[i*4+2] = rgba[i][RCOMP];
+                     dst[i*4+3] = rgba[i][ACOMP];
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = rgba[i][ACOMP];
+                     dst[i*4+1] = rgba[i][BCOMP];
+                     dst[i*4+2] = rgba[i][GCOMP];
+                     dst[i*4+3] = rgba[i][RCOMP];
+                  }
+                  break;
+               case GL_DUDV_ATI:
+               case GL_DU8DV8_ATI:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = rgba[i][RCOMP];
+                     dst[i*2+1] = rgba[i][GCOMP];
+                  }
+                  break;
+               default:
+                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+            }
+         }
+         break;
+      case GL_HALF_FLOAT_ARB:
+         {
+            GLhalfARB *dst = (GLhalfARB *) dstAddr;
+            switch (dstFormat) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = _mesa_float_to_half(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = _mesa_float_to_half(luminance[i]);
+                     dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+                     dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+                     dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+                     dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+                     dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
+                     dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
+                     dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+                     dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
+                     dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+                     dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
+                     dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
+                     dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
+                     dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
+                     dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_DUDV_ATI:
+               case GL_DU8DV8_ATI:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+                     dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+                  }
+                  break;
+               default:
+                  _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+            }
+         }
+         break;
+      case GL_UNSIGNED_BYTE_3_3_2:
+         if (dstFormat == GL_RGB) {
+            GLubyte *dst = (GLubyte *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5)
+                      | (IROUND(rgba[i][GCOMP] * 7.0F) << 2)
+                      | (IROUND(rgba[i][BCOMP] * 3.0F)     );
+            }
+         }
+         break;
+      case GL_UNSIGNED_BYTE_2_3_3_REV:
+         if (dstFormat == GL_RGB) {
+            GLubyte *dst = (GLubyte *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F)     )
+                      | (IROUND(rgba[i][GCOMP] * 7.0F) << 3)
+                      | (IROUND(rgba[i][BCOMP] * 3.0F) << 6);
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_5_6_5:
+         if (dstFormat == GL_RGB) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
+                      | (IROUND(rgba[i][GCOMP] * 63.0F) <<  5)
+                      | (IROUND(rgba[i][BCOMP] * 31.0F)      );
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_5_6_5_REV:
+         if (dstFormat == GL_RGB) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F)      )
+                      | (IROUND(rgba[i][GCOMP] * 63.0F) <<  5)
+                      | (IROUND(rgba[i][BCOMP] * 31.0F) << 11);
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_4_4_4_4:
+         if (dstFormat == GL_RGBA) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12)
+                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  8)
+                      | (IROUND(rgba[i][BCOMP] * 15.0F) <<  4)
+                      | (IROUND(rgba[i][ACOMP] * 15.0F)      );
+            }
+         }
+         else if (dstFormat == GL_BGRA) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12)
+                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  8)
+                      | (IROUND(rgba[i][RCOMP] * 15.0F) <<  4)
+                      | (IROUND(rgba[i][ACOMP] * 15.0F)      );
+            }
+         }
+         else if (dstFormat == GL_ABGR_EXT) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12)
+                      | (IROUND(rgba[i][BCOMP] * 15.0F) <<  8)
+                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  4)
+                      | (IROUND(rgba[i][RCOMP] * 15.0F)      );
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+         if (dstFormat == GL_RGBA) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F)      )
+                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  4)
+                      | (IROUND(rgba[i][BCOMP] * 15.0F) <<  8)
+                      | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
+            }
+         }
+         else if (dstFormat == GL_BGRA) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F)      )
+                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  4)
+                      | (IROUND(rgba[i][RCOMP] * 15.0F) <<  8)
+                      | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
+            }
+         }
+         else if (dstFormat == GL_ABGR_EXT) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F)      )
+                      | (IROUND(rgba[i][BCOMP] * 15.0F) <<  4)
+                      | (IROUND(rgba[i][GCOMP] * 15.0F) <<  8)
+                      | (IROUND(rgba[i][RCOMP] * 15.0F) << 12);
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_5_5_5_1:
+         if (dstFormat == GL_RGBA) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
+                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  6)
+                      | (IROUND(rgba[i][BCOMP] * 31.0F) <<  1)
+                      | (IROUND(rgba[i][ACOMP] *  1.0F)      );
+            }
+         }
+         else if (dstFormat == GL_BGRA) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11)
+                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  6)
+                      | (IROUND(rgba[i][RCOMP] * 31.0F) <<  1)
+                      | (IROUND(rgba[i][ACOMP] *  1.0F)      );
+            }
+         }
+         else if (dstFormat == GL_ABGR_EXT) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11)
+                      | (IROUND(rgba[i][BCOMP] * 31.0F) <<  6)
+                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  1)
+                      | (IROUND(rgba[i][RCOMP] *  1.0F)      );
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+         if (dstFormat == GL_RGBA) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F)      )
+                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  5)
+                      | (IROUND(rgba[i][BCOMP] * 31.0F) << 10)
+                      | (IROUND(rgba[i][ACOMP] *  1.0F) << 15);
+            }
+         }
+         else if (dstFormat == GL_BGRA) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F)      )
+                      | (IROUND(rgba[i][GCOMP] * 31.0F) <<  5)
+                      | (IROUND(rgba[i][RCOMP] * 31.0F) << 10)
+                      | (IROUND(rgba[i][ACOMP] *  1.0F) << 15);
+            }
+         }
+         else if (dstFormat == GL_ABGR_EXT) {
+            GLushort *dst = (GLushort *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F)      )
+                      | (IROUND(rgba[i][BCOMP] * 31.0F) <<  5)
+                      | (IROUND(rgba[i][GCOMP] * 31.0F) << 10)
+                      | (IROUND(rgba[i][RCOMP] *  1.0F) << 15);
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_8_8_8_8:
+         if (dstFormat == GL_RGBA) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24)
+                      | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
+                      | (IROUND(rgba[i][BCOMP] * 255.F) <<  8)
+                      | (IROUND(rgba[i][ACOMP] * 255.F)      );
+            }
+         }
+         else if (dstFormat == GL_BGRA) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24)
+                      | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
+                      | (IROUND(rgba[i][RCOMP] * 255.F) <<  8)
+                      | (IROUND(rgba[i][ACOMP] * 255.F)      );
+            }
+         }
+         else if (dstFormat == GL_ABGR_EXT) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24)
+                      | (IROUND(rgba[i][BCOMP] * 255.F) << 16)
+                      | (IROUND(rgba[i][GCOMP] * 255.F) <<  8)
+                      | (IROUND(rgba[i][RCOMP] * 255.F)      );
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_8_8_8_8_REV:
+         if (dstFormat == GL_RGBA) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F)      )
+                      | (IROUND(rgba[i][GCOMP] * 255.0F) <<  8)
+                      | (IROUND(rgba[i][BCOMP] * 255.0F) << 16)
+                      | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
+            }
+         }
+         else if (dstFormat == GL_BGRA) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F)      )
+                      | (IROUND(rgba[i][GCOMP] * 255.0F) <<  8)
+                      | (IROUND(rgba[i][RCOMP] * 255.0F) << 16)
+                      | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
+            }
+         }
+         else if (dstFormat == GL_ABGR_EXT) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F)      )
+                      | (IROUND(rgba[i][BCOMP] * 255.0F) <<  8)
+                      | (IROUND(rgba[i][GCOMP] * 255.0F) << 16)
+                      | (IROUND(rgba[i][RCOMP] * 255.0F) << 24);
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_10_10_10_2:
+         if (dstFormat == GL_RGBA) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22)
+                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
+                      | (IROUND(rgba[i][BCOMP] * 1023.0F) <<  2)
+                      | (IROUND(rgba[i][ACOMP] *    3.0F)      );
+            }
+         }
+         else if (dstFormat == GL_BGRA) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22)
+                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
+                      | (IROUND(rgba[i][RCOMP] * 1023.0F) <<  2)
+                      | (IROUND(rgba[i][ACOMP] *    3.0F)      );
+            }
+         }
+         else if (dstFormat == GL_ABGR_EXT) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22)
+                      | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12)
+                      | (IROUND(rgba[i][GCOMP] * 1023.0F) <<  2)
+                      | (IROUND(rgba[i][RCOMP] *    3.0F)      );
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_2_10_10_10_REV:
+         if (dstFormat == GL_RGBA) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F)      )
+                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
+                      | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20)
+                      | (IROUND(rgba[i][ACOMP] *    3.0F) << 30);
+            }
+         }
+         else if (dstFormat == GL_BGRA) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F)      )
+                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
+                      | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20)
+                      | (IROUND(rgba[i][ACOMP] *    3.0F) << 30);
+            }
+         }
+         else if (dstFormat == GL_ABGR_EXT) {
+            GLuint *dst = (GLuint *) dstAddr;
+            for (i=0;i<n;i++) {
+               dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F)      )
+                      | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10)
+                      | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20)
+                      | (IROUND(rgba[i][RCOMP] *    3.0F) << 30);
+            }
+         }
+         break;
+      default:
+         _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
+         return;
+   }
+
+   if (dstPacking->SwapBytes) {
+      GLint swapSize = _mesa_sizeof_packed_type(dstType);
+      if (swapSize == 2) {
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2((GLushort *) dstAddr, n * comps);
+         }
+      }
+      else if (swapSize == 4) {
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4((GLuint *) dstAddr, n * comps);
+         }
+      }
+   }
+}
+
+
+
+#define SWAP2BYTE(VALUE)                       \
+   {                                           \
+      GLubyte *bytes = (GLubyte *) &(VALUE);   \
+      GLubyte tmp = bytes[0];                  \
+      bytes[0] = bytes[1];                     \
+      bytes[1] = tmp;                          \
+   }
+
+#define SWAP4BYTE(VALUE)                       \
+   {                                           \
+      GLubyte *bytes = (GLubyte *) &(VALUE);   \
+      GLubyte tmp = bytes[0];                  \
+      bytes[0] = bytes[3];                     \
+      bytes[3] = tmp;                          \
+      tmp = bytes[1];                          \
+      bytes[1] = bytes[2];                     \
+      bytes[2] = tmp;                          \
+   }
+
+
+static void
+extract_uint_indexes(GLuint n, GLuint indexes[],
+                     GLenum srcFormat, GLenum srcType, const GLvoid *src,
+                     const struct gl_pixelstore_attrib *unpack )
+{
+   ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
+
+   ASSERT(srcType == GL_BITMAP ||
+          srcType == GL_UNSIGNED_BYTE ||
+          srcType == GL_BYTE ||
+          srcType == GL_UNSIGNED_SHORT ||
+          srcType == GL_SHORT ||
+          srcType == GL_UNSIGNED_INT ||
+          srcType == GL_INT ||
+          srcType == GL_UNSIGNED_INT_24_8_EXT ||
+          srcType == GL_HALF_FLOAT_ARB ||
+          srcType == GL_FLOAT);
+
+   switch (srcType) {
+      case GL_BITMAP:
+         {
+            GLubyte *ubsrc = (GLubyte *) src;
+            if (unpack->LsbFirst) {
+               GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
+               GLuint i;
+               for (i = 0; i < n; i++) {
+                  indexes[i] = (*ubsrc & mask) ? 1 : 0;
+                  if (mask == 128) {
+                     mask = 1;
+                     ubsrc++;
+                  }
+                  else {
+                     mask = mask << 1;
+                  }
+               }
+            }
+            else {
+               GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
+               GLuint i;
+               for (i = 0; i < n; i++) {
+                  indexes[i] = (*ubsrc & mask) ? 1 : 0;
+                  if (mask == 1) {
+                     mask = 128;
+                     ubsrc++;
+                  }
+                  else {
+                     mask = mask >> 1;
+                  }
+               }
+            }
+         }
+         break;
+      case GL_UNSIGNED_BYTE:
+         {
+            GLuint i;
+            const GLubyte *s = (const GLubyte *) src;
+            for (i = 0; i < n; i++)
+               indexes[i] = s[i];
+         }
+         break;
+      case GL_BYTE:
+         {
+            GLuint i;
+            const GLbyte *s = (const GLbyte *) src;
+            for (i = 0; i < n; i++)
+               indexes[i] = s[i];
+         }
+         break;
+      case GL_UNSIGNED_SHORT:
+         {
+            GLuint i;
+            const GLushort *s = (const GLushort *) src;
+            if (unpack->SwapBytes) {
+               for (i = 0; i < n; i++) {
+                  GLushort value = s[i];
+                  SWAP2BYTE(value);
+                  indexes[i] = value;
+               }
+            }
+            else {
+               for (i = 0; i < n; i++)
+                  indexes[i] = s[i];
+            }
+         }
+         break;
+      case GL_SHORT:
+         {
+            GLuint i;
+            const GLshort *s = (const GLshort *) src;
+            if (unpack->SwapBytes) {
+               for (i = 0; i < n; i++) {
+                  GLshort value = s[i];
+                  SWAP2BYTE(value);
+                  indexes[i] = value;
+               }
+            }
+            else {
+               for (i = 0; i < n; i++)
+                  indexes[i] = s[i];
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT:
+         {
+            GLuint i;
+            const GLuint *s = (const GLuint *) src;
+            if (unpack->SwapBytes) {
+               for (i = 0; i < n; i++) {
+                  GLuint value = s[i];
+                  SWAP4BYTE(value);
+                  indexes[i] = value;
+               }
+            }
+            else {
+               for (i = 0; i < n; i++)
+                  indexes[i] = s[i];
+            }
+         }
+         break;
+      case GL_INT:
+         {
+            GLuint i;
+            const GLint *s = (const GLint *) src;
+            if (unpack->SwapBytes) {
+               for (i = 0; i < n; i++) {
+                  GLint value = s[i];
+                  SWAP4BYTE(value);
+                  indexes[i] = value;
+               }
+            }
+            else {
+               for (i = 0; i < n; i++)
+                  indexes[i] = s[i];
+            }
+         }
+         break;
+      case GL_FLOAT:
+         {
+            GLuint i;
+            const GLfloat *s = (const GLfloat *) src;
+            if (unpack->SwapBytes) {
+               for (i = 0; i < n; i++) {
+                  GLfloat value = s[i];
+                  SWAP4BYTE(value);
+                  indexes[i] = (GLuint) value;
+               }
+            }
+            else {
+               for (i = 0; i < n; i++)
+                  indexes[i] = (GLuint) s[i];
+            }
+         }
+         break;
+      case GL_HALF_FLOAT_ARB:
+         {
+            GLuint i;
+            const GLhalfARB *s = (const GLhalfARB *) src;
+            if (unpack->SwapBytes) {
+               for (i = 0; i < n; i++) {
+                  GLhalfARB value = s[i];
+                  SWAP2BYTE(value);
+                  indexes[i] = (GLuint) _mesa_half_to_float(value);
+               }
+            }
+            else {
+               for (i = 0; i < n; i++)
+                  indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_24_8_EXT:
+         {
+            GLuint i;
+            const GLuint *s = (const GLuint *) src;
+            if (unpack->SwapBytes) {
+               for (i = 0; i < n; i++) {
+                  GLuint value = s[i];
+                  SWAP4BYTE(value);
+                  indexes[i] = value & 0xff;  /* lower 8 bits */
+               }
+            }
+            else {
+               for (i = 0; i < n; i++)
+                  indexes[i] = s[i] & 0xff;  /* lower 8 bits */
+            }
+         }
+         break;
+
+      default:
+         _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
+         return;
+   }
+}
+
+
+/*
+ * This function extracts floating point RGBA values from arbitrary
+ * image data.  srcFormat and srcType are the format and type parameters
+ * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
+ *
+ * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
+ * implements the "Conversion to floating point", "Conversion to RGB",
+ * and "Final Expansion to RGBA" operations.
