This is now sensible thanks to the NewBlendColor flag.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
}
cso_set_blend(st->cso_context, blend);
+}
- {
- struct pipe_blend_color bc;
- COPY_4FV(bc.color, ctx->Color.BlendColorUnclamped);
- cso_set_blend_color(st->cso_context, &bc);
- }
+void
+st_update_blend_color(struct st_context *st)
+{
+ struct pipe_blend_color bc;
+
+ COPY_4FV(bc.color, st->ctx->Color.BlendColorUnclamped);
+ cso_set_blend_color(st->cso_context, &bc);
}
ST_STATE(ST_NEW_SCISSOR, st_update_scissor)
ST_STATE(ST_NEW_WINDOW_RECTANGLES, st_update_window_rectangles)
ST_STATE(ST_NEW_BLEND, st_update_blend)
+ST_STATE(ST_NEW_BLEND_COLOR, st_update_blend_color)
ST_STATE(ST_NEW_VS_SAMPLER_VIEWS, st_update_vertex_textures)
ST_STATE(ST_NEW_FS_SAMPLER_VIEWS, st_update_fragment_textures)
f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
f->NewAlphaTest = ST_NEW_DSA;
f->NewBlend = ST_NEW_BLEND;
- f->NewBlendColor = ST_NEW_BLEND; /* TODO: add an atom for blend color */
+ f->NewBlendColor = ST_NEW_BLEND_COLOR;
f->NewColorMask = ST_NEW_BLEND;
f->NewDepth = ST_NEW_DSA;
f->NewLogicOp = ST_NEW_BLEND;