#include "spu_texture.h"
#include "spu_tile.h"
#include "spu_colorpack.h"
-
-
-/**
- * Number of texture tiles to cache.
- * Note that this will probably be the largest consumer of SPU local store/
- * memory for this driver!
- */
-#define CACHE_SIZE 16
-
-static tile_t tex_tiles[CACHE_SIZE] ALIGN16_ATTRIB;
-
-static vector unsigned int tex_tile_xy[CACHE_SIZE];
-
+#include "spu_dcache.h"
/**
void
invalidate_tex_cache(void)
{
- /* XXX memset? */
- uint i;
- for (i = 0; i < CACHE_SIZE; i++) {
- tex_tile_xy[i] = ((vector unsigned int) { ~0U, ~0U, ~0U, ~0U });
- }
+ spu_dcache_mark_dirty((unsigned) spu.texture.start,
+ 4 * spu.texture.width * spu.texture.height);
}
-/**
- * Return the cache pos/index which corresponds to tile (tx,ty)
- */
-static INLINE uint
-cache_pos(vector unsigned int txty)
+static uint
+get_texel(vec_uint4 coordinate)
{
- uint pos = (spu_extract(txty,0) + spu_extract(txty,1) * 4) % CACHE_SIZE;
- return pos;
+ vec_uint4 tmp;
+ unsigned x = spu_extract(coordinate, 0);
+ unsigned y = spu_extract(coordinate, 1);
+ const unsigned tiles_per_row = spu.texture.width / TILE_SIZE;
+ unsigned tile_offset = sizeof(tile_t) * ((y / TILE_SIZE * tiles_per_row)
+ + (x / TILE_SIZE));
+ unsigned texel_offset = 4 * (((y % TILE_SIZE) * TILE_SIZE)
+ + (x % TILE_SIZE));
+
+ spu_dcache_fetch_unaligned((qword *) & tmp,
+ spu.texture.start + tile_offset + texel_offset,
+ 4);
+ return spu_extract(tmp, 0);
}
-/**
- * Make sure the tile for texel (i,j) is present, return its position/index
- * in the cache.
- */
-static uint
-get_tex_tile(vector unsigned int ij)
+static void
+get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
{
- /* tile address: tx,ty */
- const vector unsigned int txty = spu_rlmask(ij, -5); /* divide by 32 */
- const uint pos = cache_pos(txty);
-
- if ((spu_extract(tex_tile_xy[pos], 0) != spu_extract(txty, 0)) ||
- (spu_extract(tex_tile_xy[pos], 1) != spu_extract(txty, 1))) {
-
- /* texture cache miss, fetch tile from main memory */
- const uint tiles_per_row = spu.texture.width / TILE_SIZE;
- const uint bytes_per_tile = sizeof(tile_t);
- const void *src = (const ubyte *) spu.texture.start
- + (spu_extract(txty,1) * tiles_per_row + spu_extract(txty,0)) * bytes_per_tile;
-
- printf("SPU %u: tex cache miss at %d, %d pos=%u old=%d,%d\n",
- spu.init.id,
- spu_extract(txty,0),
- spu_extract(txty,1),
- pos,
- spu_extract(tex_tile_xy[pos],0),
- spu_extract(tex_tile_xy[pos],1));
-
- ASSERT_ALIGN16(tex_tiles[pos].ui);
- ASSERT_ALIGN16(src);
-
- mfc_get(tex_tiles[pos].ui, /* dest */
- (unsigned int) src,
- bytes_per_tile, /* size */
- TAG_TEXTURE_TILE,
- 0, /* tid */
- 0 /* rid */);
-
- wait_on_mask(1 << TAG_TEXTURE_TILE);
-
- tex_tile_xy[pos] = txty;
- }
- else {
-#if 0
- printf("SPU %u: tex cache HIT at %d, %d\n",
- spu.init.id, tx, ty);
-#endif
- }
-
- return pos;
+ const unsigned texture_ea = (uintptr_t) spu.texture.start;
+ vec_uint4 tile_x = spu_rlmask(x, -5);
+ vec_uint4 tile_y = spu_rlmask(y, -5);
+ const qword offset_x = si_andi((qword) x, 0x1f);
+ const qword offset_y = si_andi((qword) y, 0x1f);
+
+ const qword tiles_per_row = (qword) spu_splats(spu.texture.width / TILE_SIZE);
+ const qword tile_size = (qword) spu_splats(sizeof(tile_t));
+
+ qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
+ tile_offset = si_mpy((qword) tile_offset, tile_size);
+
+ qword texel_offset = si_a(si_mpyui(offset_y, 32), offset_x);
+ texel_offset = si_mpyui(texel_offset, 4);
+
+ vec_uint4 offset = (vec_uint4) si_a(tile_offset, texel_offset);
+
+ spu_dcache_fetch_unaligned((qword *) & texels[0],
+ texture_ea + spu_extract(offset, 0), 4);
+ spu_dcache_fetch_unaligned((qword *) & texels[1],
+ texture_ea + spu_extract(offset, 1), 4);
+ spu_dcache_fetch_unaligned((qword *) & texels[2],
+ texture_ea + spu_extract(offset, 2), 4);
+ spu_dcache_fetch_unaligned((qword *) & texels[3],
+ texture_ea + spu_extract(offset, 3), 4);
}
-
/**
* Get texture sample at texcoord.