+ *
+ * Args:  n - number of pixels
+ *        rgba - output colors
+ *        srcFormat - format of incoming data
+ *        srcType - data type of incoming data
+ *        src - source data pointer
+ *        swapBytes - perform byteswapping of incoming data?
+ */
+static void
+extract_float_rgba(GLuint n, GLfloat rgba[][4],
+                   GLenum srcFormat, GLenum srcType, const GLvoid *src,
+                   GLboolean swapBytes)
+{
+   GLint redIndex, greenIndex, blueIndex, alphaIndex;
+   GLint stride;
+   GLint rComp, bComp, gComp, aComp;
+   GLboolean intFormat;
+   GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */
+
+   ASSERT(srcFormat == GL_RED ||
+          srcFormat == GL_GREEN ||
+          srcFormat == GL_BLUE ||
+          srcFormat == GL_ALPHA ||
+          srcFormat == GL_LUMINANCE ||
+          srcFormat == GL_LUMINANCE_ALPHA ||
+          srcFormat == GL_INTENSITY ||
+          srcFormat == GL_RG ||
+          srcFormat == GL_RGB ||
+          srcFormat == GL_BGR ||
+          srcFormat == GL_RGBA ||
+          srcFormat == GL_BGRA ||
+          srcFormat == GL_ABGR_EXT ||
+          srcFormat == GL_DU8DV8_ATI ||
+          srcFormat == GL_DUDV_ATI ||
+          srcFormat == GL_RED_INTEGER_EXT ||
+          srcFormat == GL_GREEN_INTEGER_EXT ||
+          srcFormat == GL_BLUE_INTEGER_EXT ||
+          srcFormat == GL_ALPHA_INTEGER_EXT ||
+          srcFormat == GL_RGB_INTEGER_EXT ||
+          srcFormat == GL_RGBA_INTEGER_EXT ||
+          srcFormat == GL_BGR_INTEGER_EXT ||
+          srcFormat == GL_BGRA_INTEGER_EXT ||
+          srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+          srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
+
+   ASSERT(srcType == GL_UNSIGNED_BYTE ||
+          srcType == GL_BYTE ||
+          srcType == GL_UNSIGNED_SHORT ||
+          srcType == GL_SHORT ||
+          srcType == GL_UNSIGNED_INT ||
+          srcType == GL_INT ||
+          srcType == GL_HALF_FLOAT_ARB ||
+          srcType == GL_FLOAT ||
+          srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+          srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+          srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+          srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+          srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+          srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+          srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+          srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+          srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+          srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+          srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+          srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+   rComp = gComp = bComp = aComp = -1;
+
+   switch (srcFormat) {
+      case GL_RED:
+      case GL_RED_INTEGER_EXT:
+         redIndex = 0;
+         greenIndex = blueIndex = alphaIndex = -1;
+         stride = 1;
+         break;
+      case GL_GREEN:
+      case GL_GREEN_INTEGER_EXT:
+         greenIndex = 0;
+         redIndex = blueIndex = alphaIndex = -1;
+         stride = 1;
+         break;
+      case GL_BLUE:
+      case GL_BLUE_INTEGER_EXT:
+         blueIndex = 0;
+         redIndex = greenIndex = alphaIndex = -1;
+         stride = 1;
+         break;
+      case GL_ALPHA:
+      case GL_ALPHA_INTEGER_EXT:
+         redIndex = greenIndex = blueIndex = -1;
+         alphaIndex = 0;
+         stride = 1;
+         break;
+      case GL_LUMINANCE:
+      case GL_LUMINANCE_INTEGER_EXT:
+         redIndex = greenIndex = blueIndex = 0;
+         alphaIndex = -1;
+         stride = 1;
+         break;
+      case GL_LUMINANCE_ALPHA:
+      case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+         redIndex = greenIndex = blueIndex = 0;
+         alphaIndex = 1;
+         stride = 2;
+         break;
+      case GL_INTENSITY:
+         redIndex = greenIndex = blueIndex = alphaIndex = 0;
+         stride = 1;
+         break;
+      case GL_RG:
+      case GL_RG_INTEGER:
+         redIndex = 0;
+         greenIndex = 1;
+         blueIndex = -1;
+         alphaIndex = -1;
+         rComp = 0;
+         gComp = 1;
+         bComp = 2;
+         aComp = 3;
+         stride = 2;
+         break;
+      case GL_RGB:
+      case GL_RGB_INTEGER:
+         redIndex = 0;
+         greenIndex = 1;
+         blueIndex = 2;
+         alphaIndex = -1;
+         rComp = 0;
+         gComp = 1;
+         bComp = 2;
+         aComp = 3;
+         stride = 3;
+         break;
+      case GL_BGR:
+         redIndex = 2;
+         greenIndex = 1;
+         blueIndex = 0;
+         alphaIndex = -1;
+         rComp = 2;
+         gComp = 1;
+         bComp = 0;
+         aComp = 3;
+         stride = 3;
+         break;
+      case GL_RGBA:
+      case GL_RGBA_INTEGER:
+         redIndex = 0;
+         greenIndex = 1;
+         blueIndex = 2;
+         alphaIndex = 3;
+         rComp = 0;
+         gComp = 1;
+         bComp = 2;
+         aComp = 3;
+         stride = 4;
+         break;
+      case GL_BGRA:
+         redIndex = 2;
+         greenIndex = 1;
+         blueIndex = 0;
+         alphaIndex = 3;
+         rComp = 2;
+         gComp = 1;
+         bComp = 0;
+         aComp = 3;
+         stride = 4;
+         break;
+      case GL_ABGR_EXT:
+         redIndex = 3;
+         greenIndex = 2;
+         blueIndex = 1;
+         alphaIndex = 0;
+         rComp = 3;
+         gComp = 2;
+         bComp = 1;
+         aComp = 0;
+         stride = 4;
+         break;
+      case GL_DU8DV8_ATI:
+      case GL_DUDV_ATI:
+         redIndex = 0;
+         greenIndex = 1;
+         blueIndex = -1;
+         alphaIndex = -1;
+         stride = 2;
+         break;
+      default:
+         _mesa_problem(NULL, "bad srcFormat %s in extract float data",
+                       _mesa_lookup_enum_by_nr(srcFormat));
+         return;
+   }
+
+   intFormat = _mesa_is_integer_format(srcFormat);
+
+#define PROCESS(INDEX, CHANNEL, DEFAULT, DEFAULT_INT, TYPE, CONVERSION) \
+   if ((INDEX) < 0) {                                                  \
+      GLuint i;                                                                \
+      if (intFormat) {                                                 \
+         for (i = 0; i < n; i++) {                                     \
+            rgba[i][CHANNEL] = DEFAULT_INT;                            \
+         }                                                             \
+      }                                                                        \
+      else {                                                           \
+         for (i = 0; i < n; i++) {                                     \
+            rgba[i][CHANNEL] = DEFAULT;                                        \
+         }                                                             \
+      }                                                                        \
+   }                                                                   \
+   else if (swapBytes) {                                               \
+      const TYPE *s = (const TYPE *) src;                              \
+      GLuint i;                                                                \
+      for (i = 0; i < n; i++) {                                                \
+         TYPE value = s[INDEX];                                                \
+         if (sizeof(TYPE) == 2) {                                      \
+            SWAP2BYTE(value);                                          \
+         }                                                             \
+         else if (sizeof(TYPE) == 4) {                                 \
+            SWAP4BYTE(value);                                          \
+         }                                                             \
+         if (intFormat)                                                        \
+            rgba[i][CHANNEL] = (GLfloat) value;                                \
+         else                                                          \
+            rgba[i][CHANNEL] = (GLfloat) CONVERSION(value);            \
+         s += stride;                                                  \
+      }                                                                        \
+   }                                                                   \
+   else {                                                              \
+      const TYPE *s = (const TYPE *) src;                              \
+      GLuint i;                                                                \
+      if (intFormat) {                                                 \
+         for (i = 0; i < n; i++) {                                     \
+            rgba[i][CHANNEL] = (GLfloat) s[INDEX];                     \
+            s += stride;                                               \
+         }                                                             \
+      }                                                                        \
+      else {                                                           \
+         for (i = 0; i < n; i++) {                                     \
+            rgba[i][CHANNEL] = (GLfloat) CONVERSION(s[INDEX]);         \
+            s += stride;                                               \
+         }                                                             \
+      }                                                                        \
+   }
+
+   switch (srcType) {
+      case GL_UNSIGNED_BYTE:
+         PROCESS(redIndex,   RCOMP, 0.0F,   0, GLubyte, UBYTE_TO_FLOAT);
+         PROCESS(greenIndex, GCOMP, 0.0F,   0, GLubyte, UBYTE_TO_FLOAT);
+         PROCESS(blueIndex,  BCOMP, 0.0F,   0, GLubyte, UBYTE_TO_FLOAT);
+         PROCESS(alphaIndex, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
+         break;
+      case GL_BYTE:
+         PROCESS(redIndex,   RCOMP, 0.0F,   0, GLbyte, BYTE_TO_FLOAT);
+         PROCESS(greenIndex, GCOMP, 0.0F,   0, GLbyte, BYTE_TO_FLOAT);
+         PROCESS(blueIndex,  BCOMP, 0.0F,   0, GLbyte, BYTE_TO_FLOAT);
+         PROCESS(alphaIndex, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT);
+         break;
+      case GL_UNSIGNED_SHORT:
+         PROCESS(redIndex,   RCOMP, 0.0F,      0, GLushort, USHORT_TO_FLOAT);
+         PROCESS(greenIndex, GCOMP, 0.0F,      0, GLushort, USHORT_TO_FLOAT);
+         PROCESS(blueIndex,  BCOMP, 0.0F,      0, GLushort, USHORT_TO_FLOAT);
+         PROCESS(alphaIndex, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
+         break;
+      case GL_SHORT:
+         PROCESS(redIndex,   RCOMP, 0.0F,     0, GLshort, SHORT_TO_FLOAT);
+         PROCESS(greenIndex, GCOMP, 0.0F,     0, GLshort, SHORT_TO_FLOAT);
+         PROCESS(blueIndex,  BCOMP, 0.0F,     0, GLshort, SHORT_TO_FLOAT);
+         PROCESS(alphaIndex, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT);
+         break;
+      case GL_UNSIGNED_INT:
+         PROCESS(redIndex,   RCOMP, 0.0F,          0, GLuint, UINT_TO_FLOAT);
+         PROCESS(greenIndex, GCOMP, 0.0F,          0, GLuint, UINT_TO_FLOAT);
+         PROCESS(blueIndex,  BCOMP, 0.0F,          0, GLuint, UINT_TO_FLOAT);
+         PROCESS(alphaIndex, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT);
+         break;
+      case GL_INT:
+         PROCESS(redIndex,   RCOMP, 0.0F,          0, GLint, INT_TO_FLOAT);
+         PROCESS(greenIndex, GCOMP, 0.0F,          0, GLint, INT_TO_FLOAT);
+         PROCESS(blueIndex,  BCOMP, 0.0F,          0, GLint, INT_TO_FLOAT);
+         PROCESS(alphaIndex, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT);
+         break;
+      case GL_FLOAT:
+         PROCESS(redIndex,   RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
+         PROCESS(greenIndex, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
+         PROCESS(blueIndex,  BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
+         PROCESS(alphaIndex, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat));
+         break;
+      case GL_HALF_FLOAT_ARB:
+         PROCESS(redIndex,   RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
+         PROCESS(greenIndex, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
+         PROCESS(blueIndex,  BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
+         PROCESS(alphaIndex, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float);
+         break;
+      case GL_UNSIGNED_BYTE_3_3_2:
+         {
+            const GLubyte *ubsrc = (const GLubyte *) src;
+            GLuint i;
+            if (!intFormat) {
+               rs = 1.0F / 7.0F;
+               gs = 1.0F / 7.0F;
+               bs = 1.0F / 3.0F;
+            }
+            for (i = 0; i < n; i ++) {
