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gallium: fix fragment/vertex typo
author
Brian
<brian.paul@tungstengraphics.com>
Mon, 11 Feb 2008 15:18:43 +0000
(08:18 -0700)
committer
Ben Skeggs
<skeggsb@gmail.com>
Fri, 15 Feb 2008 02:51:10 +0000
(13:51 +1100)
src/mesa/pipe/draw/draw_vertex_shader.c
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diff --git
a/src/mesa/pipe/draw/draw_vertex_shader.c
b/src/mesa/pipe/draw/draw_vertex_shader.c
index 574ac670572a6bf2a2a99fa3f927f76d29172321..9c31df1e3e168c6f0c0f05334069cbf6989b0638 100644
(file)
--- a/
src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/
src/mesa/pipe/draw/draw_vertex_shader.c
@@
-304,7
+304,7
@@
draw_bind_vertex_shader(struct draw_context *draw,
draw->vertex_shader = dvs;
draw->num_vs_outputs = dvs->state->num_outputs;
- /* specify the
fragment
program to interpret/execute */
+ /* specify the
vertex
program to interpret/execute */
tgsi_exec_machine_init(&draw->machine,
draw->vertex_shader->state->tokens,
PIPE_MAX_SAMPLERS,