static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
{
- struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
/* If the fence doesn't exist, assume it's signalled. */
return;
}
- if (screen->fence_finish(screen, NULL, so->fence, 0)) {
+ if (screen->fence_finish(screen, pipe, so->fence, 0)) {
screen->fence_reference(screen, &so->fence, NULL);
so->b.StatusFlag = GL_TRUE;
}
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout)
{
- struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
/* If the fence doesn't exist, assume it's signalled. */
return;
}
- /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
- * already called when creating a fence. */
-
+ /* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says:
+ * [...] if ClientWaitSync is called and all of the following are true:
+ * - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
+ * - sync is unsignaled when ClientWaitSync is called,
+ * - and the calls to ClientWaitSync and FenceSync were issued from
+ * the same context,
+ * then the GL will behave as if the equivalent of Flush were inserted
+ * immediately after the creation of sync.
+ *
+ * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
+ * forget to set it.
+ */
if (so->fence &&
- screen->fence_finish(screen, NULL, so->fence, timeout)) {
+ screen->fence_finish(screen, pipe, so->fence, timeout)) {
screen->fence_reference(screen, &so->fence, NULL);
so->b.StatusFlag = GL_TRUE;
}