+               GLubyte p = ubsrc[i];
+               rgba[i][rComp] = ((p >> 5)      ) * rs;
+               rgba[i][gComp] = ((p >> 2) & 0x7) * gs;
+               rgba[i][bComp] = ((p     ) & 0x3) * bs;
+               rgba[i][aComp] = 1.0F;
+            }
+         }
+         break;
+      case GL_UNSIGNED_BYTE_2_3_3_REV:
+         {
+            const GLubyte *ubsrc = (const GLubyte *) src;
+            GLuint i;
+            if (!intFormat) {
+               rs = 1.0F / 7.0F;
+               gs = 1.0F / 7.0F;
+               bs = 1.0F / 3.0F;
+            }
+            for (i = 0; i < n; i ++) {
+               GLubyte p = ubsrc[i];
+               rgba[i][rComp] = ((p     ) & 0x7) * rs;
+               rgba[i][gComp] = ((p >> 3) & 0x7) * gs;
+               rgba[i][bComp] = ((p >> 6)      ) * bs;
+               rgba[i][aComp] = 1.0F;
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_5_6_5:
+         if (!intFormat) {
+            rs = 1.0F / 31.0F;
+            gs = 1.0F / 63.0F;
+            bs = 1.0F / 31.0F;
+         }
+         if (swapBytes) {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               SWAP2BYTE(p);
+               rgba[i][rComp] = ((p >> 11)       ) * rs;
+               rgba[i][gComp] = ((p >>  5) & 0x3f) * gs;
+               rgba[i][bComp] = ((p      ) & 0x1f) * bs;
+               rgba[i][aComp] = 1.0F;
+            }
+         }
+         else {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               rgba[i][rComp] = ((p >> 11)       ) * rs;
+               rgba[i][gComp] = ((p >>  5) & 0x3f) * gs;
+               rgba[i][bComp] = ((p      ) & 0x1f) * bs;
+               rgba[i][aComp] = 1.0F;
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_5_6_5_REV:
+         if (!intFormat) {
+            rs = 1.0F / 31.0F;
+            gs = 1.0F / 63.0F;
+            bs = 1.0F / 31.0F;
+         }
+         if (swapBytes) {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               SWAP2BYTE(p);
+               rgba[i][rComp] = ((p      ) & 0x1f) * rs;
+               rgba[i][gComp] = ((p >>  5) & 0x3f) * gs;
+               rgba[i][bComp] = ((p >> 11)       ) * bs;
+               rgba[i][aComp] = 1.0F;
+            }
+         }
+         else {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               rgba[i][rComp] = ((p      ) & 0x1f) * rs;
+               rgba[i][gComp] = ((p >>  5) & 0x3f) * gs;
+               rgba[i][bComp] = ((p >> 11)       ) * bs;
+               rgba[i][aComp] = 1.0F;
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_4_4_4_4:
+         if (!intFormat) {
+            rs = gs = bs = as = 1.0F / 15.0F;
+         }
+         if (swapBytes) {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               SWAP2BYTE(p);
+               rgba[i][rComp] = ((p >> 12)      ) * rs;
+               rgba[i][gComp] = ((p >>  8) & 0xf) * gs;
+               rgba[i][bComp] = ((p >>  4) & 0xf) * bs;
+               rgba[i][aComp] = ((p      ) & 0xf) * as;
+            }
+         }
+         else {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               rgba[i][rComp] = ((p >> 12)      ) * rs;
+               rgba[i][gComp] = ((p >>  8) & 0xf) * gs;
+               rgba[i][bComp] = ((p >>  4) & 0xf) * bs;
+               rgba[i][aComp] = ((p      ) & 0xf) * as;
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+         if (!intFormat) {
+            rs = gs = bs = as = 1.0F / 15.0F;
+         }
+         if (swapBytes) {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               SWAP2BYTE(p);
+               rgba[i][rComp] = ((p      ) & 0xf) * rs;
+               rgba[i][gComp] = ((p >>  4) & 0xf) * gs;
+               rgba[i][bComp] = ((p >>  8) & 0xf) * bs;
+               rgba[i][aComp] = ((p >> 12)      ) * as;
+            }
+         }
+         else {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               rgba[i][rComp] = ((p      ) & 0xf) * rs;
+               rgba[i][gComp] = ((p >>  4) & 0xf) * gs;
+               rgba[i][bComp] = ((p >>  8) & 0xf) * bs;
+               rgba[i][aComp] = ((p >> 12)      ) * as;
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_5_5_5_1:
+         if (!intFormat) {
+            rs = gs = bs = 1.0F / 31.0F;
+         }
+         if (swapBytes) {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               SWAP2BYTE(p);
+               rgba[i][rComp] = ((p >> 11)       ) * rs;
+               rgba[i][gComp] = ((p >>  6) & 0x1f) * gs;
+               rgba[i][bComp] = ((p >>  1) & 0x1f) * bs;
+               rgba[i][aComp] = ((p      ) & 0x1)  * as;
+            }
+         }
+         else {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               rgba[i][rComp] = ((p >> 11)       ) * rs;
+               rgba[i][gComp] = ((p >>  6) & 0x1f) * gs;
+               rgba[i][bComp] = ((p >>  1) & 0x1f) * bs;
+               rgba[i][aComp] = ((p      ) & 0x1)  * as;
+            }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+         if (!intFormat) {
+            rs = gs = bs = 1.0F / 31.0F;
+         }
+         if (swapBytes) {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               SWAP2BYTE(p);
+               rgba[i][rComp] = ((p      ) & 0x1f) * rs;
+               rgba[i][gComp] = ((p >>  5) & 0x1f) * gs;
+               rgba[i][bComp] = ((p >> 10) & 0x1f) * bs;
+               rgba[i][aComp] = ((p >> 15)       ) * as;
+            }
+         }
+         else {
+            const GLushort *ussrc = (const GLushort *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLushort p = ussrc[i];
+               rgba[i][rComp] = ((p      ) & 0x1f) * rs;
+               rgba[i][gComp] = ((p >>  5) & 0x1f) * gs;
+               rgba[i][bComp] = ((p >> 10) & 0x1f) * bs;
+               rgba[i][aComp] = ((p >> 15)       ) * as;
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_8_8_8_8:
+         if (swapBytes) {
+            const GLuint *uisrc = (const GLuint *) src;
+            GLuint i;
+            if (intFormat) {
+               for (i = 0; i < n; i ++) {
+                  GLuint p = uisrc[i];
+                  rgba[i][rComp] = (GLfloat) ((p      ) & 0xff);
+                  rgba[i][gComp] = (GLfloat) ((p >>  8) & 0xff);
+                  rgba[i][bComp] = (GLfloat) ((p >> 16) & 0xff);
+                  rgba[i][aComp] = (GLfloat) ((p >> 24)       );
+               }
+            }
+            else {
+               for (i = 0; i < n; i ++) {
+                  GLuint p = uisrc[i];
+                  rgba[i][rComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
+                  rgba[i][gComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
+                  rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+                  rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24)       );
+               }
+            }
+         }
+         else {
+            const GLuint *uisrc = (const GLuint *) src;
+            GLuint i;
+            if (intFormat) {
+               for (i = 0; i < n; i ++) {
+                  GLuint p = uisrc[i];
+                  rgba[i][rComp] = (GLfloat) ((p >> 24)       );
+                  rgba[i][gComp] = (GLfloat) ((p >> 16) & 0xff);
+                  rgba[i][bComp] = (GLfloat) ((p >>  8) & 0xff);
+                  rgba[i][aComp] = (GLfloat) ((p      ) & 0xff);
+               }
+            }
+            else {
+               for (i = 0; i < n; i ++) {
+                  GLuint p = uisrc[i];
+                  rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24)       );
+                  rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+                  rgba[i][bComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
+                  rgba[i][aComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
+               }
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_8_8_8_8_REV:
+         if (swapBytes) {
+            const GLuint *uisrc = (const GLuint *) src;
+            GLuint i;
+            if (intFormat) {
+               for (i = 0; i < n; i ++) {
+                  GLuint p = uisrc[i];
+                  rgba[i][rComp] = (GLfloat) ((p >> 24)       );
+                  rgba[i][gComp] = (GLfloat) ((p >> 16) & 0xff);
+                  rgba[i][bComp] = (GLfloat) ((p >>  8) & 0xff);
+                  rgba[i][aComp] = (GLfloat) ((p      ) & 0xff);
+               }
+            }
+            else {
+               for (i = 0; i < n; i ++) {
+                  GLuint p = uisrc[i];
+                  rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24)       );
+                  rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+                  rgba[i][bComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
+                  rgba[i][aComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
+               }
+            }
+         }
+         else {
+            const GLuint *uisrc = (const GLuint *) src;
+            GLuint i;
+            if (intFormat) {
+               for (i = 0; i < n; i ++) {
+                  GLuint p = uisrc[i];
+                  rgba[i][rComp] = (GLfloat) ((p      ) & 0xff);
+                  rgba[i][gComp] = (GLfloat) ((p >>  8) & 0xff);
+                  rgba[i][bComp] = (GLfloat) ((p >> 16) & 0xff);
+                  rgba[i][aComp] = (GLfloat) ((p >> 24)       );
+               }
+            }
+            else {
+               for (i = 0; i < n; i ++) {
+                  GLuint p = uisrc[i];
+                  rgba[i][rComp] = UBYTE_TO_FLOAT((p      ) & 0xff);
+                  rgba[i][gComp] = UBYTE_TO_FLOAT((p >>  8) & 0xff);
+                  rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+                  rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24)       );
+               }
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_10_10_10_2:
+         if (!intFormat) {
+            rs = 1.0F / 1023.0F;
+            gs = 1.0F / 1023.0F;
+            bs = 1.0F / 1023.0F;
+            as = 1.0F / 3.0F;
+         }
+         if (swapBytes) {
+            const GLuint *uisrc = (const GLuint *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLuint p = uisrc[i];
+               SWAP4BYTE(p);
+               rgba[i][rComp] = ((p >> 22)        ) * rs;
+               rgba[i][gComp] = ((p >> 12) & 0x3ff) * gs;
+               rgba[i][bComp] = ((p >>  2) & 0x3ff) * bs;
+               rgba[i][aComp] = ((p      ) & 0x3  ) * as;
+            }
+         }
+         else {
+            const GLuint *uisrc = (const GLuint *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLuint p = uisrc[i];
+               rgba[i][rComp] = ((p >> 22)        ) * rs;
+               rgba[i][gComp] = ((p >> 12) & 0x3ff) * gs;
+               rgba[i][bComp] = ((p >>  2) & 0x3ff) * bs;
+               rgba[i][aComp] = ((p      ) & 0x3  ) * as;
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_2_10_10_10_REV:
+         if (!intFormat) {
+            rs = 1.0F / 1023.0F;
+            gs = 1.0F / 1023.0F;
+            bs = 1.0F / 1023.0F;
+            as = 1.0F / 3.0F;
+         }
+         if (swapBytes) {
+            const GLuint *uisrc = (const GLuint *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLuint p = uisrc[i];
+               SWAP4BYTE(p);
+               rgba[i][rComp] = ((p      ) & 0x3ff) * rs;
+               rgba[i][gComp] = ((p >> 10) & 0x3ff) * gs;
+               rgba[i][bComp] = ((p >> 20) & 0x3ff) * bs;
+               rgba[i][aComp] = ((p >> 30)        ) * as;
+            }
+         }
+         else {
+            const GLuint *uisrc = (const GLuint *) src;
+            GLuint i;
+            for (i = 0; i < n; i ++) {
+               GLuint p = uisrc[i];
+               rgba[i][rComp] = ((p      ) & 0x3ff) * rs;
+               rgba[i][gComp] = ((p >> 10) & 0x3ff) * gs;
+               rgba[i][bComp] = ((p >> 20) & 0x3ff) * bs;
+               rgba[i][aComp] = ((p >> 30)        ) * as;
+            }
+         }
+         break;
+      default:
+         _mesa_problem(NULL, "bad srcType in extract float data");
+         break;
+   }
+}
+
+
+/*
+ * Unpack a row of color image data from a client buffer according to
+ * the pixel unpacking parameters.
+ * Return GLchan values in the specified dest image format.
+ * This is used by glDrawPixels and glTexImage?D().
+ * \param ctx - the context
+ *         n - number of pixels in the span
+ *         dstFormat - format of destination color array
+ *         dest - the destination color array
+ *         srcFormat - source image format
+ *         srcType - source image  data type
+ *         source - source image pointer
+ *         srcPacking - pixel unpacking parameters
+ *         transferOps - bitmask of IMAGE_*_BIT values of operations to apply
+ *
+ * XXX perhaps expand this to process whole images someday.
