{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
- GLuint i;
+ GLuint i, nr_elements;
brw_prepare_vertices(brw);
ADVANCE_BATCH();
}
+ nr_elements = brw->vb.nr_enabled + brw->vs.prog_data->uses_vertexid;
+
/* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
* for VertexID/InstanceID.
*/
if (intel->gen >= 6) {
- assert(brw->vb.nr_enabled <= 34);
+ assert(nr_elements <= 34);
} else {
- assert(brw->vb.nr_enabled <= 18);
+ assert(nr_elements <= 18);
}
- BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
- OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2*brw->vb.nr_enabled - 1));
+ BEGIN_BATCH(1 + nr_elements * 2);
+ OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
for (i = 0; i < brw->vb.nr_enabled; i++) {
struct brw_vertex_element *input = brw->vb.enabled[i];
uint32_t format = get_surface_type(input->glarray->Type,
(comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
}
+
+ if (brw->vs.prog_data->uses_vertexid) {
+ uint32_t dw0 = 0, dw1 = 0;
+
+ dw1 = ((BRW_VE1_COMPONENT_STORE_VID << BRW_VE1_COMPONENT_0_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_IID << BRW_VE1_COMPONENT_1_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_PID << BRW_VE1_COMPONENT_2_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
+
+ if (intel->gen >= 6) {
+ dw0 |= GEN6_VE0_VALID;
+ } else {
+ dw0 |= BRW_VE0_VALID;
+ dw1 |= (i * 4) << BRW_VE1_DST_OFFSET_SHIFT;
+ }
+
+ /* Note that for gl_VertexID, gl_InstanceID, and gl_PrimitiveID values,
+ * the format is ignored and the value is always int.
+ */
+
+ OUT_BATCH(dw0);
+ OUT_BATCH(dw1);
+ }
+
CACHED_BATCH();
}
vec4_visitor::setup_attributes(int payload_reg)
{
int nr_attributes;
- int attribute_map[VERT_ATTRIB_MAX];
+ int attribute_map[VERT_ATTRIB_MAX + 1];
nr_attributes = 0;
for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
}
}
+ /* VertexID is stored by the VF as the last vertex element, but we
+ * don't represent it with a flag in inputs_read, so we call it
+ * VERT_ATTRIB_MAX.
+ */
+ if (prog_data->uses_vertexid) {
+ attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
+ nr_attributes++;
+ }
+
foreach_list(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
}
break;
+ case ir_var_system_value:
+ /* VertexID is stored by the VF as the last vertex element, but
+ * we don't represent it with a flag in inputs_read, so we call
+ * it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
+ */
+ reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
+ prog_data->uses_vertexid = true;
+
+ switch (ir->location) {
+ case SYSTEM_VALUE_VERTEX_ID:
+ reg->writemask = WRITEMASK_X;
+ break;
+ case SYSTEM_VALUE_INSTANCE_ID:
+ reg->writemask = WRITEMASK_Y;
+ break;
+ default:
+ assert(!"not reached");
+ break;
+ }
+ break;
+
default:
assert(!"not reached");
}