This can decrease LDS and/or memory usage for shader outputs when geometry
shaders or tessellation is used.
Only PS inputs support higher indices and those aren't eliminated by
kill_outputs.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Dave Airlie <airlied@redhat.com>
/* Shader IO unique indices are supported for TGSI_SEMANTIC_GENERIC with an
* index smaller than this.
*/
-#define SI_MAX_IO_GENERIC 43
+#define SI_MAX_IO_GENERIC 32
/* SGPR user data indices */
enum {