+ */
+void
+_mesa_unpack_color_span_chan( struct gl_context *ctx,
+                              GLuint n, GLenum dstFormat, GLchan dest[],
+                              GLenum srcFormat, GLenum srcType,
+                              const GLvoid *source,
+                              const struct gl_pixelstore_attrib *srcPacking,
+                              GLbitfield transferOps )
+{
+   ASSERT(dstFormat == GL_ALPHA ||
+          dstFormat == GL_LUMINANCE ||
+          dstFormat == GL_LUMINANCE_ALPHA ||
+          dstFormat == GL_INTENSITY ||
+          dstFormat == GL_RED ||
+          dstFormat == GL_RG ||
+          dstFormat == GL_RGB ||
+          dstFormat == GL_RGBA ||
+          dstFormat == GL_COLOR_INDEX);
+
+   ASSERT(srcFormat == GL_RED ||
+          srcFormat == GL_GREEN ||
+          srcFormat == GL_BLUE ||
+          srcFormat == GL_ALPHA ||
+          srcFormat == GL_LUMINANCE ||
+          srcFormat == GL_LUMINANCE_ALPHA ||
+          srcFormat == GL_INTENSITY ||
+          srcFormat == GL_RG ||
+          srcFormat == GL_RGB ||
+          srcFormat == GL_BGR ||
+          srcFormat == GL_RGBA ||
+          srcFormat == GL_BGRA ||
+          srcFormat == GL_ABGR_EXT ||
+          srcFormat == GL_COLOR_INDEX);
+
+   ASSERT(srcType == GL_BITMAP ||
+          srcType == GL_UNSIGNED_BYTE ||
+          srcType == GL_BYTE ||
+          srcType == GL_UNSIGNED_SHORT ||
+          srcType == GL_SHORT ||
+          srcType == GL_UNSIGNED_INT ||
+          srcType == GL_INT ||
+          srcType == GL_HALF_FLOAT_ARB ||
+          srcType == GL_FLOAT ||
+          srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+          srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+          srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+          srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+          srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+          srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+          srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+          srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+          srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+          srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+          srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+          srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+   /* Try simple cases first */
+   if (transferOps == 0) {
+      if (srcType == CHAN_TYPE) {
+         if (dstFormat == GL_RGBA) {
+            if (srcFormat == GL_RGBA) {
+               memcpy( dest, source, n * 4 * sizeof(GLchan) );
+               return;
+            }
+            else if (srcFormat == GL_RGB) {
+               GLuint i;
+               const GLchan *src = (const GLchan *) source;
+               GLchan *dst = dest;
+               for (i = 0; i < n; i++) {
+                  dst[0] = src[0];
+                  dst[1] = src[1];
+                  dst[2] = src[2];
+                  dst[3] = CHAN_MAX;
+                  src += 3;
+                  dst += 4;
+               }
+               return;
+            }
+         }
+         else if (dstFormat == GL_RGB) {
+            if (srcFormat == GL_RGB) {
+               memcpy( dest, source, n * 3 * sizeof(GLchan) );
+               return;
+            }
+            else if (srcFormat == GL_RGBA) {
+               GLuint i;
+               const GLchan *src = (const GLchan *) source;
+               GLchan *dst = dest;
+               for (i = 0; i < n; i++) {
+                  dst[0] = src[0];
+                  dst[1] = src[1];
+                  dst[2] = src[2];
+                  src += 4;
+                  dst += 3;
+               }
+               return;
+            }
+         }
+         else if (dstFormat == srcFormat) {
+            GLint comps = _mesa_components_in_format(srcFormat);
+            assert(comps > 0);
+            memcpy( dest, source, n * comps * sizeof(GLchan) );
+            return;
+         }
+      }
+      /*
+       * Common situation, loading 8bit RGBA/RGB source images
+       * into 16/32 bit destination. (OSMesa16/32)
+       */
+      else if (srcType == GL_UNSIGNED_BYTE) {
+         if (dstFormat == GL_RGBA) {
+            if (srcFormat == GL_RGB) {
+               GLuint i;
+               const GLubyte *src = (const GLubyte *) source;
+               GLchan *dst = dest;
+               for (i = 0; i < n; i++) {
+                  dst[0] = UBYTE_TO_CHAN(src[0]);
+                  dst[1] = UBYTE_TO_CHAN(src[1]);
+                  dst[2] = UBYTE_TO_CHAN(src[2]);
+                  dst[3] = CHAN_MAX;
+                  src += 3;
+                  dst += 4;
+               }
+               return;
+            }
+            else if (srcFormat == GL_RGBA) {
+               GLuint i;
+               const GLubyte *src = (const GLubyte *) source;
+               GLchan *dst = dest;
+               for (i = 0; i < n; i++) {
+                  dst[0] = UBYTE_TO_CHAN(src[0]);
+                  dst[1] = UBYTE_TO_CHAN(src[1]);
+                  dst[2] = UBYTE_TO_CHAN(src[2]);
+                  dst[3] = UBYTE_TO_CHAN(src[3]);
+                  src += 4;
+                  dst += 4;
+               }
+               return;
+             }
+         }
+         else if (dstFormat == GL_RGB) {
+            if (srcFormat == GL_RGB) {
+               GLuint i;
+               const GLubyte *src = (const GLubyte *) source;
+               GLchan *dst = dest;
+               for (i = 0; i < n; i++) {
+                  dst[0] = UBYTE_TO_CHAN(src[0]);
+                  dst[1] = UBYTE_TO_CHAN(src[1]);
+                  dst[2] = UBYTE_TO_CHAN(src[2]);
+                  src += 3;
+                  dst += 3;
+               }
+               return;
+            }
+            else if (srcFormat == GL_RGBA) {
+               GLuint i;
+               const GLubyte *src = (const GLubyte *) source;
+               GLchan *dst = dest;
+               for (i = 0; i < n; i++) {
+                  dst[0] = UBYTE_TO_CHAN(src[0]);
+                  dst[1] = UBYTE_TO_CHAN(src[1]);
+                  dst[2] = UBYTE_TO_CHAN(src[2]);
+                  src += 4;
+                  dst += 3;
+               }
+               return;
+            }
+         }
+      }
+   }
+
+
+   /* general solution begins here */
+   {
+      GLint dstComponents;
+      GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
+      GLint dstLuminanceIndex, dstIntensityIndex;
+      GLfloat rgba[MAX_WIDTH][4];
+
+      dstComponents = _mesa_components_in_format( dstFormat );
+      /* source & dest image formats should have been error checked by now */
+      assert(dstComponents > 0);
+
+      /*
+       * Extract image data and convert to RGBA floats
+       */
+      assert(n <= MAX_WIDTH);
+      if (srcFormat == GL_COLOR_INDEX) {
+         GLuint indexes[MAX_WIDTH];
+         extract_uint_indexes(n, indexes, srcFormat, srcType, source,
+                              srcPacking);
+
+         if (dstFormat == GL_COLOR_INDEX) {
+            GLuint i;
+            _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+            /* convert to GLchan and return */
+            for (i = 0; i < n; i++) {
+               dest[i] = (GLchan) (indexes[i] & 0xff);
+            }
+            return;
+         }
+         else {
+            /* Convert indexes to RGBA */
+            if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+               _mesa_shift_and_offset_ci(ctx, n, indexes);
+            }
+            _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
+         }
+
+         /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
+          * with color indexes.
+          */
+         transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
+      }
+      else {
+         /* non-color index data */
+         extract_float_rgba(n, rgba, srcFormat, srcType, source,
+                            srcPacking->SwapBytes);
+      }
+
+      /* Need to clamp if returning GLubytes or GLushorts */
+#if CHAN_TYPE != GL_FLOAT
+      transferOps |= IMAGE_CLAMP_BIT;
+#endif
+
+      if (transferOps) {
+         _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
+      }
+
+      /* Now determine which color channels we need to produce.
+       * And determine the dest index (offset) within each color tuple.
+       */
+      switch (dstFormat) {
+         case GL_ALPHA:
+            dstAlphaIndex = 0;
+            dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
+            dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         case GL_LUMINANCE:
+            dstLuminanceIndex = 0;
+            dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
+            dstIntensityIndex = -1;
+            break;
+         case GL_LUMINANCE_ALPHA:
+            dstLuminanceIndex = 0;
+            dstAlphaIndex = 1;
+            dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
+            dstIntensityIndex = -1;
+            break;
+         case GL_INTENSITY:
+            dstIntensityIndex = 0;
+            dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
+            dstLuminanceIndex = -1;
+            break;
+         case GL_RED:
+            dstRedIndex = 0;
+            dstGreenIndex = dstBlueIndex = -1;
+            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         case GL_RG:
+            dstRedIndex = 0;
+            dstGreenIndex = 1;
+            dstBlueIndex = -1;
+            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         case GL_RGB:
+            dstRedIndex = 0;
+            dstGreenIndex = 1;
+            dstBlueIndex = 2;
+            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         case GL_RGBA:
+            dstRedIndex = 0;
+            dstGreenIndex = 1;
+            dstBlueIndex = 2;
+            dstAlphaIndex = 3;
+            dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         default:
+            _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_chan_span()");
+            return;
+      }
+
+
+      /* Now return the GLchan data in the requested dstFormat */
+
+      if (dstRedIndex >= 0) {
+         GLchan *dst = dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            CLAMPED_FLOAT_TO_CHAN(dst[dstRedIndex], rgba[i][RCOMP]);
+            dst += dstComponents;
+         }
+      }
+
+      if (dstGreenIndex >= 0) {
+         GLchan *dst = dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            CLAMPED_FLOAT_TO_CHAN(dst[dstGreenIndex], rgba[i][GCOMP]);
+            dst += dstComponents;
+         }
+      }
+
+      if (dstBlueIndex >= 0) {
+         GLchan *dst = dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            CLAMPED_FLOAT_TO_CHAN(dst[dstBlueIndex], rgba[i][BCOMP]);
+            dst += dstComponents;
+         }
+      }
+
+      if (dstAlphaIndex >= 0) {
+         GLchan *dst = dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            CLAMPED_FLOAT_TO_CHAN(dst[dstAlphaIndex], rgba[i][ACOMP]);
+            dst += dstComponents;
+         }
+      }
+
+      if (dstIntensityIndex >= 0) {
+         GLchan *dst = dest;
+         GLuint i;
+         assert(dstIntensityIndex == 0);
+         assert(dstComponents == 1);
+         for (i = 0; i < n; i++) {
+            /* Intensity comes from red channel */
+            CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
+         }
+      }
+
+      if (dstLuminanceIndex >= 0) {
+         GLchan *dst = dest;
+         GLuint i;
+         assert(dstLuminanceIndex == 0);
+         for (i = 0; i < n; i++) {
+            /* Luminance comes from red channel */
+            CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
+            dst += dstComponents;
+         }
+      }
+   }
+}
+
+
+/**
+ * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
+ * instead of GLchan.
+ */
+void
+_mesa_unpack_color_span_float( struct gl_context *ctx,
+                               GLuint n, GLenum dstFormat, GLfloat dest[],
+                               GLenum srcFormat, GLenum srcType,
+                               const GLvoid *source,
+                               const struct gl_pixelstore_attrib *srcPacking,
+                               GLbitfield transferOps )
+{
+   ASSERT(dstFormat == GL_ALPHA ||
+          dstFormat == GL_LUMINANCE ||
+          dstFormat == GL_LUMINANCE_ALPHA ||
+          dstFormat == GL_INTENSITY ||
+          dstFormat == GL_RED ||
+          dstFormat == GL_RG ||
+          dstFormat == GL_RGB ||
+          dstFormat == GL_RGBA ||
+          dstFormat == GL_COLOR_INDEX);
+
+   ASSERT(srcFormat == GL_RED ||
+          srcFormat == GL_GREEN ||
+          srcFormat == GL_BLUE ||
+          srcFormat == GL_ALPHA ||
+          srcFormat == GL_LUMINANCE ||
+          srcFormat == GL_LUMINANCE_ALPHA ||
+          srcFormat == GL_INTENSITY ||
+          srcFormat == GL_RG ||
+          srcFormat == GL_RGB ||
+          srcFormat == GL_BGR ||
+          srcFormat == GL_RGBA ||
+          srcFormat == GL_BGRA ||
+          srcFormat == GL_ABGR_EXT ||
+          srcFormat == GL_RED_INTEGER_EXT ||
+          srcFormat == GL_GREEN_INTEGER_EXT ||
+          srcFormat == GL_BLUE_INTEGER_EXT ||
+          srcFormat == GL_ALPHA_INTEGER_EXT ||
+          srcFormat == GL_RGB_INTEGER_EXT ||
+          srcFormat == GL_RGBA_INTEGER_EXT ||
+          srcFormat == GL_BGR_INTEGER_EXT ||
+          srcFormat == GL_BGRA_INTEGER_EXT ||
+          srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+          srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT ||
+          srcFormat == GL_COLOR_INDEX);
+
+   ASSERT(srcType == GL_BITMAP ||
+          srcType == GL_UNSIGNED_BYTE ||
+          srcType == GL_BYTE ||
+          srcType == GL_UNSIGNED_SHORT ||
+          srcType == GL_SHORT ||
+          srcType == GL_UNSIGNED_INT ||
+          srcType == GL_INT ||
+          srcType == GL_HALF_FLOAT_ARB ||
+          srcType == GL_FLOAT ||
+          srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+          srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+          srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+          srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+          srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+          srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+          srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+          srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+          srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+          srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+          srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+          srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+   /* general solution, no special cases, yet */
+   {
+      GLint dstComponents;
+      GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
+      GLint dstLuminanceIndex, dstIntensityIndex;
+      GLfloat rgba[MAX_WIDTH][4];
+
+      dstComponents = _mesa_components_in_format( dstFormat );
+      /* source & dest image formats should have been error checked by now */
+      assert(dstComponents > 0);
+
+      /*
+       * Extract image data and convert to RGBA floats
+       */
+      assert(n <= MAX_WIDTH);
+      if (srcFormat == GL_COLOR_INDEX) {
+         GLuint indexes[MAX_WIDTH];
+         extract_uint_indexes(n, indexes, srcFormat, srcType, source,
+                              srcPacking);
+
+         if (dstFormat == GL_COLOR_INDEX) {
+            GLuint i;
+            _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+            /* convert to GLchan and return */
+            for (i = 0; i < n; i++) {
+               dest[i] = (GLchan) (indexes[i] & 0xff);
+            }
+            return;
+         }
+         else {
+            /* Convert indexes to RGBA */
+            if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+               _mesa_shift_and_offset_ci(ctx, n, indexes);
+            }
+            _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
+         }
+
+         /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
+          * with color indexes.
+          */
+         transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
+      }
+      else {
+         /* non-color index data */
+         extract_float_rgba(n, rgba, srcFormat, srcType, source,
+                            srcPacking->SwapBytes);
+      }
+
+      if (transferOps) {
+         _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
+      }
+
+      /* Now determine which color channels we need to produce.
+       * And determine the dest index (offset) within each color tuple.
+       */
+      switch (dstFormat) {
+         case GL_ALPHA:
+            dstAlphaIndex = 0;
+            dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
+            dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         case GL_LUMINANCE:
+            dstLuminanceIndex = 0;
+            dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
+            dstIntensityIndex = -1;
+            break;
+         case GL_LUMINANCE_ALPHA:
+            dstLuminanceIndex = 0;
+            dstAlphaIndex = 1;
+            dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
+            dstIntensityIndex = -1;
+            break;
+         case GL_INTENSITY:
+            dstIntensityIndex = 0;
+            dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
+            dstLuminanceIndex = -1;
+            break;
+         case GL_RED:
+            dstRedIndex = 0;
+            dstGreenIndex = dstBlueIndex = -1;
+            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         case GL_RG:
+            dstRedIndex = 0;
+            dstGreenIndex = 1;
+            dstBlueIndex = -1;
+            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         case GL_RGB:
+            dstRedIndex = 0;
+            dstGreenIndex = 1;
+            dstBlueIndex = 2;
+            dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         case GL_RGBA:
+            dstRedIndex = 0;
+            dstGreenIndex = 1;
+            dstBlueIndex = 2;
+            dstAlphaIndex = 3;
+            dstLuminanceIndex = dstIntensityIndex = -1;
+            break;
+         default:
+            _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_color_span_float()");
+            return;
+      }
+
+      /* Now pack results in the requested dstFormat */
+      if (dstRedIndex >= 0) {
+         GLfloat *dst = dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[dstRedIndex] = rgba[i][RCOMP];
+            dst += dstComponents;
+         }
+      }
+
+      if (dstGreenIndex >= 0) {
+         GLfloat *dst = dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[dstGreenIndex] = rgba[i][GCOMP];
+            dst += dstComponents;
+         }
+      }
+
+      if (dstBlueIndex >= 0) {
+         GLfloat *dst = dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[dstBlueIndex] = rgba[i][BCOMP];
+            dst += dstComponents;
+         }
+      }
+
+      if (dstAlphaIndex >= 0) {
+         GLfloat *dst = dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[dstAlphaIndex] = rgba[i][ACOMP];
+            dst += dstComponents;
+         }
+      }
+
+      if (dstIntensityIndex >= 0) {
+         GLfloat *dst = dest;
+         GLuint i;
+         assert(dstIntensityIndex == 0);
+         assert(dstComponents == 1);
+         for (i = 0; i < n; i++) {
+            /* Intensity comes from red channel */
+            dst[i] = rgba[i][RCOMP];
+         }
+      }
+
+      if (dstLuminanceIndex >= 0) {
+         GLfloat *dst = dest;
+         GLuint i;
+         assert(dstLuminanceIndex == 0);
+         for (i = 0; i < n; i++) {
+            /* Luminance comes from red channel */
+            dst[0] = rgba[i][RCOMP];
+            dst += dstComponents;
+         }
+      }
+   }
+}
+
+/**
+ * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
+ * directly return GLbyte data, no transfer ops apply.
