nouveau: use color pitch as depth pitch if depth disabled
authorPatrice Mandin <pmandin@caramail.com>
Sat, 3 Feb 2007 12:20:16 +0000 (13:20 +0100)
committerPatrice Mandin <pmandin@caramail.com>
Sat, 3 Feb 2007 12:20:16 +0000 (13:20 +0100)
src/mesa/drivers/dri/nouveau/nv10_state.c

index f6e47b7f4800346b184fad59b068228111649cb4..055f538a3a08363ecae0d54bb44ccfc6dbc7fef9 100644 (file)
@@ -667,7 +667,7 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
                                 nouveau_renderbuffer *depth)
 {
        GLuint x, y, w, h;
-       GLuint pitch, format;
+       GLuint pitch, format, depth_pitch;
 
        w = color[0]->mesa.Width;
        h = color[0]->mesa.Height;
@@ -680,10 +680,8 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
         BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6);
         OUT_RING_CACHE((w << 16) | x);
         OUT_RING_CACHE((h << 16) | y);
-       pitch = color[0]->pitch;
-       if (depth) {
-               pitch |= (depth->pitch << 16);
-       }
+       depth_pitch = (depth ? depth->pitch : color[0]->pitch);
+       pitch = (depth_pitch<<16) | color[0]->pitch;
        format = 0x108;
        if (color[0]->mesa._ActualFormat != GL_RGBA8) {
                format = 0x103; /* R5G6B5 color buffer */