This is basically the same as GL_EXT_point_parameters.
+GL_NV_point_sprite
+
+ For rendering points as textured quads. Useful for particle effects.
Device Driver Status
any texture source unit
----------------------------------------------------------------------
-$Id: RELNOTES-4.1,v 1.7 2002/04/21 21:12:49 brianp Exp $
+$Id: RELNOTES-4.1,v 1.8 2002/05/27 17:05:51 brianp Exp $
-$Id: VERSIONS,v 1.87 2002/04/04 17:01:50 brianp Exp $
+$Id: VERSIONS,v 1.88 2002/05/27 17:09:20 brianp Exp $
Mesa Version History
- GL_ARB_shadow_ambient extension
- GL_EXT_shadow_funcs extension
- GL_ARB_point_parameters extension
+ - GL_NV_point_sprite extension
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)