+ */
+void
+_mesa_unpack_dudv_span_byte( struct gl_context *ctx,
+                             GLuint n, GLenum dstFormat, GLbyte dest[],
+                             GLenum srcFormat, GLenum srcType,
+                             const GLvoid *source,
+                             const struct gl_pixelstore_attrib *srcPacking,
+                             GLbitfield transferOps )
+{
+   ASSERT(dstFormat == GL_DUDV_ATI);
+   ASSERT(srcFormat == GL_DUDV_ATI);
+
+   ASSERT(srcType == GL_UNSIGNED_BYTE ||
+          srcType == GL_BYTE ||
+          srcType == GL_UNSIGNED_SHORT ||
+          srcType == GL_SHORT ||
+          srcType == GL_UNSIGNED_INT ||
+          srcType == GL_INT ||
+          srcType == GL_HALF_FLOAT_ARB ||
+          srcType == GL_FLOAT);
+
+   /* general solution */
+   {
+      GLint dstComponents;
+      GLfloat rgba[MAX_WIDTH][4];
+      GLbyte *dst = dest;
+      GLuint i;
+
+      dstComponents = _mesa_components_in_format( dstFormat );
+      /* source & dest image formats should have been error checked by now */
+      assert(dstComponents > 0);
+
+      /*
+       * Extract image data and convert to RGBA floats
+       */
+      assert(n <= MAX_WIDTH);
+      extract_float_rgba(n, rgba, srcFormat, srcType, source,
+                         srcPacking->SwapBytes);
+
+
+      /* Now determine which color channels we need to produce.
+       * And determine the dest index (offset) within each color tuple.
+       */
+
+      /* Now pack results in the requested dstFormat */
+      for (i = 0; i < n; i++) {
+         /* not sure - need clamp[-1,1] here? */
+         dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+         dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+         dst += dstComponents;
+      }
+   }
+}
+
+/*
+ * Unpack a row of color index data from a client buffer according to
+ * the pixel unpacking parameters.
+ * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
+ *
+ * Args:  ctx - the context
+ *        n - number of pixels
+ *        dstType - destination data type
+ *        dest - destination array
+ *        srcType - source pixel type
+ *        source - source data pointer
+ *        srcPacking - pixel unpacking parameters
+ *        transferOps - the pixel transfer operations to apply
+ */
+void
+_mesa_unpack_index_span( const struct gl_context *ctx, GLuint n,
+                         GLenum dstType, GLvoid *dest,
+                         GLenum srcType, const GLvoid *source,
+                         const struct gl_pixelstore_attrib *srcPacking,
+                         GLbitfield transferOps )
+{
+   ASSERT(srcType == GL_BITMAP ||
+          srcType == GL_UNSIGNED_BYTE ||
+          srcType == GL_BYTE ||
+          srcType == GL_UNSIGNED_SHORT ||
+          srcType == GL_SHORT ||
+          srcType == GL_UNSIGNED_INT ||
+          srcType == GL_INT ||
+          srcType == GL_HALF_FLOAT_ARB ||
+          srcType == GL_FLOAT);
+
+   ASSERT(dstType == GL_UNSIGNED_BYTE ||
+          dstType == GL_UNSIGNED_SHORT ||
+          dstType == GL_UNSIGNED_INT);
+
+
+   transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
+
+   /*
+    * Try simple cases first
+    */
+   if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
+       && dstType == GL_UNSIGNED_BYTE) {
+      memcpy(dest, source, n * sizeof(GLubyte));
+   }
+   else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
+            && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
+      memcpy(dest, source, n * sizeof(GLuint));
+   }
+   else {
+      /*
+       * general solution
+       */
+      GLuint indexes[MAX_WIDTH];
+      assert(n <= MAX_WIDTH);
+
+      extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
+                           srcPacking);
+
+      if (transferOps)
+         _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+
+      /* convert to dest type */
+      switch (dstType) {
+         case GL_UNSIGNED_BYTE:
+            {
+               GLubyte *dst = (GLubyte *) dest;
+               GLuint i;
+               for (i = 0; i < n; i++) {
+                  dst[i] = (GLubyte) (indexes[i] & 0xff);
+               }
+            }
+            break;
+         case GL_UNSIGNED_SHORT:
+            {
+               GLuint *dst = (GLuint *) dest;
+               GLuint i;
+               for (i = 0; i < n; i++) {
+                  dst[i] = (GLushort) (indexes[i] & 0xffff);
+               }
+            }
+            break;
+         case GL_UNSIGNED_INT:
+            memcpy(dest, indexes, n * sizeof(GLuint));
+            break;
+         default:
+            _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
+      }
+   }
+}
+
+
+void
+_mesa_pack_index_span( const struct gl_context *ctx, GLuint n,
+                       GLenum dstType, GLvoid *dest, const GLuint *source,
+                       const struct gl_pixelstore_attrib *dstPacking,
+                       GLbitfield transferOps )
+{
+   GLuint indexes[MAX_WIDTH];
+
+   ASSERT(n <= MAX_WIDTH);
+
+   transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
+
+   if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
+      /* make a copy of input */
+      memcpy(indexes, source, n * sizeof(GLuint));
+      _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+      source = indexes;
+   }
+
+   switch (dstType) {
+   case GL_UNSIGNED_BYTE:
+      {
+         GLubyte *dst = (GLubyte *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            *dst++ = (GLubyte) source[i];
+         }
+      }
+      break;
+   case GL_BYTE:
+      {
+         GLbyte *dst = (GLbyte *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = (GLbyte) source[i];
+         }
+      }
+      break;
+   case GL_UNSIGNED_SHORT:
+      {
+         GLushort *dst = (GLushort *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = (GLushort) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2( (GLushort *) dst, n );
+         }
+      }
+      break;
+   case GL_SHORT:
+      {
+         GLshort *dst = (GLshort *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = (GLshort) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2( (GLushort *) dst, n );
+         }
+      }
+      break;
+   case GL_UNSIGNED_INT:
+      {
+         GLuint *dst = (GLuint *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = (GLuint) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4( (GLuint *) dst, n );
+         }
+      }
+      break;
+   case GL_INT:
+      {
+         GLint *dst = (GLint *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = (GLint) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4( (GLuint *) dst, n );
+         }
+      }
+      break;
+   case GL_FLOAT:
+      {
+         GLfloat *dst = (GLfloat *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = (GLfloat) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4( (GLuint *) dst, n );
+         }
+      }
+      break;
+   case GL_HALF_FLOAT_ARB:
+      {
+         GLhalfARB *dst = (GLhalfARB *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = _mesa_float_to_half((GLfloat) source[i]);
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2( (GLushort *) dst, n );
+         }
+      }
+      break;
+   default:
+      _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
+   }
+}
+
+
+/*
+ * Unpack a row of stencil data from a client buffer according to
+ * the pixel unpacking parameters.
+ * This is (or will be) used by glDrawPixels
+ *
+ * Args:  ctx - the context
+ *        n - number of pixels
+ *        dstType - destination data type
+ *        dest - destination array
+ *        srcType - source pixel type
+ *        source - source data pointer
+ *        srcPacking - pixel unpacking parameters
+ *        transferOps - apply offset/bias/lookup ops?
+ */
+void
+_mesa_unpack_stencil_span( const struct gl_context *ctx, GLuint n,
+                           GLenum dstType, GLvoid *dest,
+                           GLenum srcType, const GLvoid *source,
+                           const struct gl_pixelstore_attrib *srcPacking,
+                           GLbitfield transferOps )
+{
+   ASSERT(srcType == GL_BITMAP ||
+          srcType == GL_UNSIGNED_BYTE ||
+          srcType == GL_BYTE ||
+          srcType == GL_UNSIGNED_SHORT ||
+          srcType == GL_SHORT ||
+          srcType == GL_UNSIGNED_INT ||
+          srcType == GL_INT ||
+          srcType == GL_UNSIGNED_INT_24_8_EXT ||
+          srcType == GL_HALF_FLOAT_ARB ||
+          srcType == GL_FLOAT);
+
+   ASSERT(dstType == GL_UNSIGNED_BYTE ||
+          dstType == GL_UNSIGNED_SHORT ||
+          dstType == GL_UNSIGNED_INT);
+
+   /* only shift and offset apply to stencil */
+   transferOps &= IMAGE_SHIFT_OFFSET_BIT;
+
+   /*
+    * Try simple cases first
+    */
+   if (transferOps == 0 &&
+       !ctx->Pixel.MapStencilFlag &&
+       srcType == GL_UNSIGNED_BYTE &&
+       dstType == GL_UNSIGNED_BYTE) {
+      memcpy(dest, source, n * sizeof(GLubyte));
+   }
+   else if (transferOps == 0 &&
+            !ctx->Pixel.MapStencilFlag &&
+            srcType == GL_UNSIGNED_INT &&
+            dstType == GL_UNSIGNED_INT &&
+            !srcPacking->SwapBytes) {
+      memcpy(dest, source, n * sizeof(GLuint));
+   }
+   else {
+      /*
+       * general solution
+       */
+      GLuint indexes[MAX_WIDTH];
+      assert(n <= MAX_WIDTH);
+
+      extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
+                           srcPacking);
+
+      if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+         /* shift and offset indexes */
+         _mesa_shift_and_offset_ci(ctx, n, indexes);
+      }
+
+      if (ctx->Pixel.MapStencilFlag) {
+         /* Apply stencil lookup table */
+         const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
+         }
+      }
+
+      /* convert to dest type */
+      switch (dstType) {
+         case GL_UNSIGNED_BYTE:
+            {
+               GLubyte *dst = (GLubyte *) dest;
+               GLuint i;
+               for (i = 0; i < n; i++) {
+                  dst[i] = (GLubyte) (indexes[i] & 0xff);
+               }
+            }
+            break;
+         case GL_UNSIGNED_SHORT:
+            {
+               GLuint *dst = (GLuint *) dest;
+               GLuint i;
+               for (i = 0; i < n; i++) {
+                  dst[i] = (GLushort) (indexes[i] & 0xffff);
+               }
+            }
+            break;
+         case GL_UNSIGNED_INT:
+            memcpy(dest, indexes, n * sizeof(GLuint));
+            break;
+         default:
+            _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
+      }
+   }
+}
+
+
+void
+_mesa_pack_stencil_span( const struct gl_context *ctx, GLuint n,
+                         GLenum dstType, GLvoid *dest, const GLstencil *source,
+                         const struct gl_pixelstore_attrib *dstPacking )
+{
+   GLstencil stencil[MAX_WIDTH];
+
+   ASSERT(n <= MAX_WIDTH);
+
+   if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
+       ctx->Pixel.MapStencilFlag) {
+      /* make a copy of input */
+      memcpy(stencil, source, n * sizeof(GLstencil));
+      _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
+      source = stencil;
+   }
+
+   switch (dstType) {
+   case GL_UNSIGNED_BYTE:
+      if (sizeof(GLstencil) == 1) {
+         memcpy( dest, source, n );
+      }
+      else {
+         GLubyte *dst = (GLubyte *) dest;
+         GLuint i;
+         for (i=0;i<n;i++) {
+            dst[i] = (GLubyte) source[i];
+         }
+      }
+      break;
+   case GL_BYTE:
+      {
+         GLbyte *dst = (GLbyte *) dest;
+         GLuint i;
+         for (i=0;i<n;i++) {
+            dst[i] = (GLbyte) (source[i] & 0x7f);
+         }
+      }
+      break;
+   case GL_UNSIGNED_SHORT:
+      {
+         GLushort *dst = (GLushort *) dest;
+         GLuint i;
+         for (i=0;i<n;i++) {
+            dst[i] = (GLushort) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2( (GLushort *) dst, n );
+         }
+      }
+      break;
+   case GL_SHORT:
+      {
+         GLshort *dst = (GLshort *) dest;
+         GLuint i;
+         for (i=0;i<n;i++) {
+            dst[i] = (GLshort) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2( (GLushort *) dst, n );
+         }
+      }
+      break;
+   case GL_UNSIGNED_INT:
+      {
+         GLuint *dst = (GLuint *) dest;
+         GLuint i;
+         for (i=0;i<n;i++) {
+            dst[i] = (GLuint) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4( (GLuint *) dst, n );
+         }
+      }
+      break;
+   case GL_INT:
+      {
+         GLint *dst = (GLint *) dest;
+         GLuint i;
+         for (i=0;i<n;i++) {
+            dst[i] = (GLint) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4( (GLuint *) dst, n );
+         }
+      }
+      break;
+   case GL_FLOAT:
+      {
+         GLfloat *dst = (GLfloat *) dest;
+         GLuint i;
+         for (i=0;i<n;i++) {
+            dst[i] = (GLfloat) source[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4( (GLuint *) dst, n );
+         }
+      }
+      break;
+   case GL_HALF_FLOAT_ARB:
+      {
+         GLhalfARB *dst = (GLhalfARB *) dest;
+         GLuint i;
+         for (i=0;i<n;i++) {
+            dst[i] = _mesa_float_to_half( (float) source[i] );
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2( (GLushort *) dst, n );
+         }
+      }
+      break;
+   case GL_BITMAP:
+      if (dstPacking->LsbFirst) {
+         GLubyte *dst = (GLubyte *) dest;
+         GLint shift = 0;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            if (shift == 0)
+               *dst = 0;
+            *dst |= ((source[i] != 0) << shift);
+            shift++;
+            if (shift == 8) {
+               shift = 0;
+               dst++;
+            }
+         }
+      }
+      else {
+         GLubyte *dst = (GLubyte *) dest;
+         GLint shift = 7;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            if (shift == 7)
+               *dst = 0;
+            *dst |= ((source[i] != 0) << shift);
+            shift--;
+            if (shift < 0) {
+               shift = 7;
+               dst++;
+            }
+         }
+      }
+      break;
+   default:
+      _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
+   }
+}
+
+#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT)                              \
+    do {                                                                \
+        GLuint i;                                                       \
+        const GLTYPE *src = (const GLTYPE *)source;                     \
+        for (i = 0; i < n; i++) {                                       \
+            GLTYPE value = src[i];                                      \
+            if (srcPacking->SwapBytes) {                                \
+                if (sizeof(GLTYPE) == 2) {                              \
+                    SWAP2BYTE(value);                                   \
+                } else if (sizeof(GLTYPE) == 4) {                       \
+                    SWAP4BYTE(value);                                   \
+                }                                                       \
+            }                                                           \
+            depthValues[i] = GLTYPE2FLOAT(value);                       \
+        }                                                               \
+    } while (0)
+
+
+/**
+ * Unpack a row of depth/z values from memory, returning GLushort, GLuint
+ * or GLfloat values.