* XXX this is extremely primitive for now.
vector float tc = spu_mul(texcoord, spu.tex_size);
vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */
itc = spu_and(itc, spu.tex_size_mask); /* mask (GL_REPEAT) */
- vector unsigned int ij = spu_and(itc, TILE_SIZE-1); /* intra tile addr */
- uint pos = get_tex_tile(itc);
- uint texel = tex_tiles[pos].ui[spu_extract(ij, 1)][spu_extract(ij, 0)];
+ uint texel = get_texel(itc);
return spu_unpack_A8R8G8B8(texel);
}
vector float
sample_texture_bilinear(vector float texcoord)
{
- static const vector unsigned int offset10 = {1, 0, 0, 0};
- static const vector unsigned int offset01 = {0, 1, 0, 0};
+ static const vec_uint4 offset_x = {0, 0, 1, 1};
+ static const vec_uint4 offset_y = {0, 1, 0, 1};
vector float tc = spu_mul(texcoord, spu.tex_size);
tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */
/* integer texcoords S,T: */
- vector unsigned int itc00 = spu_convtu(tc, 0); /* convert to int */
- vector unsigned int itc01 = spu_add(itc00, offset01);
- vector unsigned int itc10 = spu_add(itc00, offset10);
- vector unsigned int itc11 = spu_add(itc10, offset01);
-
- /* mask (GL_REPEAT) */
- itc00 = spu_and(itc00, spu.tex_size_mask);
- itc01 = spu_and(itc01, spu.tex_size_mask);
- itc10 = spu_and(itc10, spu.tex_size_mask);
- itc11 = spu_and(itc11, spu.tex_size_mask);
-
- /* intra tile addr */
- vector unsigned int ij00 = spu_and(itc00, TILE_SIZE-1);
- vector unsigned int ij01 = spu_and(itc01, TILE_SIZE-1);
- vector unsigned int ij10 = spu_and(itc10, TILE_SIZE-1);
- vector unsigned int ij11 = spu_and(itc11, TILE_SIZE-1);
-
- /* get tile cache positions */
- uint pos00 = get_tex_tile(itc00);
- uint pos01, pos10, pos11;
- if ((spu_extract(ij00, 0) < TILE_SIZE-1) &&
- (spu_extract(ij00, 1) < TILE_SIZE-1)) {
- /* all texels are in the same tile */
- pos01 = pos10 = pos11 = pos00;
- }
- else {
- pos01 = get_tex_tile(itc01);
- pos10 = get_tex_tile(itc10);
- pos11 = get_tex_tile(itc11);
- }
-
- /* get texels from tiles and convert to float[4] */
- vector float texel00 = spu_unpack_A8R8G8B8(tex_tiles[pos00].ui[spu_extract(ij00, 1)][spu_extract(ij00, 0)]);
- vector float texel01 = spu_unpack_A8R8G8B8(tex_tiles[pos01].ui[spu_extract(ij01, 1)][spu_extract(ij01, 0)]);
- vector float texel10 = spu_unpack_A8R8G8B8(tex_tiles[pos10].ui[spu_extract(ij10, 1)][spu_extract(ij10, 0)]);
- vector float texel11 = spu_unpack_A8R8G8B8(tex_tiles[pos11].ui[spu_extract(ij11, 1)][spu_extract(ij11, 0)]);
+ vec_uint4 itc = spu_convtu(tc, 0); /* convert to int */
+
+ vec_uint4 texels[4];
+
+ vec_uint4 x = spu_splats(spu_extract(itc, 0));
+ vec_uint4 y = spu_splats(spu_extract(itc, 1));
+
+ x = spu_add(x, offset_x);
+ y = spu_add(y, offset_y);
+
+ x = spu_and(x, spu.tex_size_x_mask);
+ y = spu_and(y, spu.tex_size_y_mask);
+
+ get_four_texels(x, y, texels);
+
+ vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0));
+ vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0));
+ vector float texel10 = spu_unpack_A8R8G8B8(spu_extract(texels[2], 0));
+ vector float texel11 = spu_unpack_A8R8G8B8(spu_extract(texels[3], 0));
+
/* Compute weighting factors in [0,1]
* Multiply texcoord by 1024, AND with 1023, convert back to float.