Also make enum pipe_format used in a couple more places.
#include "brw_state.h"
#include "brw_defines.h"
-static unsigned translate_tex_target( int target )
+static unsigned translate_tex_target( enum pipe_texture_target target )
{
switch (target) {
case PIPE_TEXTURE_1D:
}
}
-static unsigned translate_tex_format( unsigned mesa_format )
+static unsigned translate_tex_format( enum pipe_format pipe_format )
{
- switch( mesa_format ) {
+ switch( pipe_format ) {
case PIPE_FORMAT_U_L8:
return BRW_SURFACEFORMAT_L8_UNORM;
#define PIPE_STENCIL_OP_INVERT 7
/** Texture types */
-#define PIPE_TEXTURE_1D 0
-#define PIPE_TEXTURE_2D 1
-#define PIPE_TEXTURE_3D 2
-#define PIPE_TEXTURE_CUBE 3
+enum pipe_texture_target {
+ PIPE_TEXTURE_1D = 0,
+ PIPE_TEXTURE_2D = 1,
+ PIPE_TEXTURE_3D = 2,
+ PIPE_TEXTURE_CUBE = 3
+};
#define PIPE_TEX_FACE_POS_X 0
#define PIPE_TEX_FACE_NEG_X 1
#define PIPE_STATE_H
#include "p_compiler.h"
+#include "p_defines.h"
#include "p_format.h"
/**
{
/* Effectively the key:
*/
- unsigned target; /**< PIPE_TEXTURE_x */
- enum pipe_format format; /**< PIPE_FORMAT_x */
+ enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
+ enum pipe_format format; /**< PIPE_FORMAT_x */
unsigned first_level;
unsigned last_level;
}
-static unsigned
+static enum pipe_texture_target
gl_target_to_pipe(GLenum target)
{
switch (target) {
struct pipe_texture *
st_texture_create(struct st_context *st,
- unsigned target,
- unsigned format,
+ enum pipe_texture_target target,
+ enum pipe_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
extern struct pipe_texture *
st_texture_create(struct st_context *st,
- unsigned target,
- unsigned format,
+ enum pipe_texture_target target,
+ enum pipe_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,