+ * The glPixelTransfer (scale/bias) params will be applied.
+ *
+ * \param dstType  one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
+ * \param depthMax  max value for returned GLushort or GLuint values
+ *                  (ignored for GLfloat).
+ */
+void
+_mesa_unpack_depth_span( const struct gl_context *ctx, GLuint n,
+                         GLenum dstType, GLvoid *dest, GLuint depthMax,
+                         GLenum srcType, const GLvoid *source,
+                         const struct gl_pixelstore_attrib *srcPacking )
+{
+   GLfloat depthTemp[MAX_WIDTH], *depthValues;
+   GLboolean needClamp = GL_FALSE;
+
+   /* Look for special cases first.
+    * Not only are these faster, they're less prone to numeric conversion
+    * problems.  Otherwise, converting from an int type to a float then
+    * back to an int type can introduce errors that will show up as
+    * artifacts in things like depth peeling which uses glCopyTexImage.
+    */
+   if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
+      if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
+         const GLuint *src = (const GLuint *) source;
+         GLushort *dst = (GLushort *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = src[i] >> 16;
+         }
+         return;
+      }
+      if (srcType == GL_UNSIGNED_SHORT
+          && dstType == GL_UNSIGNED_INT
+          && depthMax == 0xffffffff) {
+         const GLushort *src = (const GLushort *) source;
+         GLuint *dst = (GLuint *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = src[i] | (src[i] << 16);
+         }
+         return;
+      }
+      if (srcType == GL_UNSIGNED_INT_24_8
+          && dstType == GL_UNSIGNED_INT
+          && depthMax == 0xffffff) {
+         const GLuint *src = (const GLuint *) source;
+         GLuint *dst = (GLuint *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = src[i] >> 8;
+         }
+         return;
+      }
+      /* XXX may want to add additional cases here someday */
+   }
+
+   /* general case path follows */
+
+   if (dstType == GL_FLOAT) {
+      depthValues = (GLfloat *) dest;
+   }
+   else {
+      depthValues = depthTemp;
+   }
+
+   /* Convert incoming values to GLfloat.  Some conversions will require
+    * clamping, below.
+    */
+   switch (srcType) {
+      case GL_BYTE:
+         DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
+         needClamp = GL_TRUE;
+         break;
+      case GL_UNSIGNED_BYTE:
+         DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
+         break;
+      case GL_SHORT:
+         DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
+         needClamp = GL_TRUE;
+         break;
+      case GL_UNSIGNED_SHORT:
+         DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
+         break;
+      case GL_INT:
+         DEPTH_VALUES(GLint, INT_TO_FLOAT);
+         needClamp = GL_TRUE;
+         break;
+      case GL_UNSIGNED_INT:
+         DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
+         break;
+      case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
+         if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
+             depthMax == 0xffffff &&
+             ctx->Pixel.DepthScale == 1.0 &&
+             ctx->Pixel.DepthBias == 0.0) {
+            const GLuint *src = (const GLuint *) source;
+            GLuint *zValues = (GLuint *) dest;
+            GLuint i;
+            for (i = 0; i < n; i++) {
+                GLuint value = src[i];
+                if (srcPacking->SwapBytes) {
+                    SWAP4BYTE(value);
+                }
+                zValues[i] = value & 0xffffff00;
+            }
+            return;
+         }
+         else {
+            const GLuint *src = (const GLuint *) source;
+            const GLfloat scale = 1.0f / 0xffffff;
+            GLuint i;
+            for (i = 0; i < n; i++) {
+                GLuint value = src[i];
+                if (srcPacking->SwapBytes) {
+                    SWAP4BYTE(value);
+                }
+                depthValues[i] = (value >> 8) * scale;
+            }
+         }
+         break;
+      case GL_FLOAT:
+         DEPTH_VALUES(GLfloat, 1*);
+         needClamp = GL_TRUE;
+         break;
+      case GL_HALF_FLOAT_ARB:
+         {
+            GLuint i;
+            const GLhalfARB *src = (const GLhalfARB *) source;
+            for (i = 0; i < n; i++) {
+               GLhalfARB value = src[i];
+               if (srcPacking->SwapBytes) {
+                  SWAP2BYTE(value);
+               }
+               depthValues[i] = _mesa_half_to_float(value);
+            }
+            needClamp = GL_TRUE;
+         }
+         break;
+      default:
+         _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
+         return;
+   }
+
+   /* apply depth scale and bias */
+   {
+      const GLfloat scale = ctx->Pixel.DepthScale;
+      const GLfloat bias = ctx->Pixel.DepthBias;
+      if (scale != 1.0 || bias != 0.0) {
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            depthValues[i] = depthValues[i] * scale + bias;
+         }
+         needClamp = GL_TRUE;
+      }
+   }
+
+   /* clamp to [0, 1] */
+   if (needClamp) {
+      GLuint i;
+      for (i = 0; i < n; i++) {
+         depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
+      }
+   }
+
+   /*
+    * Convert values to dstType
+    */
+   if (dstType == GL_UNSIGNED_INT) {
+      GLuint *zValues = (GLuint *) dest;
+      GLuint i;
+      if (depthMax <= 0xffffff) {
+         /* no overflow worries */
+         for (i = 0; i < n; i++) {
+            zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
+         }
+      }
+      else {
+         /* need to use double precision to prevent overflow problems */
+         for (i = 0; i < n; i++) {
+            GLdouble z = depthValues[i] * (GLfloat) depthMax;
+            if (z >= (GLdouble) 0xffffffff)
+               zValues[i] = 0xffffffff;
+            else
+               zValues[i] = (GLuint) z;
+         }
+      }
+   }
+   else if (dstType == GL_UNSIGNED_SHORT) {
+      GLushort *zValues = (GLushort *) dest;
+      GLuint i;
+      ASSERT(depthMax <= 0xffff);
+      for (i = 0; i < n; i++) {
+         zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
+      }
+   }
+   else {
+      ASSERT(dstType == GL_FLOAT);
+      /*ASSERT(depthMax == 1.0F);*/
+   }
+}
+
+
+/*
+ * Pack an array of depth values.  The values are floats in [0,1].
+ */
+void
+_mesa_pack_depth_span( const struct gl_context *ctx, GLuint n, GLvoid *dest,
+                       GLenum dstType, const GLfloat *depthSpan,
+                       const struct gl_pixelstore_attrib *dstPacking )
+{
+   GLfloat depthCopy[MAX_WIDTH];
+
+   ASSERT(n <= MAX_WIDTH);
+
+   if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
+      memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
+      _mesa_scale_and_bias_depth(ctx, n, depthCopy);
+      depthSpan = depthCopy;
+   }
+
+   switch (dstType) {
+   case GL_UNSIGNED_BYTE:
+      {
+         GLubyte *dst = (GLubyte *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
+         }
+      }
+      break;
+   case GL_BYTE:
+      {
+         GLbyte *dst = (GLbyte *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
+         }
+      }
+      break;
+   case GL_UNSIGNED_SHORT:
+      {
+         GLushort *dst = (GLushort *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2( (GLushort *) dst, n );
+         }
+      }
+      break;
+   case GL_SHORT:
+      {
+         GLshort *dst = (GLshort *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2( (GLushort *) dst, n );
+         }
+      }
+      break;
+   case GL_UNSIGNED_INT:
+      {
+         GLuint *dst = (GLuint *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = FLOAT_TO_UINT( depthSpan[i] );
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4( (GLuint *) dst, n );
+         }
+      }
+      break;
+   case GL_INT:
+      {
+         GLint *dst = (GLint *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = FLOAT_TO_INT( depthSpan[i] );
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4( (GLuint *) dst, n );
+         }
+      }
+      break;
+   case GL_FLOAT:
+      {
+         GLfloat *dst = (GLfloat *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = depthSpan[i];
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap4( (GLuint *) dst, n );
+         }
+      }
+      break;
+   case GL_HALF_FLOAT_ARB:
+      {
+         GLhalfARB *dst = (GLhalfARB *) dest;
+         GLuint i;
+         for (i = 0; i < n; i++) {
+            dst[i] = _mesa_float_to_half(depthSpan[i]);
+         }
+         if (dstPacking->SwapBytes) {
+            _mesa_swap2( (GLushort *) dst, n );
+         }
+      }
+      break;
+   default:
+      _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
+   }
+}
+
+
+
+/**
+ * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
+ */
+void
+_mesa_pack_depth_stencil_span(const struct gl_context *ctx, GLuint n, GLuint *dest,
+                              const GLfloat *depthVals,
+                              const GLstencil *stencilVals,
+                              const struct gl_pixelstore_attrib *dstPacking)
+{
+   GLfloat depthCopy[MAX_WIDTH];
+   GLstencil stencilCopy[MAX_WIDTH];
+   GLuint i;
+
+   ASSERT(n <= MAX_WIDTH);
+
+   if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
+      memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
+      _mesa_scale_and_bias_depth(ctx, n, depthCopy);
+      depthVals = depthCopy;
+   }
+
+   if (ctx->Pixel.IndexShift ||
+       ctx->Pixel.IndexOffset ||
+       ctx->Pixel.MapStencilFlag) {
+      memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
+      _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
+      stencilVals = stencilCopy;
+   }
+
+   for (i = 0; i < n; i++) {
+      GLuint z = (GLuint) (depthVals[i] * 0xffffff);
+      dest[i] = (z << 8) | (stencilVals[i] & 0xff);
+   }
+
+   if (dstPacking->SwapBytes) {
+      _mesa_swap4(dest, n);
+   }
+}
+
+
+
+
+/**
+ * Unpack image data.  Apply byte swapping, byte flipping (bitmap).
+ * Return all image data in a contiguous block.  This is used when we
+ * compile glDrawPixels, glTexImage, etc into a display list.  We
+ * need a copy of the data in a standard format.
+ */
+void *
+_mesa_unpack_image( GLuint dimensions,
+                    GLsizei width, GLsizei height, GLsizei depth,
+                    GLenum format, GLenum type, const GLvoid *pixels,
+                    const struct gl_pixelstore_attrib *unpack )
+{
+   GLint bytesPerRow, compsPerRow;
+   GLboolean flipBytes, swap2, swap4;
+
+   if (!pixels)
+      return NULL;  /* not necessarily an error */
+
+   if (width <= 0 || height <= 0 || depth <= 0)
+      return NULL;  /* generate error later */
+
+   if (type == GL_BITMAP) {
+      bytesPerRow = (width + 7) >> 3;
+      flipBytes = unpack->LsbFirst;
+      swap2 = swap4 = GL_FALSE;
+      compsPerRow = 0;
+   }
+   else {
+      const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+      GLint components = _mesa_components_in_format(format);
+      GLint bytesPerComp;
+
+      if (_mesa_type_is_packed(type))
+          components = 1;
+
+      if (bytesPerPixel <= 0 || components <= 0)
+         return NULL;   /* bad format or type.  generate error later */
+      bytesPerRow = bytesPerPixel * width;
+      bytesPerComp = bytesPerPixel / components;
+      flipBytes = GL_FALSE;
+      swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
+      swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
+      compsPerRow = components * width;
+      assert(compsPerRow >= width);
+   }
+
+   {
+      GLubyte *destBuffer
+         = (GLubyte *) malloc(bytesPerRow * height * depth);
+      GLubyte *dst;
+      GLint img, row;
+      if (!destBuffer)
+         return NULL;   /* generate GL_OUT_OF_MEMORY later */
+
+      dst = destBuffer;
+      for (img = 0; img < depth; img++) {
+         for (row = 0; row < height; row++) {
+            const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
+                               width, height, format, type, img, row, 0);
+
+            if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
+               GLint i;
+               flipBytes = GL_FALSE;
+               if (unpack->LsbFirst) {
+                  GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
+                  GLubyte dstMask = 128;
+                  const GLubyte *s = src;
+                  GLubyte *d = dst;
+                  *d = 0;
+                  for (i = 0; i < width; i++) {
+                     if (*s & srcMask) {
+                        *d |= dstMask;
+                     }      
+                     if (srcMask == 128) {
+                        srcMask = 1;
+                        s++;
+                     }
+                     else {
+                        srcMask = srcMask << 1;
+                     }
+                     if (dstMask == 1) {
+                        dstMask = 128;
+                        d++;
+                        *d = 0;
+                     }
+                     else {
+                        dstMask = dstMask >> 1;
+                     }
+                  }
+               }
+               else {
+                  GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
+                  GLubyte dstMask = 128;
+                  const GLubyte *s = src;
+                  GLubyte *d = dst;
+                  *d = 0;
+                  for (i = 0; i < width; i++) {
+                     if (*s & srcMask) {
+                        *d |= dstMask;
+                     }
+                     if (srcMask == 1) {
+                        srcMask = 128;
+                        s++;
+                     }
+                     else {
+                        srcMask = srcMask >> 1;
+                     }
+                     if (dstMask == 1) {
+                        dstMask = 128;
+                        d++;
+                        *d = 0;
+                     }
+                     else {
+                        dstMask = dstMask >> 1;
+                     }      
+                  }
+               }
+            }
+            else {
+               memcpy(dst, src, bytesPerRow);
+            }
+
+            /* byte flipping/swapping */
+            if (flipBytes) {
+               flip_bytes((GLubyte *) dst, bytesPerRow);
+            }
+            else if (swap2) {
+               _mesa_swap2((GLushort*) dst, compsPerRow);
+            }
+            else if (swap4) {
+               _mesa_swap4((GLuint*) dst, compsPerRow);
+            }
+            dst += bytesPerRow;
+         }
+      }
+      return destBuffer;
+   }
+}
+
diff --git a/src/mesa/main/pack.h b/src/mesa/main/pack.h
new file mode 100644 (file)
index 0000000..3b24159
--- /dev/null
@@ -0,0 +1,140 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2010  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef PACK_H
+#define PACK_H
+
+
+#include "mtypes.h"
+
+
+extern void
+_mesa_unpack_polygon_stipple(const GLubyte *pattern, GLuint dest[32],
+                             const struct gl_pixelstore_attrib *unpacking);
+
+
+extern void
+_mesa_pack_polygon_stipple(const GLuint pattern[32], GLubyte *dest,
+                           const struct gl_pixelstore_attrib *packing);
+
+
+extern GLvoid *
+_mesa_unpack_bitmap(GLint width, GLint height, const GLubyte *pixels,
+                    const struct gl_pixelstore_attrib *packing);
+
+extern void
+_mesa_pack_bitmap(GLint width, GLint height, const GLubyte *source,
+                  GLubyte *dest, const struct gl_pixelstore_attrib *packing);
+
+
+extern void
+_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n,
+                           GLfloat rgba[][4],
+                           GLenum dstFormat, GLenum dstType, GLvoid *dstAddr,
+                           const struct gl_pixelstore_attrib *dstPacking,
+                           GLbitfield transferOps);
+
+
+extern void
+_mesa_unpack_color_span_chan(struct gl_context *ctx,
+                             GLuint n, GLenum dstFormat, GLchan dest[],
+                             GLenum srcFormat, GLenum srcType,
+                             const GLvoid *source,
+                             const struct gl_pixelstore_attrib *srcPacking,
+                             GLbitfield transferOps);
+
+
+extern void
+_mesa_unpack_color_span_float(struct gl_context *ctx,
+                              GLuint n, GLenum dstFormat, GLfloat dest[],
+                              GLenum srcFormat, GLenum srcType,
+                              const GLvoid *source,
+                              const struct gl_pixelstore_attrib *srcPacking,
+                              GLbitfield transferOps);
+
+extern void
+_mesa_unpack_dudv_span_byte(struct gl_context *ctx,
+                            GLuint n, GLenum dstFormat, GLbyte dest[],
+                            GLenum srcFormat, GLenum srcType,
+                            const GLvoid *source,
+                            const struct gl_pixelstore_attrib *srcPacking,
+                            GLbitfield transferOps);
+
+extern void
+_mesa_unpack_index_span(const struct gl_context *ctx, GLuint n,
+                        GLenum dstType, GLvoid *dest,
+                        GLenum srcType, const GLvoid *source,
+                        const struct gl_pixelstore_attrib *srcPacking,
+                        GLbitfield transferOps);
+
+
+extern void
+_mesa_pack_index_span(const struct gl_context *ctx, GLuint n,
+                      GLenum dstType, GLvoid *dest, const GLuint *source,
+                      const struct gl_pixelstore_attrib *dstPacking,
+                      GLbitfield transferOps);
+
+
+extern void
+_mesa_unpack_stencil_span(const struct gl_context *ctx, GLuint n,
+                          GLenum dstType, GLvoid *dest,
+                          GLenum srcType, const GLvoid *source,
+                          const struct gl_pixelstore_attrib *srcPacking,
+                          GLbitfield transferOps);
+
+extern void
+_mesa_pack_stencil_span(const struct gl_context *ctx, GLuint n,
+                        GLenum dstType, GLvoid *dest, const GLstencil *source,
+                        const struct gl_pixelstore_attrib *dstPacking);
+
+
+extern void
+_mesa_unpack_depth_span(const struct gl_context *ctx, GLuint n,
+                        GLenum dstType, GLvoid *dest, GLuint depthMax,
+                        GLenum srcType, const GLvoid *source,
+                        const struct gl_pixelstore_attrib *srcPacking);
+
+extern void
+_mesa_pack_depth_span(const struct gl_context *ctx, GLuint n, GLvoid *dest,
+                      GLenum dstType, const GLfloat *depthSpan,
+                      const struct gl_pixelstore_attrib *dstPacking);
+
+
+extern void
+_mesa_pack_depth_stencil_span(const struct gl_context *ctx,
+                              GLuint n, GLuint *dest,
+                              const GLfloat *depthVals,
+                              const GLstencil *stencilVals,
+                              const struct gl_pixelstore_attrib *dstPacking);
+
+
+extern void *
+_mesa_unpack_image(GLuint dimensions,
+                   GLsizei width, GLsizei height, GLsizei depth,
+                   GLenum format, GLenum type, const GLvoid *pixels,
+                   const struct gl_pixelstore_attrib *unpack);
+
+
+#endif
diff --git a/src/mesa/main/pixeltransfer.c b/src/mesa/main/pixeltransfer.c
new file mode 100644 (file)
index 0000000..711181f
--- /dev/null
@@ -0,0 +1,566 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2009-2010  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pixeltransfer.c
+ * Pixel transfer operations (scale, bias, table lookups, etc)
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "pixeltransfer.h"
+#include "imports.h"
+
+
+/*
+ * Apply scale and bias factors to an array of RGBA pixels.
+ */
+void
+_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
+                          GLfloat rScale, GLfloat gScale,
+                          GLfloat bScale, GLfloat aScale,
+                          GLfloat rBias, GLfloat gBias,
+                          GLfloat bBias, GLfloat aBias)
+{
+   if (rScale != 1.0 || rBias != 0.0) {
+      GLuint i;
+      for (i = 0; i < n; i++) {
+         rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
+      }
+   }
+   if (gScale != 1.0 || gBias != 0.0) {
+      GLuint i;
+      for (i = 0; i < n; i++) {
+         rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
+      }
+   }
+   if (bScale != 1.0 || bBias != 0.0) {
+      GLuint i;
+      for (i = 0; i < n; i++) {
+         rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
+      }
+   }
+   if (aScale != 1.0 || aBias != 0.0) {
+      GLuint i;
+      for (i = 0; i < n; i++) {
+         rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
+      }
+   }
+}
+
+
+/*
+ * Apply pixel mapping to an array of floating point RGBA pixels.
+ */
+void
+_mesa_map_rgba( const struct gl_context *ctx, GLuint n, GLfloat rgba[][4] )
+{
+   const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
+   const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
+   const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
+   const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
+   const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
+   const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
+   const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
+   const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
+   GLuint i;
+   for (i=0;i<n;i++) {
+      GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
+      GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
+      GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
+      GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
+      rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
+      rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
+      rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
+      rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
+   }
+}
+
+/**
+ * Apply a color table lookup to an array of floating point RGBA colors.
+ */
+void
+_mesa_lookup_rgba_float(const struct gl_color_table *table,
+                        GLuint n, GLfloat rgba[][4])
+{
+   const GLint max = table->Size - 1;
+   const GLfloat scale = (GLfloat) max;
+   const GLfloat *lut = table->TableF;
+   GLuint i;
+
+   if (!table->TableF || table->Size == 0)
+      return;
+
+   switch (table->_BaseFormat) {
+      case GL_INTENSITY:
+         /* replace RGBA with I */
+         for (i = 0; i < n; i++) {
+            GLint j = IROUND(rgba[i][RCOMP] * scale);
+            GLfloat c = lut[CLAMP(j, 0, max)];
+            rgba[i][RCOMP] =
+            rgba[i][GCOMP] =
+            rgba[i][BCOMP] =
+            rgba[i][ACOMP] = c;
+         }
+         break;
+      case GL_LUMINANCE:
+         /* replace RGB with L */
+         for (i = 0; i < n; i++) {
+            GLint j = IROUND(rgba[i][RCOMP] * scale);
+            GLfloat c = lut[CLAMP(j, 0, max)];
+            rgba[i][RCOMP] =
+            rgba[i][GCOMP] =
+            rgba[i][BCOMP] = c;
+         }
+         break;
+      case GL_ALPHA:
+         /* replace A with A */
+         for (i = 0; i < n; i++) {
+            GLint j = IROUND(rgba[i][ACOMP] * scale);
+            rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
+         }
+         break;
+      case GL_LUMINANCE_ALPHA:
+         /* replace RGBA with LLLA */
+         for (i = 0; i < n; i++) {
+            GLint jL = IROUND(rgba[i][RCOMP] * scale);
+            GLint jA = IROUND(rgba[i][ACOMP] * scale);
+            GLfloat luminance, alpha;
+            jL = CLAMP(jL, 0, max);
+            jA = CLAMP(jA, 0, max);
+            luminance = lut[jL * 2 + 0];
+            alpha     = lut[jA * 2 + 1];
+            rgba[i][RCOMP] =
+            rgba[i][GCOMP] =
+            rgba[i][BCOMP] = luminance;
+            rgba[i][ACOMP] = alpha;;
+         }
+         break;
+      case GL_RED:
+         /* replace RGB with RGB */
+         for (i = 0; i < n; i++) {
+            GLint jR = IROUND(rgba[i][RCOMP] * scale);
+            jR = CLAMP(jR, 0, max);
+            rgba[i][RCOMP] = lut[jR * 3 + 0];
+         }
+         break;
+      case GL_RG:
+         /* replace RG with RG */
+         for (i = 0; i < n; i++) {
+            GLint jR = IROUND(rgba[i][RCOMP] * scale);
+            GLint jG = IROUND(rgba[i][GCOMP] * scale);
+            jR = CLAMP(jR, 0, max);
+            jG = CLAMP(jG, 0, max);
+            rgba[i][RCOMP] = lut[jR * 3 + 0];
+            rgba[i][GCOMP] = lut[jG * 3 + 1];
+         }
+         break;
+      case GL_RGB:
+         /* replace RGB with RGB */
+         for (i = 0; i < n; i++) {
+            GLint jR = IROUND(rgba[i][RCOMP] * scale);
+            GLint jG = IROUND(rgba[i][GCOMP] * scale);
+            GLint jB = IROUND(rgba[i][BCOMP] * scale);
+            jR = CLAMP(jR, 0, max);
+            jG = CLAMP(jG, 0, max);
+            jB = CLAMP(jB, 0, max);
+            rgba[i][RCOMP] = lut[jR * 3 + 0];
+            rgba[i][GCOMP] = lut[jG * 3 + 1];
+            rgba[i][BCOMP] = lut[jB * 3 + 2];
+         }
+         break;
+      case GL_RGBA:
+         /* replace RGBA with RGBA */
+         for (i = 0; i < n; i++) {
+            GLint jR = IROUND(rgba[i][RCOMP] * scale);
+            GLint jG = IROUND(rgba[i][GCOMP] * scale);
+            GLint jB = IROUND(rgba[i][BCOMP] * scale);
+            GLint jA = IROUND(rgba[i][ACOMP] * scale);
+            jR = CLAMP(jR, 0, max);
+            jG = CLAMP(jG, 0, max);
+            jB = CLAMP(jB, 0, max);
+            jA = CLAMP(jA, 0, max);
+            rgba[i][RCOMP] = lut[jR * 4 + 0];
+            rgba[i][GCOMP] = lut[jG * 4 + 1];
+            rgba[i][BCOMP] = lut[jB * 4 + 2];
+            rgba[i][ACOMP] = lut[jA * 4 + 3];
+         }
+         break;
+      default:
+         _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float");
+         return;
+   }
+}
+
+
+
+/**
+ * Apply a color table lookup to an array of ubyte/RGBA colors.
+ */
+void
+_mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
+                        GLuint n, GLubyte rgba[][4])
+{
+   const GLubyte *lut = table->TableUB;
+   const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0;
+   GLuint i;
+
+   if (!table->TableUB || table->Size == 0)
+      return;
+
+   switch (table->_BaseFormat) {
+   case GL_INTENSITY:
+      /* replace RGBA with I */
+      if (table->Size == 256) {
+         for (i = 0; i < n; i++) {
+            const GLubyte c = lut[rgba[i][RCOMP]];
+            rgba[i][RCOMP] =
+            rgba[i][GCOMP] =
+            rgba[i][BCOMP] =
+            rgba[i][ACOMP] = c;
+         }
+      }
+      else {
+         for (i = 0; i < n; i++) {
+            GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+            rgba[i][RCOMP] =
+            rgba[i][GCOMP] =
+            rgba[i][BCOMP] =
+            rgba[i][ACOMP] = lut[j];
+         }
+      }
+      break;
+   case GL_LUMINANCE:
+      /* replace RGB with L */
+      if (table->Size == 256) {
+         for (i = 0; i < n; i++) {
+            const GLubyte c = lut[rgba[i][RCOMP]];
+            rgba[i][RCOMP] =
+            rgba[i][GCOMP] =
+            rgba[i][BCOMP] = c;
+         }
+      }
+      else {
+         for (i = 0; i < n; i++) {
+            GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+            rgba[i][RCOMP] =
+            rgba[i][GCOMP] =
+            rgba[i][BCOMP] = lut[j];
+         }
+      }
+      break;
+   case GL_ALPHA:
+      /* replace A with A */
+      if (table->Size == 256) {
+         for (i = 0; i < n; i++) {
+            rgba[i][ACOMP] = lut[rgba[i][ACOMP]];
+         }
+      }
+      else {
+         for (i = 0; i < n; i++) {
+            GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
+            rgba[i][ACOMP] = lut[j];
+         }
+      }
+      break;
+   case GL_LUMINANCE_ALPHA:
+      /* replace RGBA with LLLA */
+      if (table->Size == 256) {
+         for (i = 0; i < n; i++) {
+            GLubyte l = lut[rgba[i][RCOMP] * 2 + 0];
+            GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];;
+            rgba[i][RCOMP] =
+            rgba[i][GCOMP] =
+            rgba[i][BCOMP] = l;
+            rgba[i][ACOMP] = a;
+         }
+      }
+      else {
+         for (i = 0; i < n; i++) {
+            GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+            GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
+            GLubyte luminance = lut[jL * 2 + 0];
+            GLubyte alpha     = lut[jA * 2 + 1];
+            rgba[i][RCOMP] =
+            rgba[i][GCOMP] =
+            rgba[i][BCOMP] = luminance;
+            rgba[i][ACOMP] = alpha;
+         }
+      }
+      break;
+   case GL_RGB:
+      if (table->Size == 256) {
+         for (i = 0; i < n; i++) {
+            rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
+            rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
+            rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
+         }
+      }
+      else {
+         for (i = 0; i < n; i++) {
+            GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+            GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
+            GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
+            rgba[i][RCOMP] = lut[jR * 3 + 0];
+            rgba[i][GCOMP] = lut[jG * 3 + 1];
+            rgba[i][BCOMP] = lut[jB * 3 + 2];
+         }
+      }
+      break;
+   case GL_RGBA:
+      if (table->Size == 256) {
+         for (i = 0; i < n; i++) {
+            rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
+            rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
+            rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
+            rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
+         }
+      }
+      else {
+         for (i = 0; i < n; i++) {
+            GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+            GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
+            GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
+            GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
+            CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
+            CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
+            CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
+            CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
+         }
+      }
+      break;
+   default:
+      _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan");
+      return;
+   }
+}
+
+
+
+/*
+ * Map color indexes to float rgba values.
+ */
+void
+_mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n,
+                      const GLuint index[], GLfloat rgba[][4] )
+{
+   GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
+   GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
+   GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
+   GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
+   const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
+   const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
+   const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
+   const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
+   GLuint i;
+   for (i=0;i<n;i++) {
+      rgba[i][RCOMP] = rMap[index[i] & rmask];
+      rgba[i][GCOMP] = gMap[index[i] & gmask];
+      rgba[i][BCOMP] = bMap[index[i] & bmask];
+      rgba[i][ACOMP] = aMap[index[i] & amask];
+   }
+}
+
+
+/**
+ * Map ubyte color indexes to ubyte/RGBA values.
+ */
+void
+_mesa_map_ci8_to_rgba8(const struct gl_context *ctx,
+                       GLuint n, const GLubyte index[],
+                       GLubyte rgba[][4])
+{
+   GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
+   GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
+   GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
+   GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
+   const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8;
+   const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8;
+   const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8;
+   const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8;
+   GLuint i;
+   for (i=0;i<n;i++) {
+      rgba[i][RCOMP] = rMap[index[i] & rmask];
+      rgba[i][GCOMP] = gMap[index[i] & gmask];
+      rgba[i][BCOMP] = bMap[index[i] & bmask];
+      rgba[i][ACOMP] = aMap[index[i] & amask];
+   }
+}
+
+
+void
+_mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
+                           GLfloat depthValues[])
+{
+   const GLfloat scale = ctx->Pixel.DepthScale;
+   const GLfloat bias = ctx->Pixel.DepthBias;
+   GLuint i;
+   for (i = 0; i < n; i++) {
+      GLfloat d = depthValues[i] * scale + bias;
+      depthValues[i] = CLAMP(d, 0.0F, 1.0F);
+   }
+}
+
+
+void
+_mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
+                                GLuint depthValues[])
+{
+   const GLdouble max = (double) 0xffffffff;
+   const GLdouble scale = ctx->Pixel.DepthScale;
+   const GLdouble bias = ctx->Pixel.DepthBias * max;
+   GLuint i;
+   for (i = 0; i < n; i++) {
+      GLdouble d = (GLdouble) depthValues[i] * scale + bias;
+      d = CLAMP(d, 0.0, max);
+      depthValues[i] = (GLuint) d;
+   }
+}
+
+/**
+ * Apply various pixel transfer operations to an array of RGBA pixels
+ * as indicated by the transferOps bitmask
+ */
+void
+_mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
+                              GLuint n, GLfloat rgba[][4])
+{
+   /* scale & bias */
+   if (transferOps & IMAGE_SCALE_BIAS_BIT) {
+      _mesa_scale_and_bias_rgba(n, rgba,
+                                ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
+                                ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
+                                ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
+                                ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
+   }
+   /* color map lookup */
+   if (transferOps & IMAGE_MAP_COLOR_BIT) {
+      _mesa_map_rgba( ctx, n, rgba );
+   }
+
+   /* clamping to [0,1] */
+   if (transferOps & IMAGE_CLAMP_BIT) {
+      GLuint i;
+      for (i = 0; i < n; i++) {
+         rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
+         rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
+         rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
+         rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
+      }
+   }
+}
+
+
+/*
+ * Apply color index shift and offset to an array of pixels.
+ */
+void
+_mesa_shift_and_offset_ci(const struct gl_context *ctx,
+                          GLuint n, GLuint indexes[])
+{
+   GLint shift = ctx->Pixel.IndexShift;
+   GLint offset = ctx->Pixel.IndexOffset;
+   GLuint i;
+   if (shift > 0) {
+      for (i=0;i<n;i++) {
+         indexes[i] = (indexes[i] << shift) + offset;
+      }
+   }
+   else if (shift < 0) {
+      shift = -shift;
+      for (i=0;i<n;i++) {
+         indexes[i] = (indexes[i] >> shift) + offset;
+      }
+   }
+   else {
+      for (i=0;i<n;i++) {
+         indexes[i] = indexes[i] + offset;
+      }
+   }
+}
+
+
+
+/**
+ * Apply color index shift, offset and table lookup to an array
+ * of color indexes;
+ */
+void
+_mesa_apply_ci_transfer_ops(const struct gl_context *ctx,
+                            GLbitfield transferOps,
+                            GLuint n, GLuint indexes[])
+{
+   if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+      _mesa_shift_and_offset_ci(ctx, n, indexes);
+   }
+   if (transferOps & IMAGE_MAP_COLOR_BIT) {
+      const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
+      GLuint i;
+      for (i = 0; i < n; i++) {
+         const GLuint j = indexes[i] & mask;
+         indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]);
+      }
+   }
+}
+
+
+/**
+ * Apply stencil index shift, offset and table lookup to an array
+ * of stencil values.
+ */
+void
+_mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
+                                 GLstencil stencil[])
+{
+   if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
+      const GLint offset = ctx->Pixel.IndexOffset;
+      GLint shift = ctx->Pixel.IndexShift;
+      GLuint i;
+      if (shift > 0) {
+         for (i = 0; i < n; i++) {
+            stencil[i] = (stencil[i] << shift) + offset;
+         }
+      }
+      else if (shift < 0) {
+         shift = -shift;
+         for (i = 0; i < n; i++) {
+            stencil[i] = (stencil[i] >> shift) + offset;
+         }
+      }
+      else {
+         for (i = 0; i < n; i++) {
+            stencil[i] = stencil[i] + offset;
+         }
+      }
+   }
+   if (ctx->Pixel.MapStencilFlag) {
+      GLuint mask = ctx->PixelMaps.StoS.Size - 1;
+      GLuint i;
+      for (i = 0; i < n; i++) {
+         stencil[i] = (GLstencil)ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
+      }
+   }
+}
diff --git a/src/mesa/main/pixeltransfer.h b/src/mesa/main/pixeltransfer.h
new file mode 100644 (file)
index 0000000..34f3e49
--- /dev/null
@@ -0,0 +1,90 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2009-2010  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef PIXELTRANSFER_H
+#define PIXELTRANSFER_H
+
+
+#include "mtypes.h"
+
+
+extern void
+_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
+                          GLfloat rScale, GLfloat gScale,
+                          GLfloat bScale, GLfloat aScale,
+                          GLfloat rBias, GLfloat gBias,
+                          GLfloat bBias, GLfloat aBias);
+
+extern void
+_mesa_map_rgba(const struct gl_context *ctx, GLuint n, GLfloat rgba[][4]);
+
+extern void
+_mesa_lookup_rgba_float(const struct gl_color_table *table,
+                        GLuint n, GLfloat rgba[][4]);
+
+extern void
+_mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
+                        GLuint n, GLubyte rgba[][4]);
+
+
+extern void
+_mesa_map_ci_to_rgba(const struct gl_context *ctx,
+                     GLuint n, const GLuint index[], GLfloat rgba[][4]);
+
+
+extern void
+_mesa_map_ci8_to_rgba8(const struct gl_context *ctx,
+                       GLuint n, const GLubyte index[],
+                       GLubyte rgba[][4]);
+
+
+extern void
+_mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
+                           GLfloat depthValues[]);
+
+extern void
+_mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
+                                GLuint depthValues[]);
+
+extern void
+_mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
+                              GLuint n, GLfloat rgba[][4]);
+
+extern void
+_mesa_shift_and_offset_ci(const struct gl_context *ctx,
+                          GLuint n, GLuint indexes[]);
+
+extern void
+_mesa_apply_ci_transfer_ops(const struct gl_context *ctx,
+                            GLbitfield transferOps,
+                            GLuint n, GLuint indexes[]);
+
+
+extern void
+_mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
+                                 GLstencil stencil[]);
+
+
+#endif
index 970020048dbdd665d884dc2a4756474c9993671b..9c213b9b4c0e05054f7d41df34353f3e13e4a0b1 100644 (file)
@@ -34,6 +34,7 @@
 #include "context.h"
 #include "image.h"
 #include "enums.h"
+#include "pack.h"
 #include "polygon.h"
 #include "mtypes.h"
 
index 30d1062a4154d61deab8d05168392f865940df34..879ac529a01cd52faaa42d1f3bbcad3ed7bf3fd1 100644 (file)
@@ -35,6 +35,7 @@
 #include "context.h"
 #include "formats.h"
 #include "image.h"
+#include "pack.h"
 #include "texgetimage.h"
 #include "teximage.h"
 
index f5f94bbf1a47292fbefefde8bdd616b2d7c913b1..fb34a005b3b9636902e07a17c78f53bf7e0bb37e 100644 (file)
@@ -58,7 +58,9 @@
 #include "image.h"
 #include "macros.h"
 #include "mipmap.h"
+#include "pack.h"
 #include "imports.h"
+#include "pack.h"
 #include "texcompress.h"
 #include "texcompress_fxt1.h"
 #include "texcompress_s3tc.h"
index 11a93d47f6d8d359be2fd6c6763f8a78eb1d5d5a..9a78a23aa7edfb5172bcf9fba7f0f98c2cfd0b0c 100644 (file)
@@ -58,8 +58,10 @@ MAIN_SOURCES = \
        main/mm.c \
        main/multisample.c \
        main/nvprogram.c \
+       main/pack.c \
        main/pixel.c \
        main/pixelstore.c \
+       main/pixeltransfer.c \
        main/points.c \
        main/polygon.c \
        main/queryobj.c \
index 94b80f69f280f385b748f1c58b4823e6634c30ff..0de6697ca2f3dcc61e3a108c40942916de4e6f8c 100644 (file)
@@ -34,6 +34,7 @@
 #include "main/image.h"
 #include "main/bufferobj.h"
 #include "main/macros.h"
+#include "main/pack.h"
 #include "main/texformat.h"
 #include "main/texstore.h"
 #include "program/program.h"
index 0aad733e34ae8b47295ac7200b2d85eb90624add..bcd46ac9d54a5a277f37a64e44427d9051734ec9 100644 (file)
@@ -37,6 +37,7 @@
 #include "main/bufferobj.h"
 #include "main/context.h"
 #include "main/image.h"
+#include "main/pack.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
index 062dd348659b6af106bd8602bdda6e04ed2089be..4c2f7d789600189408e5d738003d23c097b458c8 100644 (file)
@@ -34,6 +34,8 @@
 #include "main/imports.h"
 #include "main/macros.h"
 #include "main/mipmap.h"
+#include "main/pack.h"
+#include "main/pixeltransfer.h"
 #include "main/texcompress.h"
 #include "main/texfetch.h"
 #include "main/texgetimage.h"
index 86fe3e0a8915576a080484d03e05d57f663e8d25..46d63792822495567f5b5cdb01ffe48afa0a46da 100644 (file)
@@ -27,8 +27,8 @@
 #include "main/context.h"
 #include "main/colormac.h"
 #include "main/condrender.h"
-#include "main/image.h"
 #include "main/macros.h"
+#include "main/pixeltransfer.h"
 #include "main/imports.h"
 
 #include "s_context.h"
index 8fbb0a8d101e21e79b72353160d323d5fabf1280..4e9b5307cc7f0a4ea5da1ae3fbcd785ef4a58151 100644 (file)
 #include "main/condrender.h"
 #include "main/context.h"
 #include "main/image.h"
-#include "main/macros.h"
 #include "main/imports.h"
+#include "main/macros.h"
+#include "main/pack.h"
+#include "main/pixeltransfer.h"
 #include "main/state.h"
 
 #include "s_context.h"
index 55fa60749e8649627fbe4777fd8831855f01662b..6ddacab1cb1663993f29135cbd0948f443727c59 100644 (file)
@@ -29,8 +29,9 @@
 #include "main/feedback.h"
 #include "main/formats.h"
 #include "main/image.h"
-#include "main/macros.h"
 #include "main/imports.h"
+#include "main/macros.h"
+#include "main/pack.h"
 #include "main/state.h"
 
 #include "s_context.h"
index 1775810eff8c762b4adc66ba0c49601d49c937c6..1836d074aee9ceb2610d8c6ae8188aa9264dcf25 100644 (file)
@@ -27,8 +27,8 @@
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/colormac.h"
-#include "main/image.h"
 #include "main/imports.h"
+#include "main/pixeltransfer.h"
 #include "program/prog_instruction.h"
 
 #include "s_context.h"